The Wings discussion thread

Wings: Should ED now support groups with in game mechanics

  • Yes, support groups/clans/organisations with some in game mechanics.

    Votes: 20 60.6%
  • No, nothing, leave it as it is.

    Votes: 13 39.4%

  • Total voters
    33
  • Poll closed .
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Are Community Goals and Wings two building blocks to something not yet announced?

Community goals gives the ability to colonise and build a new station albeit moderator controlled. Wings brings a group of players together with a shared aim. I started thinking about what they could evolve into.

Imagine if community goals became player generated at the Wings level and automated. Imagine if a Wing became a faction in the system it was located. If a faction(wing) has control of a system then it either owns the stations or has the ability to create a community goal to build one. Two or more Wings could duke it out for control and the right to build. If another Wing takes control then the Community Goal to build is cancelled. Take it a stage further and two or more wings could form an alliance.

Maybe I am being fanciful, but I am fascinated to see what releases 1.3 and 1.4 bring.
 
the number of things i've seen wings toted as I'd expect it to cure cancer and grant eternal youth, whereas I expect it to be a grouped instance tool that picks players up and dumps them as a collective so they can at least play together.

Sorry bit of a downer, I hope your right OP!
 
@Derath
I hear where you are coming from, but that is what groups do already, so I figure there must be more. Like you I don't expect at 1.2 release it to be anything mind blowing, but its what its leading eventually to that is intriguing. ie is there a plan here to use these as building blocks or are these just one offs.
 
I was looking on the net yesterday to see what I could find about stuff on ED and what the milestones were, as I got the game in December and wasn't part or the tests nor kickstarter. I found this on the wings that is from the DDA (DDF)http://forums.frontier.co.uk/showthread.php?t=14580 . I'm thinking that when the 1.1 and 1.2 is released, they said that they will be making the first expansion to other systems happen due to make the explorers feel that they have made a contribution. and that the traders will need to deliver materials to build the ships for the expansion. so you'll have players in wing formation stopping the deliveries and stealing them to take to the other faction. I wonder if they will also allow for the fight when the ship leaves the starport and other players have to form wing groups to protect the ships and the people. to get them to the destination.
 
This is the DDA (DDF) of wings http://forums.frontier.co.uk/showthread.php?t=14580 . Also if your a trader and there are other CMDR's trading out of the same system as you and are going to the same destination you could form a Wing party. so if you hired a npc as your wingman plus also joined another CMDR as the other whom has a hired wingman also then you will be protected.
 
I wonder how some of you actually cope, out in the big bad, real world?

All profit, no costs, no overheads, no insurance, nothing. Just trading and making your money 100% your own way?! LOL

Nothing like the cacophony of entitlement to drown out reality!

rep to you, I wish it could be more.
 
I think a wing of pirates would only go after Type 9s, Anacondas and Pythons, to get a big haul to divide the spoils between them. If they do gang up on a lone Type 6 or something their numbers and firepower pretty much ensures your cooperation but there will be less to go around.
 
No real reason to worry. Traders can just form type 9 convoys. Friend each other so you get put in the same instance then you wont be put in the instance with the group of pirates. You actually just need to friend other traders youll get moved in with your friends in system and then you can each go your own way with just a few random single pirates joining youre instance.
 
Sorry in advance for making a cynical post.

Traders can, and will, hide in solo. Probably most will do.

Escorting traders would work if one travel was enough to make money. That's not how it goes, traders do hundred, thousands of back and forth travels. Who would want to escort a trader doing back and forth for hours, for a "possible" chance to cross another hostile player?

Wings will be comprised of pure fighters, seeking... no one, or the odd NPC anaconda or wanted Python soon-to-be-released Vulture, because traders will be hiding in solo.


At least that's how I see it coming. No, I don't like this vision, at all.
 
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It will be a nice change to be able to use those online trading tools against those traders!! Looking forward to grouping up with my friends and causing some havoc!

It's about time they learnt to trade without the aid of online 3rd party tools, trading is too easy anyway without the added 3D party apps anyway, hopefully this creates some much needed pvp action.

