FD made an MMO without understanding how successful MMOs work

funny stuff lol. But in all seriousness that should never happen... ever.

Actually its already happening. I'm an Alpha Backer and part of my pledge package was a small Thargoid drone that follows me around. It hasn't been made available yet so just waiting for Frontier to add it in a patch.



Joking
 
Regardless of what we've ended up with, ED had to have been initially planned as a single-player game. FD's realization that ED could only be profitably pulled off as an MMO had to have come later. My evidence? ED stinks as an MMO. Every design facet in the game supporting "MMO-style" play is awful -- and never mind that a P2P connection is about the worst architecture possible for an MMO.

For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?

There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.

ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.

Sorry but I think you've confused the term "mmo" as the core problem, when really the core problem is the RNG based mechanics. This mechanic is a problem for both the solo and "mmo" play and is deep rooted in the base game itself. There is no real persistence, which causes all sorts of immersion breaking situations. Ambient AI that suddenly appear in each system and at a RES\Nav\Conflict Zone\USS\Station without having a true source or history behind them makes gaining any kind of meaning difficult. Stations never adjust what items they sell or buy, just timer based low\med\high demand. Missions that only scale to 100k and all based on courier, trade or combat (but no mining or exploration). All the missions have exact same text with no backstory. For the economy there is no real supply chains. You can't work up to actual modules or inventory items (ie mining->raw minerals->refined materials->component parts->module parts\goods). There is little to no supply and demand logistics taken into consideration. Perishable items like food have the lowest cost regardless of system type or location (a non water world in a remote starving system should pay far more for food than Palladium). Outposts can store 300k+ slaves on them without any means to feed them. And so on.


Don't get me wrong, I absolutely love the flight simulation aspect of this game. It's hands down the most impressive and engaging part of playing ED. I don't log in nearly every night because I need to know the history of the python I just blew apart at a RES point, but because I LOVE TO FLY. But until they address the persistence problem, nothing is going to have real meaning, mmo or no mmo.
 
This discussion has been done to death, but people throwing those casual "it's should learn from WoW" comment about you been to bear in mind some things.

WoW vanilla took 4 years to develop and cost about 60 million US Dollars.

WoW has approximately 20 million a year in operation costs. 200 million, life time operation costs.

WoW has had 5 expansions and 10 years of further development.

Even if we peg expansions cost to a conservative 20 million per release, that's a 160 million dollar additional development budget, but I'd suspect the total development costs are closer to 300 million.

Remember this with comparing it to Elite Dangerous. WoWs been in development for 14 years and has quite possibly cost half a billion dollars in total.
 
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/flame on
I learned my lesson with FD; they are good at Zoo-Tycoon and Kinectemal type games, for children, but they have no business trying to put out PC grade multiplayer games, clearly they don't have the experience.
It is a matter of the times. The original elite series may have broke ground but the new iteration doesn't even break water when it comes to Multiplayer capabilities or content. ED is MMO as playing Monkey Island with your friends over at the house. This game is a farce, and those of you who accept this console rated game as PC worthy are fooling yourselves, but its your fault for spending all your time and money on a lame horse, you probably don't know any better.
I only post here because I'd like to get some enjoyment from the money I spent on ED.
Thanxs.
/flame off
 
Regardless of what we've ended up with, ED had to have been initially planned as a single-player game. FD's realization that ED could only be profitably pulled off as an MMO had to have come later. My evidence? ED stinks as an MMO. Every design facet in the game supporting "MMO-style" play is awful -- and never mind that a P2P connection is about the worst architecture possible for an MMO.

For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?

There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.

ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.

I have been saying what you just said for far to long. It will fall on deaf ears buddy.

All credit to FD for giving their fans what they wanted. The problem is that that fan base don't really play multiplayer games or hate them all together.

Also ED is not an MMO.

Many dev teams are hijacking the term MMO just to make the game they are selling sound bigger than it really is.

You seem a bit misguided. This isn't an mmo in the generic sense. David braben has said he want the next elite to be a multiplayer experience and seeing as it is all set in one universe calling it an mmo seemed the right thing to do. As this caused lots of confusion they later dropped the mmo discription from the website. Rightly so in my opinion. I hope this clears things up for you a little.

To put in the quote from my sig (feel free to click the link for the full text about the KS and DDA) - the latter part of it anyway, from Google Define results...

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.


And what exactly does the term MMO mean? The real problem is people making assumptions about what they think it HAS to conform to. Its a Game (Check). Its multiplayer (check). Its Massive (check).

