Let us send other player credits.

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Ideas Man

Banned
Hello everybody. This thread isn't about gold selling. Please read the original OP. If you guys want to argue about gold selling/farming make your own thread for it. Rather argue, use that creative energy to come up with a system that works for EVERYBODY minus the nitpicking.
The subject of gold selling is intrinsic to the functionality of credit sending, how can you not see that? This brings about discussions of gold selling.
 
You have to consider though that gold selling is usually done out of game completely and the parties never even meet in a lot of cases, this is how it works usually...

You go to www.pretendgoldsellingsitename.com and plonk down £30 via paypal to them for x amount of currency.

A couple of hours later the gold is in your in game mailbox, usually sent by a character that already no longer exists in game as it has been deleted.

So my guess would be in this game that they would have a Master account that is a permanent player and then a disposable Mule account, you buy credits off their site, the Master account sends it to the mule, the mule sends it you then gets deleted and another created for the next order.

How does your model counter the FD policy to cancel and delete all buying accounts ?

If your account is credited credits from any account which is subsequently deleted within hours you will face our investigation...

If found that there is no credible in game contract to justify the sum of credits sent to you you will lose your account...

The problem must be dealt at the source/demand... not at the supply point...
 
I sense the presence of EVE players...

I have a feeling FD has already thought through all the benefits and consequences of credit transfers discussed in here. After all credit transfers are a fairly easy feature to implement. So I'll defer to their good judgement and stop commenting in here.
 
Hello everybody. This thread isn't about gold selling. Please read the original OP. If you guys want to argue about gold selling/farming make your own thread for it. Rather argue, use that creative energy to come up with a system that works for EVERYBODY minus the nitpicking.

A daily sending limit per account would be sufficient.
 

Ideas Man

Banned
How does your model counter the FD policy to cancel and delete all buying accounts ?

If your account is credited credits from any account which is subsequently deleted within hours you will face our investigation...

If found that there is no credible in game contract to justify the sum of credits sent to you you will lose your account...

The problem must be dealt at the source/demand... not at the supply point...
All great points and I'd hope that the buying accounts were banned as well.

My pint is really that the sellers would do their best to camouflage activity by creating a mule on a legit account, I guess plenty of people wipe saves on a daily basis but you are right and I would hope that that kind of activity would raise a red flag at FD

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A daily sending limit per account would be sufficient.
Short and sweet, I like it!
 
I sense the presence of EVE players...

I have a feeling FD has already thought through all the benefits and consequences of credit transfers discussed in here. After all credit transfers are a fairly easy feature to implement. So I'll defer to their good judgement and stop commenting in here.

I think you're really sensing being ignored ;)

You are recognised for what you are.

And once again ED has an advantage over EvE when dealing with gold sellers. Its not a subscription based game.
 
In-Game contracts are the only way to go. The Dev's would have to create a system, but only once. Having an elaborate control system requiring someone to monitor trades is costly and distracting. Verifiable goals have to be included to ward of falsies. There are given action that can sways systems. Player created contracts to effect these actions is the only course, if they should do anything at all.
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I want to point out again that; there is only one currency in the game. In the other games mentioned, you know the ones that have Gold Selling under control, use multiple bound currencies to reduce the value of buying gold. STO requires Refined Dilithium in order to get anything. WoW uses tokens and separate currencies to limit the availability of critical items. Gold, in those games, can only purchase what can be sold on the Auction/Exchange.
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Do we want to introduce all of this complexity, and distract the Dev's from creating meaningful content for the sake of convenience? I'm not convinced.
 
My pint is really that the sellers would do their best to camouflage activity by creating a mule on a legit account, I guess plenty of people wipe saves on a daily basis but you are right and I would hope that that kind of activity would raise a red flag at FD

I think CMDR name is immaterial, you track the paid account which logs in to the launcher. A mule costs €50.
 
Would rather not have this problem and not have FD devote any resources on it, than make it easier for people to transfer money.

