Making Credits - Very slow time consuming process - i.e. Ships cost way to much

Ship cost and ship stats do need to be reworked. My suggestion for ship prices:

Sidewinder: Free or 50K if you choose to buy one
Eagle: 80K
Hauler: 100K
Adder: 120K
Viper: 200K
Cobra: 800K
Type 6: 1 mil
Asp: 1.2 mil
Type 7: 10 mil
Clipper: 12 mil
Python: 15 mil
Type 9: 100 mil
Anaconda: 130 mil

For small ships, insurance rate should remain at 5%. While medium ships get their insurance increased to 10% and large ships being 15% of their total cost. Module cost should not exceed that of the ship. It's ridiculous that a Type A module can cost 4X what the ship purchase price is. Mission payout and bounty should also receive a slight boost.

Fundamentally I agree with this, I think the game would be substantially improved with a much broader lower and middle region of ships anyway, part of the issue with progression its so obvious there is progression, I think its always better to aim for choose the ship you want and go with it, and change from time to time. Personally I can't see cobra > asp > python isn't true, they just seem like evolutions of the same ship. This limits what people go for and instead of say this person wants a panther clipper and this person wants an asp and another one an anaconda, everyone wants an anaconda because its the only objective they can reasonably set themselves. I mean you could choose to max out a cobra, but you'd be done in a day if you trade, and 16 years if you bounty hunt ;).
 
Go farm NPCs in resource extraction sites. You'll make a ton from bounties. It's the best way to make money that I've seen so far and you can't do it in an Eagle. So you don't even need to spend much to make money. Look for wanted Anacondas and wait for the police to mostly kill them. You can have the police help you with any bounty, you just need to "tag it" by shooting it a few times. It's pretty easy. The dogfighting is fun too. Compared to trading and mission running. At least I think...But maybe some people like jumping from system to system and docking all day.

It should be possible to make a million credits per day. I typically sit down each evening after putting the baby to bed and make a couple hundred thousand with my friend. So we're splitting by taking turns.
 
hopeing for more ships too, there are a load from the elite universe for them to choose from!

Moray star boat
Mamba
Krait
Cobra mk 2
Boa
 
Just wish it didn't feel like work, everytime I sat down to do trade runs for my Vipers mods I felt like I was clocking in for my shift.

Perhaps do something other than trading? I'm primarily a trader but now and then I like to change gears and spend some time either doing Faction combat missions or even just mooching about nav beacons/extraction sites popping random wanted ships. Personally I've never felt that I "needed" to do one specific thing.
 

Lestat

Banned
I wish they raise the cost of the Asp, Type 7 Clipper Python Type 9 and Anaconda to 2x 4x the amount they are now. Because they seem way too easy once you get the Lakon 6.
 
Perhaps do something other than trading? I'm primarily a trader but now and then I like to change gears and spend some time either doing Faction combat missions or even just mooching about nav beacons/extraction sites popping random wanted ships. Personally I've never felt that I "needed" to do one specific thing.

If you're perfectly fine with trading, then I don't think you'll ever encounter something that'll make you feel you "needed" to do =P

It seemed the quickest way to get what I needed at the time, which I did and was thoroughly relieved that I never had do again for a while, am a little disappointed though that I'll probably never fly one of the bigger ships the cost is just way out there.
 
Why is it such a big desire to change the game as it stands instead of playing it as it is, for what it is, not X, not SC, not EVE, but Elite, for what and how it is?


Lets all just stop dancing around the real answer here. The games economy is balanced the way it is because...the game isn't finished yet. Of course it's not perfect now and yes it WILL have to change eventually. The whole reason these big ships are so expensive is because the only type of money making that scales right now is trading. Plus the only thing for the big ships to do, profitably, is trading. There is no real content for bigger combat ships yet. Once you can finally afford an Anaconda, the only way to make enough money to keep it running, is to hollow it out, fill it with goods and keep on trading.

Once they improve Piracy, Bounty Hunting, and Bulletin Board missions, along with adding the rest of the promised 30 ships, then prices might be adjusted. Heck, once other careers are more fun and profitable with more mid range ships, you might no longer feel the need to just by the most expensive ship in the ship yard and just be happy with the ship that "gets the job done".
 
I wish they raise the cost of the Asp, Type 7 Clipper Python Type 9 and Anaconda to 2x 4x the amount they are now. Because they seem way too easy once you get the Lakon 6.

I would be ok with that if the prices of modules to fit them out was drastically cut back so it didn't cost
many times more then the actual ship.
 
The real currency of the game is experience. Not the arbitrary points you'd get for eviscerating innumerable NPCs and then spend on upgrading a fireworks display, that will presumably allow you to eviscerate NPCs harder than before. Sure, with money you can buy upgrades, but those expensive toys will only be as useful as the user makes them.
 
