Players losing it all and quitting - sure, their fault but not good for the game.

i like that there finaly is a game that is not holding my hand and should i do something stupid i get back to square one.

i have had to think over the risks a few time in my anaconda, cos i was bellow rebuy, i sell modules to compensate.

never launch without chking ur rebuy. Its simple, there is no reason to change anything
 
On the one hand, a notice saying "you're about to leave without adequate money to cover yourself" is not something I would object to. It's kinda like "Warning landing gear not deployed" and losing a ship can be a sudden emotional loss.

On the other hand, what does 'I lost everything ' actually mean in a game context? You still have the game, it's not like it deletes itself from your hard drive (or the whole drive). It's that, at worse, you are back to a Sidewinder and 1000cr, which is not awful You still know all the trade routes you knew before and all the things about missions and exploring and combat. so you'll have an easier time of gaining the money back.

People can pick themselves up and play again. And it's likely to happen more than once in the game. I play solo and my ship has been destroyed twice. So getting a ship destroyed is something you need to deal with. (Press Space Bar Commander, as the old timers say)

You can get a 200,000cr loan from the game, if your ship costs more than that to replace, I humbly suggest, that by that time, you should have taken precautions (a hauler or adder stored somewhere, so you have another ship to fall back on or sell).
Otherwise, you grinded too hard, too fast and you didn't learn enough along the way.
 
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This "lost hours" psyche regarding games kills a kitten and a puppy every time it is proffered.

In the same way when people come on and say "I lost 50 million credits"... it fails to take into account that in the same time, if playing more risk averse to cover against the possibility of loss, you would only have 30m. The 50m came due to increased risk which was realised eventually... so the 50m was really just an illusion. This is why I think that many people aren't really aware of the risk they are taking.
 
Can't please all the people all the time.
That said, a nice warning that you can't cover the insurance before undocking would be nice.
They warn you about landing gear too, after all, even *seconds* before its done deploying.

Elite is incredibly bad about presenting important information to players, annoyingly so even, so insurance is easy to miss.
 
This ^^

People like that are no loss, actually it's good to get rid of them.

I'm not sure FD would agree. Less users = less viable long-term game. The dust is still settling at the moment; and the natural shake-out of users is going on - what you don't want to do is lose people who are your core long-term users in the first 3 months because if you do the game will not recover. Less users means less people to sell stuff to which means the CBA may indicate to FD that they can't continue the game.
 
Yes, but the player should be given the chance to make an informed decision. To players who don't frequent the forums, etc... things which are obvious to us might not be obvious to them. Heck, even if the "Your credits are below the Rebuy cost" appeared once, it would give them enough info to be aware of the consequences. There's a difference between a game being hard and being oblique. Also, there's a lack of consistency - why have a message which warns the player that they've bought an item which needs to be added to a Firegroup? Why not let them fly off into space to take on an Anaconda, then, when they fire, oops... one pulse laser and the rest aren't set.

There is the manual PDF, release by FD and highlighted in newsletter #56. On page 103 the insurance mechanic is covered in detail, including the ramifications of ship destruction whilst under the effects of a bounty or fine. So the information is there if people can be bothered to read it.

I do think that a warning before being allowed to leave dock of uninsured status would be a good reminder though, if only to prompt those who know nothing of the mechanic to do some research.
 
The people that like the game will stay even if they lose everything. The quitters would have stopped playing for other reasons anyway.

Some ironman junkies will just reset to start for fun, why not.

Point is: we need a big enough group of players to continue to like ED to keep it alive (for a few years), despite all bugs and missing features it carries. Best think anyone can do is keeping the own morale up and go on.

Maybe a "new start rebalancing" would be helpful to put a bonus to all transactions while the assets are below, let's say, 500k cr.
 
Players who quit the game for whatever reason...

...will not recommend the game to their friends
...will not buy the planned add-ons
...will not buy paint-jobs for their ships
...will not buy other merchandise

So yeah, every player who quits, does hurt the game on the long run. If some of them can be prevented from quitting as easily as by adding a little warning message, then why not?

Taking this idea to its logical conclusion means that every future game release should be dumbed down to prevent any players from making the slightest mistake. So the two or three incompetents who can't look at two figures and determine which is higher - their credit balance or the rebuy value of the ship - will still be buying games. Everyone else, however, will have stopped.

Pandering to the lowest common denominator is driving the quality of releases downwards at an alarming rate. If all people want is Facebook quality, solo-distractions then please, guys, stick to those. Play Candy Crush or Farmville or Angry Phone Bills or whatever - just please leave those of us who enjoy something a little more challenging to do just that. Ask the Candy Crush guys to write you a nice pretty space browser game if you must but for the love of dog please don't try ruining modern gaming any further.
 
