AFK Capital ship camping for free money

It's also the case that the efficient way to scum kills from the cap-ship is to do it in solo rather than open or group, since then you don't have to share. This is an imbalance which needs to be addressed.

Even in Mobius it was annoying (in a non-cap ship conflict zone) to have another player constantly scumming kills from me. If combat bonds and bounties were proportionally shared (according to damage inflicted in the last 10 seconds for instance) and sharing was agnostic about whether it was PC or NPC, I think much of the imbalance would be mitigated. (yes things would pop faster in a Cap-ship zone, but you'd get lower value combat bonds where the cap-ship was actively damaging the target when it popped)

integrating anything which gives fair gameplay balance into the lore might be more of a challenge, but the gameplay should trump the lore most of the time.

I've no problem with the rewards of a cap-ship conflict zone and a non-cap ship conflict zone being different, but they shouldn't be orders of magnitude different. And similarly there shouldn't be a huge incentive to play solo or open or group vs any of the other modes in these specific scenarios. (A slight bonus for being in a wing vs being a lone wolf in either open or solo play is fine. Encouraging co-op play is ok. As a lone-wolf solo player I won't get too bent out of shape by that personally)
 
Detecting a missile launch prevents damage from it? It doesn't work this way, what it lets you do is launch the retaliation strike.

You are now nitpicking and not actually arguing the original point I made in the first place.

So you seriously believe that the US could take over the world with their army? It's delirious to even think so.
 
You can sit AFK at the Lugh capital ship and rack up 15 million+ in a couple hours. I wouldn't mind if there wasn't a community goal opposing the federation but right now there is literally no way the crimson state will win.

Is this sort of behavior intended? Is it Frontier's way of railroading the storyline?

Is this post about single players or people who play in solo mode to actually make money doing something the cheats have been doing for months?

People do not go AFK unless they are hacking. The only people who hack the game can go AFK as they use the unlimited shield hack.

I think you are jealous of anybody who is making money in any conflict zone and this is the only reason you have made this post.

Also I will point out very clearly that is anybody can make 15 million in just a couple of hours (2 hours) then they can only be cheating.

If you are saying that everybody who goes into the war zone is a cheat or hacker then there are over 4,000 players which you are calling cheats.

I have made a lot of money in the war, I have not cheated and I have never been AFK, but according to you I must be cheating. Please stop the accusations unless you have proof.
 
David did an interview for Xbox Wired (I think it's called) saying the Lugh test worked, so this is a cover for this false statement. Kinda like a test to build a house, that keeps falling down, and FD sends in a wrecking ball. That way when it's over and has failed (like it has for three months or so) they can say "Well of course the house fell down, it was by design!" IMO anyway.

There's no way to get conclusive results on a test if you introduce outside elements that alter the composition of the test, unless the introduced elements are designed to force a desired outcome. The Lugh test is over. Smart move FD, well played.

Exactly my thoughts, you have a non-working-bugged background sim that is(was?) tested by the community. What do you do? Add another non-working-bugged "feature" to it that will give specific result (Feds will win ) and tell everybody "hey ! is working ! see ? "
 
So, tell me, why exactly is it that the USA does not rule the world, given that it's a gigantic nation that spends almost as much on military funding as the rest of the world put together and can build ships the size of villages for the singular purpose of killing?

Possibly because if you want to talk realism, then you have to take into account that real wars don't depend on comparing the contributions of random private citizens. That's a thing that happens in games, like Elite: Dangerous which is a game not a simulator. And games are supposed to be designed to be balanced.

(And random private citizens can't contribute by parking their boats next to a carrier, waving a laser pointer around, and claiming responsibility for anything the military killed if their laser pointer had previously illuminated it.)



Usa isnt an empire so your example is bad.


Look at Great Britain. They had "capital ships" they sent them to china and won that war. They dominated the globe. This is. Similar situation except lugh is not even china size.

Im loving this event and the crimsons have a chance if they get out and fight. But they n3ed to be there and counter the cap ships. They have the biggest player ships (i rarely see fedss in big ships) but they dont use them except when they outnumber the enemy.

Crimson can win. But realistically its hard. As it should be.
 
It's also the case that the efficient way to scum kills from the cap-ship is to do it in solo rather than open or group, since then you don't have to share. This is an imbalance which needs to be addressed.

Even in Mobius it was annoying (in a non-cap ship conflict zone) to have another player constantly scumming kills from me. If combat bonds and bounties were proportionally shared (according to damage inflicted in the last 10 seconds for instance) and sharing was agnostic about whether it was PC or NPC, I think much of the imbalance would be mitigated. (yes things would pop faster in a Cap-ship zone, but you'd get lower value combat bonds where the cap-ship was actively damaging the target when it popped)

integrating anything which gives fair gameplay balance into the lore might be more of a challenge, but the gameplay should trump the lore most of the time.

I've no problem with the rewards of a cap-ship conflict zone and a non-cap ship conflict zone being different, but they shouldn't be orders of magnitude different. And similarly there shouldn't be a huge incentive to play solo or open or group vs any of the other modes in these specific scenarios. (A slight bonus for being in a wing vs being a lone wolf in either open or solo play is fine. Encouraging co-op play is ok. As a lone-wolf solo player I won't get too bent out of shape by that personally)

Its clear you hate Mobius group and feel that you are being scammed by "Scum", strange choice of words. If you are not happy Leave the group and make your own up, or get kicked out for classing all the mobius members as Scum.
 
Is this post about single players or people who play in solo mode to actually make money doing something the cheats have been doing for months?

People do not go AFK unless they are hacking. The only people who hack the game can go AFK as they use the unlimited shield hack.

