One way round the gold farming issue possibly, might be to allow a credit voucher, from one player to another, but only in limited amounts, which like bounties can only be collected by the person who received it, and redeemed at stations and added only to your account.
If the values are relatively small, and limited, would not be worth selling out of game.
So there's no need to worry about gold sellers then. Glad we can tick that one off, it seems to be the only objection on the table.
What's the problem with pirates asking for credits? Seems like traders just say that cause they want less risk. What's he problem? Make it a bankable offense to sell credits for real money and they can keep an eye on it. Not doing something cause you're afraid of some small consequence doesn't make much sense to me. Can't transfer money in 3301?
The problem is it does potentially open up a market for gold selling which does carry very real IRL consequences, especially for the farmers who work 24 / 7 in bad conditions a lot of the time.What's the problem with pirates asking for credits? Seems like traders just say that cause they want less risk. What's he problem? Make it a bankable offense to sell credits for real money and they can keep an eye on it. Not doing something cause you're afraid of some small consequence doesn't make much sense to me. Can't transfer money in 3301?
Puh-leeze.
Sad but true, it's no nonsense - wake up into reality.
These....
I agree with you but the issue with this game is the source for demand is literally the whole point of the game to a lot of people, we can preach all day and all night about how the 'journey is better than the destination' and that the game shouldn't be a grind to get ships and modules, but while there are top tier ships for multi millions of credits you will have a demand for credits and FD can't (and shouldn't) change the very fundamentals of the game just to remove the source issue and then be able to allow credit sending, imhoI'm fully awake. Gold sellers are not an issue for a pro active game company that does not rely on a subscription based game/income model.
If your income is monthly subscriptions you have a harder time banning your paying customers for buying gold or credits or isk or whatever...
If your customers pay upfront for the game and you have solid T&Cs and Eula and whatever it is that regulates such behaviour, you can just ban gold buyers and treat the problem at the source of the demand...
No demand ... no gold sellers...
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Why is the notion of pirates ransoming you for credits such a bad idea... it's more efficient for both parties involved in the long run...
It can be made easy for the buyer. I thought I remembered being able to buy platinum in B1, maybe I'm wrong... but let's say it's palladium:
- The cargo hatch ejects cargo in a consistent direction. I can't see behind me, but as far as I can see it flies away on the scanner in the same direction every time.
- With a wingman or two (needed anyway to provide security during a deal) in the same room as the cargo dropper, the correct alignment of ships can be assured.
- Client opens scoop and stays put, while the T9 feeds all the cargo they can carry as agreed by contract.
- repeat as needed via return trip to nearby station.
I didn't take long to think this scenario up, can you think of obvious flaws?
It exists in each and every game that makes such activity possible, not just popular ones.
As I mentioned earlier, this effectively breaks piracy, since they're not going to want cargo anymore.
I'm fully awake. Gold sellers are not an issue for a pro active game company that does not rely on a subscription based game/income model.
If your income is monthly subscriptions you have a harder time banning your paying customers for buying gold or credits or isk or whatever...
If your customers pay upfront for the game and you have solid T&Cs and Eula and whatever it is that regulates such behaviour, you can just ban gold buyers and treat the problem at the source of the demand...
No demand ... no gold sellers...
I'm fully awake. Gold sellers are not an issue for a pro active game company that does not rely on a subscription based game/income model.
If your income is monthly subscriptions you have a harder time banning your paying customers for buying gold or credits or isk or whatever...
If your customers pay upfront for the game and you have solid T&Cs and Eula and whatever it is that regulates such behaviour, you can just ban gold buyers and treat the problem at the source of the demand...
No demand ... no gold sellers...
wow..... just because it might get you a ban hammer does not stop ppl from buying it........... or they be no gold selling in world of warcraft star trek online and so on .......
Again: AREN'T YOU ALREADY ABLE TO TRADE WITH OTHERS IN DOCKING STATIONS, IF BOTH ARE DOCKED, KINDA LIKE CLICKING ON THIS NAME AND SELECT TRADE?
What's the problem with pirates asking for credits? Seems like traders just say that cause they want less risk. What's he problem? Make it a bankable offense to sell credits for real money and they can keep an eye on it. Not doing something cause you're afraid of some small consequence doesn't make much sense to me. Can't transfer money in 3301?