Roadmap after release

The intention is that we'll be a bit more granular with what we intend looking at over the coming year. Some of that will be big announcements that will be handled in a suitable fashion, but also for the periodic updates to the game as the idea is to theme. Once the plan is a bit more solid and has been approved we'll share the bones of it.

Michael

Excellent, glad to hear it Michael. Can we expect a serious look at balancing as well, in regards to combat mechanics such as shield cell banks, weapons, etc? I have to say... I enjoyed combat a lot more before the unbalanced shield cells showed up, so I'd like combat to get back to where it was. It feels like an out of place generic MMO mechanic thrown haphazardly into a sim game... a lot of things kind feel like that, actually, such as missions, NPC's without any sort of persistence, goals etc (they're like trash mobs that spawn endlessly to grind on) and wars, factions etc. I'm hoping that much of this is just a placeholder, and not what Frontier was actually aiming for. Thanks.
 
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AND .maybe ..just maybe . the off line single player, =log in once in a while for galaxy+ game updates will be coming too ?


and the multi save, multi character ?
 
on the first 3 days of game or you have obsessive compulsive disorder like most of the white knights of this game

That's not a very fair and false dichotomy. There are plenty of players out there who have been playing a while, acknowledge that there's issues to be fixed, but still are enjoying the best parts of this game. What you're doing is simple name calling, saying anyone who is still playing is either a green newbie or a blind fanboy. I want more out of the game, I agree with most of the discussion on what's broken, but I still have fun when I play.
 
Excellent, glad to hear it Michael. Can we expect a serious look at balancing as well, in regards to combat mechanics such as shield cell banks, weapons, etc? I have to say... I enjoyed combat a lot more before the unbalanced shield cells showed up, so I'd like combat to get back to where it was.

Three recent changes, all in the wrong direction.

Shield Cells
NPCs flying without shields
The 10 second grace period for bounties.

***

They all seem like things designed to turn Elite into a more traditional MMO. I don't know if there was a fear that the difficulty would put new players off, but all of those went in the wrong direction. They made bonty hunting classic "ratting", where even high ranking NPCs are just fodder once you're a little tooled up, and where you feel like Luke Skywalker, blowing up lots of clueless TIE fighters.

Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...
 
Without asking a very detailed roadmap, the projects for the 2-3 months to come would be very nice. But Frontier is the only master on board and now that the version 1.0 has been released, I do not think that they have the obligation to inform us of any. We are not shareholders
 
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Three recent changes, all in the wrong direction.

Shield Cells
NPCs flying without shields
The 10 second grace period for bounties.

***

They all seem like things designed to turn Elite into a more traditional MMO. I don't know if there was a fear that the difficulty would put new players off, but all of those went in the wrong direction. They made bonty hunting classic "ratting", where even high ranking NPCs are just fodder once you're a little tooled up, and where you feel like Luke Skywalker, blowing up lots of clueless TIE fighters.

Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...

Yes, I don't pay attention too much to the ratings for NPCs, as it hasn't felt like it mattered. Frankly, any NPC that has an Elite rating should be something that almost all of the players currently should be running from. Not the best design, but the whole consider system in EverQuest is an example where at least if you saw something yellow, you knew you'd likely get out of fight hurt, and red meant you were dead.
 
Three recent changes, all in the wrong direction.

Shield Cells
NPCs flying without shields
The 10 second grace period for bounties.

***

They all seem like things designed to turn Elite into a more traditional MMO. I don't know if there was a fear that the difficulty would put new players off, but all of those went in the wrong direction. They made bonty hunting classic "ratting", where even high ranking NPCs are just fodder once you're a little tooled up, and where you feel like Luke Skywalker, blowing up lots of clueless TIE fighters.

Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...

Agreed. This is what combat, at least PVE (PVP combat has perhaps suffered even more since both participants abuse shield cells) combat has been reduced to https://www.youtube.com/watch?v=a-nhC4vf6Ec
An Elite Anaconda. Doesn't even breach a viper's shields once, while the viper sits directly in front of it just tanking fire. It's potion chugging, and it really does feel like some sort of bizarre MMO carryover. I have to say, the most fun I had in combat was probably in Beta 1 because of additions like that which came later.
I mean.. an Elite anaconda should be one of the most dangerous enemies in the game, and like you said, Elite is primarily based around PVE interaction at this point, and that's only been getting diluted/made less challenging without any compensation in other areas of the game as of yet.
 
