Dual Joystick updates (Identifiers), and additional control toggles (thrust axis switching)
As space flight is radically different to other simulations, using two joysticks allows you to control movement vertical and lateral thrust, with access to other key controls when landing or in combat, but two identical joysticks have the same button tags.
Requests
1. Can you add an identifier to each joystick so when configuring controls, so you can see whether button 10 -for example, is allocated for Joystick one, or Joystick two.
2. Consider adding a toggle switch in normal flight - so the axis assigned for vertical thrust can be switched to forward/backward thrust with a key/button. This would be a three way toggle. (this could show as a secondary axis under a toggle function enabled, and axis transform entry underneath vertical thrust)
Toggle one (default) is the vertical thrusters behaving as normal, Ideal for landing and combat
Toggle two (main thrust hold) is main thrust, but with the thrust effectively holding until corrected as you would with assist off. Ideal for long range cruise/flight
Toggle three (main thrust burst) axis is main thrust but behaves as normal, ideal for short range travel
3. Add a curve control for roll, or enable a slight softening of assist on roll when set digitally according to a slider setting in the control menu - for elegant station entry - so the craft continues to roll slowly when toggled (and an automatic toggle option when within 3km of stations until rotational correction kicks in)
As an example for the main controls I have
Left joystick (left handed) controlling
Yaw, Pitch, Roll, Thrust
Cycle Target, Cycle Subsystem on HAT
Select/Cycle Fire-Group on Fire 5 and 6
Fire 1, 2, and the two select target options in Fire 1-4
Right Joystick
Vertical and Lateral thrust (yaw unassigned currently)
Throttle assigned to zoom when 1.1 becomes available
POV for power distribution and boost
Fire 2 for Power distribution reset
Fire 5 and 6 for assist toggle and gear toggle
Fire 1 for Deploy hardpoints
Fire 3-4 for Shield Cell, Chaff
Left Joystick Base Controls
Left Hand side: SC Only, HS Only, SC Default
Right Joystick Base Controls
Left Hand Side: Cycle Non-Hostile Radar Contacts
If this were done you could assign everything two joysticks, with one hand alternating to the mouse only for rare occasions, or to use the focus override key if not assigned to the joystick, along with a few Panel Keys
They main joystick has the UI focus controls overridden, and the two joysticks can also combine to fully control the map if set up (or a joystick and mouse could continue to be used)
Summary
Both personally and for Space Sims this type of control axis switching could expand on the Focus system to define a common method of control for more complex simulations in the most effective way possible, as a single thrust control just doesn't cut it. It would also sell more flight controller sticks, but to be fully versatile this toggle feature would be needed to avoid continuously holding the joystick forward, and to overload the axes in a way that enhances control for different situations.