I fear solo and party mode is going to become a safe haven for traders, ...now only if it was possible to make it impossible to swap between (solo, party) and multiplier, like every other multiplier game in existence (raw point i know! :D)

If this was to happen this would then start to make ED a truly epic game, where people couldn't just make risk free credits anymore, people may actually feel rewarded for their efforts and add some much needed depth to the game! Who knows maybe we will even see the formation of larger party's/guilds :eek:. With 4 billion+ star systems i'm sure solo players can always disappear, otherwise there is always solo and group play.

There have been some really good patches and editions since alpha/beta, I've been playing on and off hanging on, waiting for a real game and some depth, the awesome graphics and feel with the OR only last so long... Trading, fighting without risk and some real multiplier action makes for a lackluster game at best, just trading up for that next ship is all that there is to do, once you have done that and enjoyed pvp vs npc and the occasional cmdr that crosses your path there isn't much to do unless you enjoy exploring which I like doing occasionally. However if I enjoyed this so much I could do this in solo mode and let people who want a true a multiplier experience have some fun.

With a few changes this game could be better than good it could be amazing.. (sorry for the wall of txt)
 
Yes, we're coming to the same conclusion on the French forum I frequent. This whole "solo"/"group" vs "open" situation would be so easily solved with separate saves (think diablo3 normal / hardcore saves, for instance).

Have a +1 :)
 
It would also depend on how the group interdiction would work. Mass disruption plays a much bigger part in a pirate encounter than any other factor. Whether or not multiple smaller ships can mass lock a much larger ship would be the deciding factor in how useful pirate wings are. If, for example, 3 Cobras and an asp can't mass lock a type 9 then, it would be pointless to be in a pirate wing. I suppose the intimidation factor would help. If however you can't stop someone from fleeing and they know, it won't matter how scared they are.
 
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There's an obvious solution to pirate wings:

[video=youtube_share;Sd5ZLJWQmss]http://youtu.be/Sd5ZLJWQmss[/video]
 
Wings will make an otherwise bland grinder interesting again...at least for awhile.

I lol when i see all these people saying "Oh cant wait for your pythons or insert-ship-here escorts so we can blow them up"..

Chaff is getting a hard nerf, along with shield cells.

Good luck even with a single type 7 or 9 with those Beam laser turrets after that, especially in your little viper or cobra.
 
I for one do not see a problem as most traders tend to play on solo mode. You will be safe and go on with no real worries making your money. However IMO solo trading is wrong when used as an alternative to evade the dangers / risks of open play, the comment below really does seem like a viable solution to the solo/group/open situation. I agree with this gentleman in that (saves should be separated) and that in itself should be a topic of discussion. Now I am not against Solo I understand for many that is what they enjoy and GREAT it is there for them but my issue is with those who use solo to make money (avoiding risks) then come into Open rich and fully loaded. I for one only play Open always have and always will even when trading and NEVER have I been interdicted while trading as of YET.

Yes, we're coming to the same conclusion on the French forum I frequent. This whole "solo"/"group" vs "open" situation would be so easily solved with separate saves (think diablo3 normal / hardcore saves, for instance).

Have a +1 :)

+ 1 to you sir
 
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Snakebite

Banned
I think once improved player interaction gets introduced you could be able to hire mercenaries for your protection.

I'm gonna bet that each time FD add something to improve the game or enhance player interaction they will regret ever having the Solo mode option.

Take this idea of wings for example. Pirate gangs will surely emerge in backwaters and anarchy systems, and Traders running through those dangerous systems will therefore hire mercenary escorts... Its a GREAT gameplay mechanic....

Only it wont work....

The traders will simply do the dangerous trade runs in solo and save money that would otherwise have been spent on escorts in just the same way that currently they save on shields...

The very fact that you CAN dip into Solo as and when you want will IMHO ruin the game in many ways.....We have already seen this with bounty hunting and we will see it with wings, Solo mode will ruin an otherwise great part of the game...
 
nevermind the fun of watching the escort player you paid a lot of money already to escort you for ten trips Boost away as he isn't really interested in throwing away his ship in a 4vs1 fight against a full pirate wing interdicting you on trip #11
 
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