You can already meet up and swap palladium, what is wrong with this? You can easily write IOUs and swap cargo later if you really want to pay someone. Making life easier for the few people who do this vs adding all these problems to be "managed," not worth it.

There's only a few people doing it at the moment because it's a pain in the proverbial, ESPECIALLY if we're talking about sidewinder or eagle pilots with a combat loadout that doesn't allow for cargo space. Plus, with the social element isn't implemented yet, and finally, ship components are supposed to be eventually tradeable between players. Hard to do if you can't pay people.

And there's another obvious solution no one's mentioned yet, FD themselves could sell ingame currency. Based on the forums I know of a few people who'd have been grateful for the opportunity to pay for credits to cover their insurance costs. Controversial I realise, but then again, so what? How does people shortcutting the grind impact on your game experience? Personally I won't spend one penny on buying currency, since earning money IS playing the game, spending money to avoid playing it seems odd to me, but getting paid to escort a Type 9 through a dangerous system - that's something I could get behind, providing it doesn't involve me scooping up cargo that the client might decide to stiff me on (without fear of official sanction) upon reaching the destination.
 
Lots of good discussion here from all sides. Keep the talks going strong.

So currently what I do business wise, in the game, is I will dock usually in Azeban City waiting for a pilot to come through. I will strike up a friendly conversation and entice them with wealth. Fast forward. The pilot assembles a crew and the Captain of that crew obtains the work order from me. I meet said Captain at a location and abandon an agreed upon sum of rare cargo to cover fuel/repair expenses for the crew. The Captain then departs with his crew to said system that I want them to flip or balance out. Their work is closely tracked to ensure it is completed. When the work is done, the Captain meets with me and collects full payment in the sum of rare commodity plus bonuses for the others. This has been an excellent way for me to gain influence in some systems, turn systems, and get favors done for me. The problem is that the Independent crew I employ is growing larger to suit my needs, that makes things a bit more difficult when it comes to paying out in large tonnage of rares. This is why I would like the credit system to be thoroughly looked as a way for us to possibly send payment to other players. But in a refined, balanced manner that works for everybody.

I love the fact that you're doing something this sophisticated within the current constraints of the game! +Rep for awesomeness.
 
Other things being bad doesn't mean you can't point out that another separate thing is bad, it's a terrible strawman to pull out.

How dare people talk about immigration when there are people dying of AIDS?????

Asking somebody to have consistent morality and ethical standards isn't a "straw man". It's a reasonable expectation. Further, I pointed out that those same category of workers are behind a multitude of products that you're seemingly not worried about enough to ask people to stop using them. That's not a "straw man" either. If I had said that you shouldn't talk about those workers while people are starving, then you could rightly claim that I was bringing up irrelevant topics. But I wasn't. I was pointing out to you that those same workers are being abused for all that other stuff too. Why are you drawing the line at gold farming in video games? Some third world worker slaving away to build your iPhone is okay, but that same guy slaving to give somebody gold in a video game isn't? Asking for clarification and consistency of ethical standards isn't "a straw man".

Lastly, a straw man is the misrepresentation of somebody's argument. I didn't misrepresent your argument. I pointed out that if you're going to try claiming that third world workers would be abused as a reason not to have transfers of credits in this game that you should probably think of all the other stuff that you use that those same workers contribute to and applying that same logic to those cases. Really, the only straw man is the one you attempt, where you try to claim that since other bad stuff is happening that you can't point out a particular bad thing either. I wrote no such thing, I merely pointed out that those same workers are abused for load of other things that you're not going to ask people to stop using (or to not develop), so really, should you be trying to claim their situation as a justification in one case but not another when it comes to what you will advocate for or not?
 

Ideas Man

Banned
Asking somebody to have consistent morality and ethical standards isn't a "straw man". It's a reasonable expectation. Further, I pointed out that those same category of workers are behind a multitude of products that you're seemingly not worried about enough to ask people to stop using them. That's not a "straw man" either. If I had said that you shouldn't talk about those workers while people are starving, then you could rightly claim that I was bringing up irrelevant topics. But I wasn't. I was pointing out to you that those same workers are being abused for all that other stuff too. Why are you drawing the line at gold farming in video games? Some third world worker slaving away to build your iPhone is okay, but that same guy slaving to give somebody gold in a video game isn't? Asking for clarification and consistency of ethical standards isn't "a straw man".

