Making Credits - Very slow time consuming process - i.e. Ships cost way to much

I've been playing since the last wipe (so gamma) and I have a type 6 and the shell of a cobra. Like I've said in a previous post, making credits is a byproduct of playing the game and not the reason TO play the game. Enjoy the journey.

For you. Dont dictate how others play. Some of us may like to upgrade our ships or maybe even get a new ship. Currently you can only progress by earning more money or jn creasing your explorer, combat or trade ranking and all those are based on how much money you make so techniquely the only way to progress is to make more money. You may not care about progression, many, my self included, Like it
 
Total cost for the above, with 'A' modules and 2x each laser, would be ~612MCR.
At 1000 profit-per-ton, that means you have to haul 612kT of cargo.
In a Type 9, at 500T per one-way-haul, that be 1224 trips.
1224 trips at 15 minutes per haul = 306 hours or about 11 months at 1 hour per day.
1224 trips at 10 minutes per haul = 204 hours or about 7 months at 1 hour per day.

i said you could have a anaconda not a full A kit anaconda,
if YOU will read his post that is at 1 hour per day ,,, lets call it 4 hours per day , that drops it to 76 days for the 15 min loads or 51 days for the 10 min loads,
now i am making 1753 credits ton and it takes me 17 mins per run, so that drops it to 40 days for a FULL A kit anaconda ,,, i just said you could have a anaconda not the upgrades , SO
i am making 2.25 mill per hour , anaconda cost 150 something mill ,,,, equals 75 hours at 4 hours a day = 18.75 days at 4 hours a day and that is in a type 7 ,,,, should be able to make 4 to 4.5 mill an hour in a type 9
if i wanted to grind hard i could do that in 3 weekends and not play during the week,

something they do need to balance is there is nothing to scale up the rewards for the damage taken, the repair cost on a large ship are huge , there should be something in game you could do with a large ship that would offset the repair cost , till then the large ships are just overpriced traders , and i have no plans on getting anything larger than a Python

Automated repair moduals might help

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No. I'm still stuck in a Cobra, and it's been TWO WEEKS since launch!!!!!!


Erm... no.


to everything you just said - i recommend reading the posts about the discussion as this is not what i was trying to get across
 
Making Credits - Very slow time consuming process - i.e. Ships cost way to much

I have an Anaconda!......Well not all of it...a cargo hatch.....erm actually it's the release mechanism....But, I'm on my way!:cool:
 
This game requires a shift in perspective to play. If you play it with a progression mindset you will burn out very quickly. There, at least currently, is absolutely no reason to own an Anaconda other than to say you have it, its not the best tool for any job at the moment. This game is an experience, not something to conquer, rack up your achievements in, and move on from. Find the jobs you like to do, find the best tools for the job, and have fun doing it. You're never going to beat the game, stop trying.

I disagree. It's been said many times in the forums we all play the game for different reasons.
If you personally don't want to fly the 'big' ship, why do you want to stop others from being able to get it quicker by keeping it's price so high? After all it makes no difference to you right?

"I don't want it, but I don't want you to have it either", seems a little selfish if someone has that kind of attitude.

What if the job I like to do involves flying a massive ship?
Not the best ship in the game? in your opinion? Just because you wouldn't enjoy flying it, no one else would?

"PLAY IT MY WAY OR LEAVE" lol
 
This game requires a shift in perspective to play. If you play it with a progression mindset you will burn out very quickly. There, at least currently, is absolutely no reason to own an Anaconda other than to say you have it, its not the best tool for any job at the moment. This game is an experience, not something to conquer, rack up your achievements in, and move on from. Find the jobs you like to do, find the best tools for the job, and have fun doing it. You're never going to beat the game, stop trying.


Finally someone who understands the game , there is no winner in this game , it is played for the experience of playing the game:)
 
I don't often post, but I will say you seem to keep posting mostly passive aggressive negative stuff based upon the notion that 'other groups' have an unfair 'advantage' over yourself..

With this comment you then degenerate into schoolyard insults about other players.

You need to cheer up mate.

It's repetitive innit?

I find it's the getting to know how to pilot your Sidewinder, when you've accomplished that (and probably in doing so, made some dosh) try another ship and learn to fly that.
There's no goal, it's just the experience of a universe full of lore that tickles me. It's like being in "Ringworld" or "Star Trek", not at the center of big events, but in the same world - seeing things from another perspective. It's grand stuff.
 