11th of January here, I discreetly suspect Im gonna own a new ship on the 11th ;) (does it count if u give yourself a birthday gift? ;))

It's your birthday, it's a gift for someone you care about, and that you KNOW they'll like. Totally counts.

Love yourself, dude. Maybe just not in public.
 
Managing Expectation around here is like herding cats...
catand.JPG

Sorry - I've been away too long... :D
 
Agreed. This is what combat, at least PVE (PVP combat has perhaps suffered even more since both participants abuse shield cells) combat has been reduced to https://www.youtube.com/watch?v=a-nhC4vf6Ec
An Elite Anaconda. Doesn't even breach a viper's shields once, while the viper sits directly in front of it just tanking fire. It's potion chugging, and it really does feel like some sort of bizarre MMO carryover. I have to say, the most fun I had in combat was probably in Beta 1 because of additions like that which came later.
I mean.. an Elite anaconda should be one of the most dangerous enemies in the game, and like you said, Elite is primarily based around PVE interaction at this point, and that's only been getting diluted/made less challenging without any compensation in other areas of the game as of yet.

God, it looks terrible. I mean, i would never bought beta if it was like this. It has to go. I only hope that they wont terget mainstream, ezmode gamers for their money now, when they already have ours.
 
Agreed. This is what combat, at least PVE (PVP combat has perhaps suffered even more since both participants abuse shield cells) combat has been reduced to https://www.youtube.com/watch?v=a-nhC4vf6Ec
An Elite Anaconda. Doesn't even breach a viper's shields once, while the viper sits directly in front of it just tanking fire. It's potion chugging, and it really does feel like some sort of bizarre MMO carryover. I have to say, the most fun I had in combat was probably in Beta 1 because of additions like that which came later.
I mean.. an Elite anaconda should be one of the most dangerous enemies in the game, and like you said, Elite is primarily based around PVE interaction at this point, and that's only been getting diluted/made less challenging without any compensation in other areas of the game as of yet.
I loved the combat in B1.06. Even after weeks I was still learning tricks to things. Then B2 came along and seemed to simplify it.

Doesn't this show the need that only one shield cell generator should be permitted? I assume the Viper in the video had numerous?

Do NPCs ever use them? Or they there just to allow CMDRs to have an easier life against NPCs?
 
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I loved the combat in B1.06. Even after weeks I was still learning tricks to things. Then B2 came along and seemed to simplify it.

Doesn't this show the need that only one shield cell generator should be permitted? I assume the Viper in the video had numerous?

Do NPCs ever use them? Or they there just to allow CMDRs to have an easier life against NPCs?

We need a roll back.

No shield cells, sane NPCs with shields, weapon grades and attributes(!), no 10 second reservation on bounties...

I really worry if this is the direction Sandro is pushing towards. Dumbing the game down is not the right thing to do. (And if it's not the Lead Designer, who makes these calls?)
 
We need a roll back.

No shield cells, sane NPCs with shields, weapon grades and attributes(!), no 10 second reservation on bounties...

I really worry if this is the direction Sandro is pushing towards. Dumbing the game down is not the right thing to do. (And if it's not the Lead Designer, who makes these calls?)

Gets my vote!

I can't see FD removing shield cells now unfortunately, so at least only allow one, and maybe even reduce down their charge to the shields?
 
Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...

Seeing an "Elite" pilot at all should be an awe-inspiring moment. And if you do see a high-ranked pilot, they won't be chugging along in a Sidewinder or flying an authority vessel. We should expect them to be able to dictate the terms of the engagement nine and a half times out of ten - these characters have survived thousands of combats and encounters to get to where they are, and will have a plan for every eventuality.

I assume that the NPC generator has a normal distribution for pilot rankings, which needs tweaking to make high ranks much more rare than they currently are, and it's not even fair to talk about the AI for high ranking NPCs yet - they should have many creative behaviours to stay alive, besides being combat aces and having top of the line ships.
 
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