Question!
Is the issue here (it might have been clarified sometime later in the last nineteen pages, so forgive me if so,) that you are having, Mr. Chekov, that you just want to get into an Anaconda for the experience of flying one- i.e. you're perfectly fine doing it by yourself in some version isolated from other players, outside the usual 'continuity' of your character- or that you want to make it easier for you to get the end-game ship SPECIFICALLY in the mode that has you playing with other people?
Because if it's just a desire to get in the ship, fly around by yourself, go 'pew pew' at the NPC targets, I actually have to agree. I don't particularly want to own an Anaconda, from what I hear the Python is where I should aim, but I have to admit, it would be lovely, even if just once, to get into one of those things and just blow stuff up. =D Maybe crash it into a space station! Awwwwh yeeeah. ^_^ So giving some means to access higher level ships in an entirely isolated environment is something I can get behind; it literally affects no one else if I fly around in my own little instance making things explode in a ship of win. Heck, getting to try one might even make me want one for the main game.
But if you're talking SPECIFICALLY about the accessibility of the ships in the Open World, shared universe, etc, then I have to disagree rather adamantly. Speaking as someone who didn't back the game, bought it the day after it came out, and am currently doing milk runs in a T6, (which ends as soon as I get enough for a T7 and a suitably upgraded Cobra to go do other stuff for awhile,) having the biggest, most exceptional ship without exceptional effort to get there is just going to result in pretty much everyone flying in one. You'll have to! Taking out NPC Anacondas in a Viper or Cobra is certainly possible, but like all other times, I'd imagine fighting a player-controlled Anaconda in a smaller ship would be... troublesome... even if the player is moderately skilled. Meaning the best bet you have to not getting pasted in PvP is to get an Anaconda just like eeeeeveryone else. =P The only way to restore some element of variety would be to release even BIGGER ships with outrageous prices... at which point we'd be hearing from people griping about how expensive THOSE are.
Because I'm guessing that's what it boils down to, isn't it? It isn't simply about the Anaconda, specifically. If the devs did indeed drop the price to something you considered more reasonable, but then released an even bigger, more powerful, mind meltingly awesome ship in that 150 mil price range instead, would I be fair in guessing you'd then want THAT ship to be more accessible as well? If Player controlled capital ships ever become a thing, will we be hearing about how incredibly unfair the prices for THOSE are, and that everyone should get to fly one? Dispute the worth of spending all that money on an Anaconda if you wish (I actually agree that for what you get, 150 million seems pretty bloody steep, the ship does NOT seem as good as three Pythons,) but if you simply oppose having ANY ships that are extremely difficult and time consuming to obtain, then I pretty much have to echo the points everyone else made, which is that the game, especially the Open Play portion, isn't MEANT to have everyone flying around in maxed out everything within a month. =P
I don't mind you, or anyone, flying around in an Anaconda. I do mind EVERYONE flying around the shared universe in an Anaconda, however, because that DOES actually affect my game. There are enough issues to deal with in terms of the monotony of the content without ALSO having everyone flying the same bloody ship.
That being said, the trading grind does suck. xP I'm hoping they beef up the missions, both in variety and payoff. At this point, the only mission that is as profitable as my milk run are the VERY rare runs offering you over a hundred thousand credits to ship some stuff to an adjoining planet. Even the 'Find x resource and bring here!' missions, most of the time, offer less profit per unit than my normal trade route, meaning it's literally a waste of cargo space to do them. That being said, once I have my T7, going to take a nice long break and do some exploring. Occurred to me that half the reason I want a Python is for when the eventual Walk-Around-Outside-The-Pilot-Seat stuff becomes a thing; as it currently stands, I don't FEEL any bigger in my T6 than I did in my Sidewinder, since I am literally just looking out a cockpit. Just slower.