I disagree. It's been said many times in the forums we all play the game for different reasons.
If you personally don't want to fly the 'big' ship, why do you want to stop others from being able to get it quicker by keeping it's price so high? After all it makes no difference to you right?

"I don't want it, but I don't want you to have it either", seems a little selfish if someone has that kind of attitude.

What if the job I like to do involves flying a massive ship?
Not the best ship in the game? in your opinion? Just because you wouldn't enjoy flying it, no one else would?

"PLAY IT MY WAY OR LEAVE" lol

lol Agreed
 
Agreed 100%.
If you're a casual gamer putting in an hour or 2 every other night it will take over a year to get that Anaconda.

Let's say you earn 1 million a day, every single day! Say you need 300 million to make an anaconda a viable purchase, which includes purchase, upgrades and insurance.
That's 300 days, playing everyday, not taking a single day off, grinding 1 million credits for nearly a year. No thanks.

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Got to do something while you wait 30 minutes to get your full amount of rares. lol

Prices are fine, it gives you something to aspire to, if you could get everything that quickly then what would be the point.. .. ..

.. .. .. but waiting for rares ?? Seriously, either find 2 that are close enough to jump between or go USS hunting for 10 minutes. Takes about 20 minutes to fill my 36t for the next run, depending on where I am when I save the game !?!

G
 
I have a friend who just joined recently, as in Monday, 28th Dec 2014. He's now in a Lakon 6 with 4 mill CRs AFTER buying the Lakon 6.

Contrast that with me, who isn't grinding trade routes. I barely have 3 mill CRs and still in my Cobra :D And I started playing this profile since Gamma 1.0.

I wouldn't say it's a slow process. If you have determination, you WILL find a way.

ps: Who needs a wipe? My friend just passed me in wealth and he's only a 3-day-old pilot LOL.
 

Snakebite

Banned
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?


Elite Dangerous was never intended to be a 'quick fix' kind of game, David Braben himself has said that the game is intended to run for many years....

That being the case people playing long term need long term goals.
If you could get the biggest and best ships in the game with just a few hundred hours play then it simply would not work as a long term game...


I'm an Alpha Backer and I'm still flying my start ship (Eagle), allbeit a rather spiffed up one now...
It not a race to get the biggest ship or earn the most credits, so just enjoy the ride and when you can afford to upgrade do so.
 
Finally someone who understands the game , there is no winner in this game , it is played for the experience of playing the game:)

It sounds like a valid argument on paper, but that is assuming there are many other things to do in the game. I'm so tired of people saying "make it your own game" "you can do whatever you want".

No, actually.

The whole point is, there's very little to do, but to grind. It's either go bounty hunting/fight, or grind trading. It's not like I can go out there and make my own station and invite my friends over for tea.

The OP and others have posted a very valid argument.
 
Anaconda outfitting prices (as of Dec 30, 2014):
A7 thruster: 51M
A8 power plant: 162M, D8 power plant: 6M
A8 power dist: 28M, D8 power dist: 1.7M
A6 FSD: 16.1M
A4 fuel scoop: 2.8M
A8 sensors: 27.2M
Military alloys: 132M
A5 life support: 1.6M

Yeah, see? Those prices are seriously laughable at this point. If all of a sudden I woke up tomorrow and my life consisted of nothing but playing video games and eating Hot Pockets, then I might be able to afford all of that in a reasonable time frame. I have devoted all of my free time since release, doing all the most profitable activities there are in the game at the moment(no exploits), and my assets are just barely at 25 million. Getting to a fully fitted Anaconda or a Python isn't even a grind, it's a death sentence. Because I would literally die of boredom before I ever made it there. If you do make it to a Python, the game is like "Congrats! Now to fit some half way decent mods, prepare to do all that again, and then again... and then probably one more time". Outer space is awesome, but it's not THAT awesome.

Don't get me wrong, I love the game, and I really want a Python. But if they don't increase the flow of income, lower some of those dramatic module prices, or start slinging ships from their website like ol' RSI, then only the super die hard fans will ever make it that far. That some how just doesn't seem fair to the working class portion of the community that's shelled out hard earned money to see Elite: Dangerous get to where it's at.
 