150k per haul
haul all day (12 hrs)
1 haul every 10 minutes
6 hauls/hour
192 hauls that day
Thats 28,000,000 credits (obviously it wont be as much due to breaks etc.), which will pretty much buy you anything you need.
Slow, Definitely not. Boring? Yep
 
And if i could dedicate 8 hours to this game a day fine, then a i would grind away as i have nothing else better to do. that however is not that case

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I dont try it just comes naturally


You're complaining because you don't have time to grind to the end-game ships? What are you on? You do realize that most of us are married, have kids ann high-paying jobs (as most of us are coming from the original Elite and now have high-paying tech jobs). You go on about basement dwellers who have too much time on their hands...and you are unable to commit the time. Maybe you should go play World of Warcraft. I hear they cater to casuals.
 
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Lestat

Banned
You're complaining because you don't have time to grind to the end-game ships? What are you on? You do realize that most of us are married, have kids ann high-paying jobs (as most of us are coming from the original Elite and now have high-paying tech jobs).
The last part of your post I deleted because of the insults

A lot of do have jobs and family. We are finding getting the larger ships is easy. It just take some common Sense.
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

Oh poor baby. This is not the game for you then. It really isn't. I don't see you walking onto a golf course complaining that you have to hit the ball too far. No one is going to take you seriously. These things being easier for you, would change the entire purpose of the game and what makes it what it is and why so people enjoy it.
 
Its fairly simple to make 1 million an hour with a type 6 and 104 cargo capacity. It took me two days to go from the type 6 to the asp. Ive taken my foot off of the grinding gas to enjoy the asp in other roles and have now discovered an even easier way to make cash and much faster than trading. But going back to trading, heres some pointers if you struggle. What you want is two planets (ideally) that have a product in each market hat makes about 1000 creds per tonne profit (typically gold or palladium one way and something like consumer tech the other). you also want these planets to have stations under 300ls from the jump point so you don't take forever to get there. It will take about 5-6 minutes to take off, jump, supercruise land sell. every 10 to 12 minutes you'll rack up around 200k depending on where you are. That's how I did it. the secret is to invest time in finding that setup. there are lots of ways to make money very fast in the game, and when you can successfully hunt as a pack, all those people with massive bounties will know all about it..........
 
Yeah, see? Those prices are seriously laughable at this point. If all of a sudden I woke up tomorrow and my life consisted of nothing but playing video games and eating Hot Pockets, then I might be able to afford all of that in a reasonable time frame. I have devoted all of my free time since release, doing all the most profitable activities there are in the game at the moment(no exploits), and my assets are just barely at 25 million. Getting to a fully fitted Anaconda or a Python isn't even a grind, it's a death sentence. Because I would literally die of boredom before I ever made it there. If you do make it to a Python, the game is like "Congrats! Now to fit some half way decent mods, prepare to do all that again, and then again... and then probably one more time". Outer space is awesome, but it's not THAT awesome.

Don't get me wrong, I love the game, and I really want a Python. But if they don't increase the flow of income, lower some of those dramatic module prices, or start slinging ships from their website like ol' RSI, then only the super die hard fans will ever make it that far. That some how just doesn't seem fair to the working class portion of the community that's shelled out hard earned money to see Elite: Dangerous get to where it's at.

Take the most expensive item on that list 162M. By this point you've done the threadmill to Lakon 9. This implies that you at least have a 15 minute return trip trade route with at least 1k profit a ton. Thats 4m credits an hour. With shields. A 1500 c/t route is not uncommon, and that would be 6m c/h. So playing 1 hour a day thats 1 - 1 and a half month. This is the top ship we're talking about. Its the best module for that top ship we're talking about. Its not a random drop (that you would never get), or some Eve-style guild exclusive rare blueprint. Its a set price, its something you can play toward. You wont get that fully upgraded Anaconda (that most likely wont be worth it anyway, but thats another story) as fast as anyone that can afford to play 12-14-16 hours a day, but you will get there. In a couple of months. Playing 1 hour a day.

I know that takes dedication. So maybe it would be better for some of the players in this thread to adopt their goals a little. Maybe that trade threadmill could stop at a Lakon 6, that is used to farm credits for a A-upgraded Cobra, that in turn let you do combat for an hour a day.
 
Take the most expensive item on that list 162M. By this point you've done the threadmill to Lakon 9. This implies that you at least have a 15 minute return trip trade route with at least 1k profit a ton. Thats 4m credits an hour. With shields. A 1500 c/t route is not uncommon, and that would be 6m c/h. So playing 1 hour a day thats 1 - 1 and a half month. This is the top ship we're talking about. Its the best module for that top ship we're talking about. Its not a random drop (that you would never get), or some Eve-style guild exclusive rare blueprint. Its a set price, its something you can play toward. You wont get that fully upgraded Anaconda (that most likely wont be worth it anyway, but thats another story) as fast as anyone that can afford to play 12-14-16 hours a day, but you will get there. In a couple of months. Playing 1 hour a day.

I know that takes dedication. So maybe it would be better for some of the players in this thread to adopt their goals a little. Maybe that trade threadmill could stop at a Lakon 6, that is used to farm credits for a A-upgraded Cobra, that in turn let you do combat for an hour a day.

Yeah that is the choice.