Lastly, a straw man is the misrepresentation of somebody's argument. I didn't misrepresent your argument. I pointed out that if you're going to try claiming that third world workers would be abused as a reason not to have transfers of credits in this game that you should probably think of all the other stuff that you use that those same workers contribute to and applying that same logic to those cases. Really, the only straw man is the one you attempt, where you try to claim that since other bad stuff is happening that you can't point out a particular bad thing either. I wrote no such thing, I merely pointed out that those same workers are abused for load of other things that you're not going to ask people to stop using (or to not develop), so really, should you be trying to claim their situation as a justification in one case but not another when it comes to what you will advocate for or not?
You're raging against the wrong machine man, frankly I don't care, sorry.
 
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From the point if view if being an ex-gold seller on various games please DONT enable cash for credits.

Elite isnt the type of game where it is needed, it would utterly and completely ruin ED imop.

As there are no levels gear is available to anyone with the credits thus fully pimped ships for $10 would totally and completely kill the game.

The only way I can see it working, and again im completely against it, is if Frontier sold credits for cash so they pocket the cash for the future development of the game.
 

daan2002

Banned
From the point if view if being an ex-gold seller on various games please DONT enable cash for credits.

Elite isnt the type of game where it is needed, it would utterly and completely ruin ED imop.

As there are no levels gear is available to anyone with the credits thus fully pimped ships for $10 would totally and completely kill the game.

The only way I can see it working, and again im completely against it, is if Frontier sold credits for cash so they pocket the cash for the future development of the game.

i could see it now gold sellers making more money off the game than FD lmao most dont even see that part of it and no matter how they do it gold sellers will find away to sell it if they can if its not to much work
 
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While I'm all for less realism and the "rule of cool" when it comes to making a fun game, how could we not have a way to transfer money this far into the future?

Heck, even if they have a Western Union type of thing where transferring credits cost a processing fee, then so be it.

If we're only trying to drive gold sellers away, surely we can find a better way.

LET US TRANSFER CREDITS! Hipp hipp horayyyy!
 
If every player in the game paid cash for an anaconda I'm not even sure I'd notice. What's the big deal? Fd has talked about doing it themselves and although I've heard they have gone back on that I've never seen any proof, they still may do it. If everybody could pick the ship they wanted to start with it wouldn't really change the game. I'd still fly eagles and sideys. Is it just that somebody got something easier than you? In most Sims you pick what you want to fly with no barrier and yet bombers and transports are still everywhere.
 
If this game does attract gold farmers, they will of course jump through whatever hoops are placed in front of them, they're getting paid after all. A bit like overly aggressive copy protections systems on games / software; those that want to will find a way around it and the only people who are inconvenienced are the legit users.
Once Wings and better multiplayer systems are here, groups of people are going to want to share their wealth to ensure their squad mates are sufficiently tooled up and so forth and I see little point in making that needlessly cumbersome, when you know the determined gold seller will put up with those inconveniences regardless.

That said, I'm uneasy about in ship credit transfers. I can see it as a legitimate mechanic for pirate players (and they do need some balance with making credits), but if that's an option in game, then piracy could become a viable option for gold sellers, and while I have no problem with being genuinely pirated, the idea of being harassed by `pirates` shaking every man and his dog down for credits they hope to sell for currency does not appeal at all.
 
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Players want interaction, the more I think about Contracts the more it seems like FD has a bazillion ways to innovate them.
Player to Player for specific items; like escort, assassination, war effort, specific exploration datas, gratuity, ect. ect.
Player to NPC for things like; 'move my ship from A to B', 'turn a blind eye to crime for an hour','build an outpost in system x, here are my papers and monies' type Contracts.
NPC to Player Contracts could be a great disguise for some NPC missions.
There is a lot they can do with this, and I became very excited.
 
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