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You shouldnt have to work to have fun " the way you want to " the "play your way" attitude, most of us have jobs and GF's and such we work enough. i am having fun just not as much as i could be in a bigger ship
 
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I disagree. It's been said many times in the forums we all play the game for different reasons.
If you personally don't want to fly the 'big' ship, why do you want to stop others from being able to get it quicker by keeping it's price so high? After all it makes no difference to you right?

"I don't want it, but I don't want you to have it either", seems a little selfish if someone has that kind of attitude.

What if the job I like to do involves flying a massive ship?
Not the best ship in the game? in your opinion? Just because you wouldn't enjoy flying it, no one else would?

"PLAY IT MY WAY OR LEAVE" lol

Actually, I'm playing it the way the developers have created. You're trying to change the entire base of the game with its pricing structure. You can have different goals, that's not the problem, but your changes completely compromise other players who see that as a major goal. If all these ships are easily attainable (or even easier than it is now) that will change the trading game, the fighting game, the Open game, everything changes when the huge massive trading and fighting ships are now just as common as an ASP or T6.

And yes, "PLAY IT MY WAY OR LEAVE" is pretty common when it comes to games, the "MY WAY" being how the developers expect the economy to work. We can suggest changes (such as yours) but expect disagreements (such as mine) because I think it would create an imbalance of what is out there.

You personally looked at the most expensive ship. You personally chose that as your 'endgame' and now you're just complaining that 'your' endgame can't come fast enough.

I assume if you were an explorer you'd want teleportation? I mean, I get it, it's a LONG goal. This game is meant to be played for YEARS, not a quick 9 hour set piece, you see the ending, and you're done. The game hasn't even been out for a month and you're already complaining about the MOST EXPENSIVE THING IN THE ENTIRE GAME not being attainable.
 
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Yeah, see? Those prices are seriously laughable at this point. If all of a sudden I woke up tomorrow and my life consisted of nothing but playing video games and eating Hot Pockets, then I might be able to afford all of that in a reasonable time frame. I have devoted all of my free time since release, doing all the most profitable activities there are in the game at the moment(no exploits), and my assets are just barely at 25 million. Getting to a fully fitted Anaconda or a Python isn't even a grind, it's a death sentence. Because I would literally die of boredom before I ever made it there. If you do make it to a Python, the game is like "Congrats! Now to fit a some half way decent mods, prepare to do all that again, and then again... and then probably one more time". Outer space is awesome, but it's not THAT awesome.

Don't get me wrong, I love the game, and I really want a Python. But if they don't increase the flow of income, lower some of those dramatic module prices, or start slinging ships from their website like ol' RSI, then only the super die hard fans will ever make it that far. That some how just doesn't seem fair to the working class portion of the community that's shelled out hard earned money to see Elite: Dangerous get to where it's at.


Well your obviosly an Eve Online guy like myself, and we have enough Grinding in that game and waiting years to play with fun stuff, currently only 33 days left tilli get my Titan in eve and that took me years about 6 to try and achive.
 
The pricing structure can be justified, if there was some fun or strategy to the grinding. At the moment it's.... astonishingly mind numbing.
 
Elite Dangerous was never intended to be a 'quick fix' kind of game, David Braben himself has said that the game is intended to run for many years....

That being the case people playing long term need long term goals.
If you could get the biggest and best ships in the game with just a few hundred hours play then it simply would not work as a long term game...


I'm an Alpha Backer and I'm still flying my start ship (Eagle), allbeit a rather spiffed up one now...
It not a race to get the biggest ship or earn the most credits, so just enjoy the ride and when you can afford to upgrade do so.

You'd think that with a statement like that he meant it would be good enough to run for many years (which it very well may) and not that it would require many years to play.

lol in it's own way it really is like EVE, Anacondas are just the new Titans.
 
If you find the game astonishingly mind numbing and boring to play, I can assure you that getting to the biggest baddest ship isn't going to change that. It sounds like you just want the ships price point lowered so you can get there quickly and satisfy your need to "beat" the game. If it was cheap, youd get it and quit, since its not, you'll grind for a while and quit before you get it. It makes no difference in the grand scheme of things other than failing to fit into your preconceived video game notions of ride the rail for 12 hours to "accomplish" everything and then move on to the next game.

I wasn't telling you how to play, I was simply suggesting what the perspective is for the people that will inevitably play the game for the long haul. If you want to spend the next year of your life frustrated and bored, that seems like an awful silly choice to me, but go get it man!
 
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