A very important detail people seem to forget is that tedious=! hard.
And to an extend, time consuming =! hard either.
Challenge can and should be there. We shouldn't be killing loot pinatas. Tedious grinding in order to afford even setting foot out of the station on the other hand...
It's an arcade game, not a sim.
The new low prices are right and good, and here's to many more improvements like this.
It should be easy and fun, yes, it is a video game not a job lol.
Thankfully FD agree.
You cant simulate something that doesn't exist.
Every space game is arcade, no exceptions.
Well, this is how I see it - Elite simulates (to a degree) our galaxy, how star systems works, orbiting planets and all that cool stuff.
Unfortunately Elite ships handles like in every other space game - yes, arcade way. We fly planes in space for the most time - yes yes you can FA off - I know. I was very upset when I cloud no longer keep my acceleration with FA off.
What makes elite closer to actually simulating things is ship system management - and its awesome for person like me that fly in DCS every day.
Its a sim-cade like game. And I truly hope it will stay closer to a sim part.
Most annoying thing is I know a LOT of players want difficulty, but I think the average skill level is maybe holding this back. So keep in the easy mode for the "erm taking a long time isn't hard" then add in some top level content for those of us who don't like our games handed on a plate.
Some bounties where you have to check different syustems and stations for the guy, some battles where we get an ass kicking and some top end ships that are Shamazing but cost a hell of a lot to run and repair!!
We made the people who don't want to play the game happy, now lets make those who love spending time in game happy!
A very important detail people seem to forget is that tedious=! hard.
And to an extend, time consuming =! hard either.
Challenge can and should be there. We shouldn't be killing loot pinatas. Tedious grinding in order to afford even setting foot out of the station on the other hand...
You can leave the station in that free Sidey.
It should be easy and fun, yes, it is a video game not a job lol.
We made the people who don't want to play the game happy, now lets make those who love spending time in game happy!
I understand yes, you backers are getting shafted I think, really do.Whilst I agree that generally 1.2 changes are in the right direction, and lower fuel and repair prices than before would make sense, with further hindsight, they've go a smidge too far in the wrong direction. I'm looking at this as 'bracketing the target'. Next iteration will be 'fire for effect' I'm sure.![]()
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As for the sim vs. game argument, personally, I don't want the game to end up anything like the promo videos. Can you understand why, as people backed a game that promised some complexities (as hinted at in the DDA's), we now have a degree of trepidation at the changes being made, 'supposedly' to appease the 'masses'? (I think the market is nearer the mark
) The fun should come from the challenge of learning to fly your ship, use the systems effectively, and participate in a deep universe where your actions have consequence to at least your self (if not others) - i.e. NOT AN ARCADE GAME!.
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Traders do need a more dangerous game though. Outside of core worlds those guys should be scared. Note the DDA's also cover this - aside from interdictions (which are lacking right now), large ships should also incur crew costs and should have to hire wingmen (who could both mutiny) for dangerous systems. Further balancing will also be needed when (if?) cargo insurance gets implemented.
Go find your own difficult content then, it is out there.If you had phrased "It should be accessible and fun", I would be with you, but easy? Hell-a-no, this shouldn't be casual space farmville. And I am not even asking Dark Souls hard. I want my steak medium-rare, but still RARE (rare meaning challenging here)!
Kinda hard for the devs though, make it easy enough for the 1st hour rookies and casual players and still not lose the Hi-skill players to total boredom.
Actually, no, we have it now casual ready, add some hi-skill content!
Actually, if it would take 3 seconds it would be great. Right now it takes 0 seconds for 1 ton as well as for 200 tons. I don't think it should take hours, but 2-5 seconds - in which FD's audio team could use it's magic again- would be nice!
How has the recent combat changes and rewards affected how you personally trade / explore?
The arcade side of the game should be as arcadey as possible, but that doesn't mean the other game styles have to get shafted, I agree (and they aren't).
However, the changes are to make the arcade side of the game more fun, nothing more really, no one has answered me when I ask:
How has the recent combat changes and rewards affected how you personally trade / explore?
Thanks for the honest answers
As I suspect really I think that the people who had no interest in combat are feeling zero change to their game really regarding the much needed combat improvements (which many people are really enjoying), yet still feel the need to moan about it all.
I honestly think these people just like a good whinge at this point ha ha.
Even the lowering of the price of the new ships prices doesn't affect them in the least bit, it only benefits combat oriented folk really, yet still they put their 2 pennies worth in something that doesn't even concern them.
This is trueEveryone's an armchair critic/developer/publisher/psychologist. Especially on the internet.
You're mistaking quick-fix fun and action with just wanting to avoid a slog of grind and boredom. We still want a game with appropriate depth and challenge, claiming otherwise is just a lame strawman.
Preliminary notes : I really enjoyed the 1.2 globally. Had some great time with wings. Love the tweaks to galaxy map, the debug camera, and a lot of things.
This post is not about profession earnings.
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I am concerned about a ongoing trend i'm beginning to notice.
A lot of the most recent changes seem to go toward a more "arcadey" game, at the detriment of the simulation aspect.
Refuel costs have been reduced so hard they almost became a non-factor. Without an actual cost, the whole refuel function has basically been reduced to a "click" in station. Don't forget to click on the refuel button, and you're good to go.
The fuel scoop module has lost almost all relevance. If you're doing anything else than exploring, why would you bother fuel scooping? A shame really (imo), as it was such a cool mechanic !
Repair costs have been reduced with the same magnitude. Why? I mean, a reduction obviously allows for cheaper repairs and more combat actions, but why SO HARD? If you lower values that much, they become neglectable. Who would want that in a simulator? Or maybe we do, as I seem to be completely off with what I want / what the community wants, and more importantly, what FD does.
With "no" actual cost, it's more of a nuisance than anything else. Dam, must click on those things.
Should we get an auto-repair, auto-refuel option, just as we auto-refill H2O when we dock at stations? I really don't understand why those costs have been reduced to such insignificant levels. This feels very "arcadey" to me, and a step in the wrong direction (imo).
The Vulture price... a lot has been said. It's great that people get to have the brand new ship. A lot of immediate positivity. I'm concerned about the general dynamic of the game. But whatever, the point is it feels quite a rushed and demagogic decision ("20M, no wait, they don't like it, 5M!") which in itself is not reassuring when you think long-term ; and it also feels... "arcadey", again. Maintenance cost reduced to insignificant levels, new combat ship cost cut by 4 by popular request.
I'm also concerned about the way you're allowing players who REFUSED to do anything else than shooting, to still be able to get more powerful gear. Instead of validating their hostile and seemingly exclusive habit, why not promote diversity, via buffing (not only credits, fun too) other sources of earning, like Mining for instance ? "Sure, you can do many things in Elite, but meh... tedious, boring. Might as well just shoot your way through - it's fun and i's now the 2nd best source of income, give it a try!".
Again, I'm sorry if you're the shooting type, I have nothing against you personally, I'm concerned about the general state of the game. Overall balance. Population types in Open. Player behaviour and habits. And not you being able to afford a ship or not.
More so, I could very well be wrong. Its only a concern, not the holy book I'm typing here.
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Well I could go on and on, I'll cut short :
Please, do not sacrifice the simulation aspect of the game on the altar of simplification. - do something about those maintenance costs
Please, do not succumb to the mesmerizing sing of some sirens that only sees their own and immediate interest. - consider the whole picture twice before releasing potent combat ships (which directly threatens all the player base, these are no exploration, passenger nor mining ships, these are combat)
Please, do not censor this thread or consider it "inflammatory", I'm simply expressing my concerned opinion about my current perceived direction of the game.