Play the game the way you want to play for fun or grind the game like you don't want to play for profit.

What this means is high end content is unavailing to most people if they play the game for fun
or it means there are a lot people who think its fun racing as fast as possible between stations.
 
Question!

Is the issue here (it might have been clarified sometime later in the last nineteen pages, so forgive me if so,) that you are having, Mr. Chekov, that you just want to get into an Anaconda for the experience of flying one- i.e. you're perfectly fine doing it by yourself in some version isolated from other players, outside the usual 'continuity' of your character- or that you want to make it easier for you to get the end-game ship SPECIFICALLY in the mode that has you playing with other people?

Because if it's just a desire to get in the ship, fly around by yourself, go 'pew pew' at the NPC targets, I actually have to agree. I don't particularly want to own an Anaconda, from what I hear the Python is where I should aim, but I have to admit, it would be lovely, even if just once, to get into one of those things and just blow stuff up. =D Maybe crash it into a space station! Awwwwh yeeeah. ^_^ So giving some means to access higher level ships in an entirely isolated environment is something I can get behind; it literally affects no one else if I fly around in my own little instance making things explode in a ship of win. Heck, getting to try one might even make me want one for the main game.

But if you're talking SPECIFICALLY about the accessibility of the ships in the Open World, shared universe, etc, then I have to disagree rather adamantly. Speaking as someone who didn't back the game, bought it the day after it came out, and am currently doing milk runs in a T6, (which ends as soon as I get enough for a T7 and a suitably upgraded Cobra to go do other stuff for awhile,) having the biggest, most exceptional ship without exceptional effort to get there is just going to result in pretty much everyone flying in one. You'll have to! Taking out NPC Anacondas in a Viper or Cobra is certainly possible, but like all other times, I'd imagine fighting a player-controlled Anaconda in a smaller ship would be... troublesome... even if the player is moderately skilled. Meaning the best bet you have to not getting pasted in PvP is to get an Anaconda just like eeeeeveryone else. =P The only way to restore some element of variety would be to release even BIGGER ships with outrageous prices... at which point we'd be hearing from people griping about how expensive THOSE are.

Because I'm guessing that's what it boils down to, isn't it? It isn't simply about the Anaconda, specifically. If the devs did indeed drop the price to something you considered more reasonable, but then released an even bigger, more powerful, mind meltingly awesome ship in that 150 mil price range instead, would I be fair in guessing you'd then want THAT ship to be more accessible as well? If Player controlled capital ships ever become a thing, will we be hearing about how incredibly unfair the prices for THOSE are, and that everyone should get to fly one? Dispute the worth of spending all that money on an Anaconda if you wish (I actually agree that for what you get, 150 million seems pretty bloody steep, the ship does NOT seem as good as three Pythons,) but if you simply oppose having ANY ships that are extremely difficult and time consuming to obtain, then I pretty much have to echo the points everyone else made, which is that the game, especially the Open Play portion, isn't MEANT to have everyone flying around in maxed out everything within a month. =P

I don't mind you, or anyone, flying around in an Anaconda. I do mind EVERYONE flying around the shared universe in an Anaconda, however, because that DOES actually affect my game. There are enough issues to deal with in terms of the monotony of the content without ALSO having everyone flying the same bloody ship.

That being said, the trading grind does suck. xP I'm hoping they beef up the missions, both in variety and payoff. At this point, the only mission that is as profitable as my milk run are the VERY rare runs offering you over a hundred thousand credits to ship some stuff to an adjoining planet. Even the 'Find x resource and bring here!' missions, most of the time, offer less profit per unit than my normal trade route, meaning it's literally a waste of cargo space to do them. That being said, once I have my T7, going to take a nice long break and do some exploring. Occurred to me that half the reason I want a Python is for when the eventual Walk-Around-Outside-The-Pilot-Seat stuff becomes a thing; as it currently stands, I don't FEEL any bigger in my T6 than I did in my Sidewinder, since I am literally just looking out a cockpit. Just slower.
 
I like how they are priced it means not everyone will be flying Anacondas within a few months.

Just for the record I have been playing all the alpha and betas also gamma. I am currently in a kitted out Cobra with a Type 6 in a dock for trading. That is all I have and 4 million in credits. Played over most of the Christmas break as well.

I don't care how long it takes me to get into a bigger ship as I am enjoying the game rather than grinding for credits.
 

Lestat

Banned
I like how they are priced it means not everyone will be flying Anacondas within a few months.

Just for the record I have been playing all the alpha and betas also gamma. I am currently in a kitted out Cobra with a Type 6 in a dock for trading. That is all I have and 4 million in credits. Played over most of the Christmas break as well.

I don't care how long it takes me to get into a bigger ship as I am enjoying the game rather than grinding for credits.
Problem is Tenshi. People already Own the Anaconda and it only seem to take a few days. Not weeks or months. If my computer was not down I could of had a Anaconda already.

I wouldn't mind the ship prices if the module prices didn't cost more than the ship.
I think both should be higher. Because how fast people can get them.
 
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