Glad I'm not the only one who understands English and, if needed, look things up :)
+1 good sir/madam
 
Sorry but I think you've confused the term "mmo" as the core problem, when really the core problem is the RNG based mechanics. This mechanic is a problem for both the solo and "mmo" play and is deep rooted in the base game itself. There is no real persistence, which causes all sorts of immersion breaking situations. Ambient AI that suddenly appear in each system and at a RES\Nav\Conflict Zone\USS\Station without having a true source or history behind them makes gaining any kind of meaning difficult. Stations never adjust what items they sell or buy, just timer based low\med\high demand. Missions that only scale to 100k and all based on courier, trade or combat (but no mining or exploration). All the missions have exact same text with no backstory. For the economy there is no real supply chains. You can't work up to actual modules or inventory items (ie mining->raw minerals->refined materials->component parts->module parts\goods). There is little to no supply and demand logistics taken into consideration. Perishable items like food have the lowest cost regardless of system type or location (a non water world in a remote starving system should pay far more for food than Palladium). Outposts can store 300k+ slaves on them without any means to feed them. And so on.


Don't get me wrong, I absolutely love the flight simulation aspect of this game. It's hands down the most impressive and engaging part of playing ED. I don't log in nearly every night because I need to know the history of the python I just blew apart at a RES point, but because I LOVE TO FLY. But until they address the persistence problem, nothing is going to have real meaning, mmo or no mmo.

MMO and Persitant are mutuly excusive though, EVE is a true persitance MMO, as was the orginal Ultima Online.

I'm not so fussed on the MMO feature, I've fine with ad-hoc mulitplayer and instancing. But I agree on the persitance, it is indeed where the game falls down currently. All the back ground system need to be more dynmaic, interfactive and drivin by the player base. it doesn't need to be a full blown simulated ecomomy like EVE, but it doe's need to fake it much better.

Conflicts unlocked from the shakkles of instancing, and an ecomomny with Labour, production and true supply/depand mechanics would be a perfect start.
 
/flame on
I learned my lesson with FD; they are good at Zoo-Tycoon and Kinectemal type games, for children, but they have no business trying to put out PC grade multiplayer games, clearly they don't have the experience.
It is a matter of the times. The original elite series may have broke ground but the new iteration doesn't even break water when it comes to Multiplayer capabilities or content. ED is MMO as playing Monkey Island with your friends over at the house. This game is a farce, and those of you who accept this console rated game as PC worthy are fooling yourselves, but its your fault for spending all your time and money on a lame horse, you probably don't know any better.
I only post here because I'd like to get some enjoyment from the money I spent on ED.
Thanxs.
/flame off

I'd like to know what you consider real multiplayer capabilities and content to be?

Because it ranges from complex sandbox online persistent worlds with thousands of concurrent players, to playing an online card games with Gran.
 

Ideas Man

Banned
Wow this forum has gone back to semantic arguments over the meanings of words again?
There is a real knack around here for focusing on tiny minute details for pages rather than discussing any real subject, it is amazing to behold.
 
I'd like to know what you consider real multiplayer capabilities and content to be?

Because it ranges from complex sandbox online persistent worlds with thousands of concurrent players, to playing an online card games with Gran.

I wont entertain semantics, instead lets just say I'm right when I said you probably don't know any better.
Failing that do your own investigation into successful MMO's and PC multiplayer games, see if you can spot the difference.
 
/flame on
I learned my lesson with FD; they are good at Zoo-Tycoon and Kinectemal type games, for children, but they have no business trying to put out PC grade multiplayer games, clearly they don't have the experience.
It is a matter of the times. The original elite series may have broke ground but the new iteration doesn't even break water when it comes to Multiplayer capabilities or content. ED is MMO as playing Monkey Island with your friends over at the house. This game is a farce, and those of you who accept this console rated game as PC worthy are fooling yourselves, but its your fault for spending all your time and money on a lame horse, you probably don't know any better.
I only post here because I'd like to get some enjoyment from the money I spent on ED.
Thanxs.
/flame off

I would certainly like to see your game creation resume!
 

Ideas Man

Banned
I wont entertain semantics, instead lets just say I'm right when I said you probably don't know any better.
Failing that do your own investigation into successful MMO's and PC multiplayer games, see if you can spot the difference.
Who rattled your cage?
 
