41 pages in a day? WTH...
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My 2 credits, not that anyone cares... Do we want a game where:
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1. The player takes responsibility for their actions and learns from their mistakes? If so, I think there should be some more help along the lines of telling you why you died, etc. There are some instances where people are destroyed and have no idea what happened. Example: "You were destroyed by Station X for being WANTED"
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or
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2.
"Warning, your cargo hold is full, check your jump range."
"Warning, your cargo hold is empty, you won't make any money."
"Warning, you are about to upgrade a module, are you sure you know what you're doing?"
"Warning, you are entering super-cruise, have you practiced avoiding interdictions?"
"Warning, deploying hard-points, are you sure you want to defend yourself and expose yourself to the possibility of accidental friendly fire?"
"Warning, your hard-points are not deployed, are you sure you want to be a sitting duck?"
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My point simply is this. It's really up to us to know the universe and how to live in it. I do agree that Elite could do a better job of giving us that information before it becomes fatal. But we have to be willing to take responsible for our own actions (or lack of attention).