It's also the case that the efficient way to scum kills from the cap-ship is to do it in solo rather than open or group, since then you don't have to share. This is an imbalance which needs to be addressed.
Even in Mobius it was annoying (in a non-cap ship conflict zone) to have another player constantly scumming kills from me. If combat bonds and bounties were proportionally shared (according to damage inflicted in the last 10 seconds for instance) and sharing was agnostic about whether it was PC or NPC, I think much of the imbalance would be mitigated. (yes things would pop faster in a Cap-ship zone, but you'd get lower value combat bonds where the cap-ship was actively damaging the target when it popped)
integrating anything which gives fair gameplay balance into the lore might be more of a challenge, but the gameplay should trump the lore most of the time.
I've no problem with the rewards of a cap-ship conflict zone and a non-cap ship conflict zone being different, but they shouldn't be orders of magnitude different. And similarly there shouldn't be a huge incentive to play solo or open or group vs any of the other modes in these specific scenarios. (A slight bonus for being in a wing vs being a lone wolf in either open or solo play is fine. Encouraging co-op play is ok. As a lone-wolf solo player I won't get too bent out of shape by that personally)
Even in Mobius it was annoying (in a non-cap ship conflict zone) to have another player constantly scumming kills from me. If combat bonds and bounties were proportionally shared (according to damage inflicted in the last 10 seconds for instance) and sharing was agnostic about whether it was PC or NPC, I think much of the imbalance would be mitigated. (yes things would pop faster in a Cap-ship zone, but you'd get lower value combat bonds where the cap-ship was actively damaging the target when it popped)
integrating anything which gives fair gameplay balance into the lore might be more of a challenge, but the gameplay should trump the lore most of the time.
I've no problem with the rewards of a cap-ship conflict zone and a non-cap ship conflict zone being different, but they shouldn't be orders of magnitude different. And similarly there shouldn't be a huge incentive to play solo or open or group vs any of the other modes in these specific scenarios. (A slight bonus for being in a wing vs being a lone wolf in either open or solo play is fine. Encouraging co-op play is ok. As a lone-wolf solo player I won't get too bent out of shape by that personally)