/flame on
I learned my lesson with FD; they are good at Zoo-Tycoon and Kinectemal type games, for children, but they have no business trying to put out PC grade multiplayer games, clearly they don't have the experience.
It is a matter of the times. The original elite series may have broke ground but the new iteration doesn't even break water when it comes to Multiplayer capabilities or content. ED is MMO as playing Monkey Island with your friends over at the house. This game is a farce, and those of you who accept this console rated game as PC worthy are fooling yourselves, but its your fault for spending all your time and money on a lame horse, you probably don't know any better.
I only post here because I'd like to get some enjoyment from the money I spent on ED.
Thanxs.
/flame off

You have a valid point. They certainly don't have what it takes to make an enjoyable and successful MMO game. They should have hired an expert to help. Fact one was with the release that had essentially zero chat or player to player comms. Crazy. It's not a very good multiplayer game at all. And this 'experiment' of a shared single player universe is failing IMO.
 
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I wont entertain semantics, instead lets just say I'm right when I said you probably don't know any better.
Failing that do your own investigation into successful MMO's and PC multiplayer games, see if you can spot the difference.

I apologise, that wasn't really intention – I often forget the internet can’t express tone and intent.

I've been playing MMO since the early days, including Merdian 59 and Ultima Online.

Elite Dangerous is a largely a completely new approach, a hybrid, a shared persistant galaxy with small scale P2P multiplayer. That's just what it is, for better or worse. It offers both benefits and drawbacks to traditions large scale client/server architectures. And I'm pretty sure the tech behind it is any less advanced than the traditional client/server model.

For a start it’s much less resource intensive to maintain so suits a smaller company, it also simutationly support solo and open play in the same persistant world - which is an acheiment in itself.

It also arguably suits lone wolf players and small groups of friends much more than the big raids/guild style MMO. It allows small groups to still compete in the game world, there’s no real way to shut out or dominate them in game. On the flip side you can’t have large scale events and interaction with out layers of abstraction.

Another thing to consider is there are far more casual single players and small groups who still like open world multiplayer than there are people who like big endgames large scale multiplayer. I played UO as a lone ranger in the woods, surving off the wild, selling my skinds in town. And I spent almost my entire time in WoW playing solo, and occasional ad-hoc grouping.

I really just wanted to know what do you expect out of the game? How can it be improved, what features do you want to see? I’m honestly genuinely interested.

Personally I think they've found an untapped niche, and they’ll pull this off in the end. Though it’s still got a way to go till it really jels together.

P.S. If you can play Lost Winds, that game is fantasitc and also by Frontier.
 
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ED was made multiplayer to get more sales.

Imagine if it was single-player only. People would PAN it more than they did x-rebirth, because they both have the same sort of content. Grinding AI and Trades, except now it's Multiplayer in Elite it feels like what you are doing means something.

Except your not, because other players barely even exist in your instanced, peer 2 peer game. If other players never showed up you would not even know the difference , because the market is automated and everything else is un-simulated/real.
 
Now, in ED you can still claim that nothing happens - and at this point you would be right....for most visual part. However, in background, every mission I complete, big or small adds to the mix of factions fighting over system's overall status. ys.

Actually according to this one thread where a guy and his buddies tested the simulation, right now, it isn't. Doing missions doesn't affect influence of factions right now it seems although it's supposed to.
 
its a sim, basic one at that.

move, shoot, dock or ... move shoot, dock, buy, sell, dock, sell ... shoot

dont tag mmo to it, MMOs have some awesome missions, awesome stories and interesting characters to meet .. inc real people doing what feels like real quests etc.

Sim ... not MMO
 
its a sim, basic one at that.

move, shoot, dock or ... move shoot, dock, buy, sell, dock, sell ... shoot

dont tag mmo to it, MMOs have some awesome missions, awesome stories and interesting characters to meet .. inc real people doing what feels like real quests etc.

Sim ... not MMO

Haha, yea right. Mmo = go here kill collect that go there kill those, rinse and repeat for a million hours. Complete bore fest. Mmo games to me are the biggest rip off in gaming. Total waste of time and money.

- - - - - Additional Content Posted / Auto Merge - - - - -

ED was made multiplayer to get more sales.

Imagine if it was single-player only. People would PAN it more than they did x-rebirth, because they both have the same sort of content. Grinding AI and Trades, except now it's Multiplayer in Elite it feels like what you are doing means something.

Except your not, because other players barely even exist in your instanced, peer 2 peer game. If other players never showed up you would not even know the difference , because the market is automated and everything else is un-simulated/real.

Wrong. Elite was made a multiplayer game because that is David brabens vision of a the fourth elite game. Nothing to do with making money.
 
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