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this might sound a bit elitist (well, that's probably ok for a game called "elite"), but i think it is actually a good thing if game mechanics aren't totally user-friendly, sometimes i think gamers nowadays are completely spoiled by not having to face harsher consequences of their failures than i.e. just respawning and try again - i think it positively influences the behaviour of players if crashing a ship has some consequences.

i think it would be ok to have a warning, also the fallback account would be ok, still that would not solve the problem of people who have poor risk management. let's not forget that you are at least automatically insured without having to pay fees and just have a little
retention of 5% in case of an "accident""

i am not sure what you mean with "premium", if you mean the chance to buy out a ship with real money if you don't have insurance costs i think this is a really bad idea.
 
Iam happy that this happens, so much games out today that are too easy. It is refreshing to play a game were you get hit in ur face if you do something wrong. Need more games with consequenzes.

I fully agree. If the game is too easy and lacks the thrill to lose or fail, it quickly gets boring. That makes players quit as well.
 
Elite Dangerous, thinning the gene pool since 1984.

If only.

Oh you meant figuratively...

Ebola Lollipop anyone?

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Good post. FD are interested in users because of the money, that's the point of ED from their point of view. Losing users is not ever a good thing.

Dumbing down the game will also lose them users. That isn't good either.
 
i am not sure what you mean with "premium", if you mean the chance to buy out a ship with real money if you don't have insurance costs i think this is a really bad idea.

I meant insurance premium... that you could have the option of paying a higher insurance premium in advance (with game credits) in order to have an insurance excess of zero. You would also have the option of paying a lower insurance premium and then a modest excess. This is how it works in EVE from what I remember.
 
Whikle i disagree, i consider elite Dangerous way to simple, i expect to cram info for weeks with an new game, I do think that keeping as many as possible players inside the game (as long it does not compromise the little bit of complicated we have) is an good idea.

I did fly often up to anaconda without insurance, but i did know about it, it was an informed decision i took to cut short on investments and it was an real feeling of danger, If the bug kills me i loose it all!

But then if someone does not know about it and goes boom and this is the only reason an future DLC is not bought it does damage my fun too.

So do the warning text and maybe give us the option to pay the insurance in advance (because that is how it works in mundane life)

I would prefer that even, you buy an ship and are warned "Pay Insurance NO Or Risk Loosing All"

You can be badass and safe the money or an wuss and pay it.
If your ship goes boom you get an new ship and have to pay insurance again or fly without.
simple elegant informed risk decision and if someone complains the person self knows it was there idea to take the risk, 90% less whining and less quitters, more people buy DLC and i get an better game

Win/Win
 
one poster was doing that, effectively saving credits in ships stored, but he sold them to buy that "special" cargo and lost it!!

Even if FD created a savings mechanism someone would transfer the money out of it and then complain the game let them do it!!

I don't think FD can win on this with new features, so they might as well leave it as it is!!

I used to run without rebuy till I had spent about 3 mil on my cobra and now I have an asp thats maybe 1/4 of the way to fully kitted so too much to want to do all over!!





Hi folks,

Over and over again we see players in the facebook group and here coming on to say that for whatever reason they we operating without the rebuy funds, something happened and whammo... back to square one. Most seem to quit thereafter.

Now it's very easy to take the lofy moral ground and say that it's their fault for taking the risk they did. But the long and short of it is, it's not good for the game. This game is designed for humans and we have to consider how they are, not how they should be.

You could just ignore this issue and be high minded about it, but I believe the game will suffer.

Amazingly, I have even seen posts where people claim not to have known they could lose everything, although I find that hard to comprehend. People can be caught out too... for example a new module is bought and the calculations fail to take the increase in rebuy cost into account and the player is shy of the rebuy cost without realising it.

Personally, I never fly without the rebuy cost. I don't even risk my trading capital (mostly, have risked it a few times). You just need one-glitch when docking... a bump in the slit... whatever... and it's all over.

Are there plans to do anything about it? I'm not suggesting we dumb the game down, but perhaps there are simple things that could be done without removing the risk management aspect of things.

For example, you could have a system of accounts and you could move credits between them... for example, to put your rebuy cost aside.

Or, a simple message when your funds would drop below the rebuy cost after a transaction.

Or, your insurance excess is zero but you pay a premium. Or let the player decide the risk by having a premium that is related to the insurance excess.

Thoughts?
 
Dumbing down the game will also lose them users. That isn't good either.

I don't think a message warning about insurance before launch is 'dumbing down'. Also, I think the success of many console games proves that dumbing down does work in that you sell a lot more units, and from the publisher POV - that is success.
 
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