I'm having fun already. Where am I?
The intention is that we'll be a bit more granular with what we intend looking at over the coming year. Some of that will be big announcements that will be handled in a suitable fashion, but also for the periodic updates to the game as the idea is to theme. Once the plan is a bit more solid and has been approved we'll share the bones of it.
Michael
on the first 3 days of game or you have obsessive compulsive disorder like most of the white knights of this game
Excellent, glad to hear it Michael. Can we expect a serious look at balancing as well, in regards to combat mechanics such as shield cell banks, weapons, etc? I have to say... I enjoyed combat a lot more before the unbalanced shield cells showed up, so I'd like combat to get back to where it was.
Three recent changes, all in the wrong direction.
Shield Cells
NPCs flying without shields
The 10 second grace period for bounties.
***
They all seem like things designed to turn Elite into a more traditional MMO. I don't know if there was a fear that the difficulty would put new players off, but all of those went in the wrong direction. They made bonty hunting classic "ratting", where even high ranking NPCs are just fodder once you're a little tooled up, and where you feel like Luke Skywalker, blowing up lots of clueless TIE fighters.
Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...
We will be revealing more information on what is coming in the next few weeks.
Michael
Three recent changes, all in the wrong direction.
Shield Cells
NPCs flying without shields
The 10 second grace period for bounties.
***
They all seem like things designed to turn Elite into a more traditional MMO. I don't know if there was a fear that the difficulty would put new players off, but all of those went in the wrong direction. They made bonty hunting classic "ratting", where even high ranking NPCs are just fodder once you're a little tooled up, and where you feel like Luke Skywalker, blowing up lots of clueless TIE fighters.
Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...
Cool, my birthday is in a few weeks.
11th of January here, I discreetly suspect Im gonna own a new ship on the 11th(does it count if u give yourself a birthday gift?
)
ITT: Dev answers reasonable request from customers with "Soon©"; people inexplicably satisfied.
Lowered expectations rite.
Agreed. This is what combat, at least PVE (PVP combat has perhaps suffered even more since both participants abuse shield cells) combat has been reduced to https://www.youtube.com/watch?v=a-nhC4vf6Ec
An Elite Anaconda. Doesn't even breach a viper's shields once, while the viper sits directly in front of it just tanking fire. It's potion chugging, and it really does feel like some sort of bizarre MMO carryover. I have to say, the most fun I had in combat was probably in Beta 1 because of additions like that which came later.
I mean.. an Elite anaconda should be one of the most dangerous enemies in the game, and like you said, Elite is primarily based around PVE interaction at this point, and that's only been getting diluted/made less challenging without any compensation in other areas of the game as of yet.
I loved the combat in B1.06. Even after weeks I was still learning tricks to things. Then B2 came along and seemed to simplify it.Agreed. This is what combat, at least PVE (PVP combat has perhaps suffered even more since both participants abuse shield cells) combat has been reduced to https://www.youtube.com/watch?v=a-nhC4vf6Ec
An Elite Anaconda. Doesn't even breach a viper's shields once, while the viper sits directly in front of it just tanking fire. It's potion chugging, and it really does feel like some sort of bizarre MMO carryover. I have to say, the most fun I had in combat was probably in Beta 1 because of additions like that which came later.
I mean.. an Elite anaconda should be one of the most dangerous enemies in the game, and like you said, Elite is primarily based around PVE interaction at this point, and that's only been getting diluted/made less challenging without any compensation in other areas of the game as of yet.
I loved the combat in B1.06. Even after weeks I was still learning tricks to things. Then B2 came along and seemed to simplify it.
Doesn't this show the need that only one shield cell generator should be permitted? I assume the Viper in the video had numerous?
Do NPCs ever use them? Or they there just to allow CMDRs to have an easier life against NPCs?
We need a roll back.
No shield cells, sane NPCs with shields, weapon grades and attributes(!), no 10 second reservation on bounties...
I really worry if this is the direction Sandro is pushing towards. Dumbing the game down is not the right thing to do. (And if it's not the Lead Designer, who makes these calls?)
Remember that Elite isn't being balanced for PvP endgame content. The PvE for the most part _is_ the game, and that means that when I see somebody rated "Dangerous" or above, in a better ship than me, I should feel nervous about my chances...