I think you are jealous of anybody who is making money in any conflict zone and this is the only reason you have made this post.

Also I will point out very clearly that is anybody can make 15 million in just a couple of hours (2 hours) then they can only be cheating.

If you are saying that everybody who goes into the war zone is a cheat or hacker then there are over 4,000 players which you are calling cheats.

I have made a lot of money in the war, I have not cheated and I have never been AFK, but according to you I must be cheating. Please stop the accusations unless you have proof.

yes...afk is only possible with a hack. but watching twitch streams, while the ship is doing "your work" is like half-afk. you just need to hide now and then or pop a SCB. specially now with the shield boosters, you can tank your ship enough, to leave the ship alone for 15 minutes or so....i did it exactly once. A-rated python WITHOUT boosters......once i came back to my PC after 20 minutes and had 60 % hull left. who cares.

so its nearly possible, even without hacks.

i stopped this farming after one hour, because it feels like cheating imho. went back to manual hunting and got elite one week ago.
 
You are now nitpicking and not actually arguing the original point I made in the first place.

So you seriously believe that the US could take over the world with their army? It's delirious to even think so.

I don't care for your general point, if you don't know something for sure, just don't say that. USA can't take over the world, yes. Satellites prevent missile launches, no. The end.
 
yes...afk is only possible with a hack. but watching twitch streams, while the ship is doing "your work" is like half-afk. you just need to hide now and then or pop a SCB. specially now with the shield boosters, you can tank your ship enough, to leave the ship alone for 15 minutes or so....i did it exactly once. A-rated python WITHOUT boosters......once i came back to my PC after 20 minutes and had 60 % hull left. who cares.

so its nearly possible, even without hacks.

i stopped this farming after one hour, because it feels like cheating imho. went back to manual hunting and got elite one week ago.

So what you are saying is that anybody who is using a docking computer and looks at the forum at the same time is actually cheating because they are semi AFK playing the game. Just because they are not in combat and making cash from killing does not mean they are not using the game mechanics to get an advantage.

How many people have more than one screen when playing Elite, are you saying that they are cheating? Are they semi afk when they look at the other screen.

I will go into a combat zone, fly my ship around and kill every ship that comes close to me, but if I am watching TV at the same time are you saying I am semi AFK and also cheating?

If people camp at a capital ship and kill everything then that is up to them. If they do it in any mode then thats up to them. But to say they are cheats for sitting at their computers watching their screens as their ship blows other ships up is outrageous.

If people want to do this then its fine, its better than the cheats who use game exploits or cheats to make more money than possible.
 
So what you are saying is that anybody who is using a docking computer and looks at the forum at the same time is actually cheating because they are semi AFK playing the game. Just because they are not in combat and making cash from killing does not mean they are not using the game mechanics to get an advantage.

How many people have more than one screen when playing Elite, are you saying that they are cheating? Are they semi afk when they look at the other screen.

I will go into a combat zone, fly my ship around and kill every ship that comes close to me, but if I am watching TV at the same time are you saying I am semi AFK and also cheating?

If people camp at a capital ship and kill everything then that is up to them. If they do it in any mode then thats up to them. But to say they are cheats for sitting at their computers watching their screens as their ship blows other ships up is outrageous.

If people want to do this then its fine, its better than the cheats who use game exploits or cheats to make more money than possible.

lol....comparing it with a docking computer, that COSTS time compared to actual manual gameplay shows your "very subjective view" on this topic in general.

according to your logic it should be possible to "afk" during trading and exploring also then!? hand your ship over to AI, go out with your girlfriend and come back one hour later with 10 mil credits trading or 1000 systems scanned?!
this is ridiculous!
 
I love the apologists who defend this like its intended behaviour lol, the only reason this is even possible is because of the river of whine about people getting kill stolen by police just after release that now leads you to being able to tag targets and get full credit for no contribution - they really should have thought this through, especially as the people who spent months trying to push lugh into this state are getting royally shafted.

Its not just a problem here either, you can rack up huge profits in bounties in a sidewinder by tagging ships in the big game instances at RES and letting the cops finish them off. The cap ship leaching is actually worse than luxuries IMO, at least you had to play the game for luxuries it just made money extremely fast.
 
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You know that even if you route the Capship it come back into the instance fully repaired a few seconds after it left, right ? And that you only gain 50k cr in bonds for routing it ? Fighting it is just a loss of time right now.

well you are just proving my point then.
 
I've been playing ed for months now, and have no clue what this thread is about. Can someone please elaborate... Id love to see a capital shop and, heck, I'd love to bring my vulture over to this show.

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Ship* ....
 
Because there's a lot more to it than who's got the bigger army.
The UN wouldn't allow it, the EU would strike back against it.

The US vs. The rest of the world would mean destruction of the US. Sorry, but no matter how big someone's army is in this day and age, no one could take over the world. Weapons are far too modernized to counter attacks now, we also have satellite's in place to detect and prevent missile launches...

Your statement is just ludicrous.

The UN would do nothing, as it is owned by the new world order funded almost entirely by the US. They are a dog without teeth... Lol at the EU. Interesting how many countries want to get away from the Euro these days. It is a life support system that hard working countries pay to support bankrupt and frivolous countries; Ie. Germany vs Greece.

Nonetheless, the Capital ship can be killed right? Realistically I can't see how that would happen with an even number of Fed / CSG pilots, though. We at the CSG would have to coordinate a serious effort.

Can turrets really fire at will? I've never used them. Seems like if you can sit there AFK in a Python while you piddle on everything and the cap ship kills it... that is a significant oversight. I like that NPC's don't take bounties or bonds, but a capital ship is a different story.

If they are able to rack up combat bonds that quickly, how can the CSG hope to win?
 
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