Technopedia (among others) defines an MMO as:
A massively multiplayer online game (MMOG) refers to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. The explosive growth in MMOGs has prompted many game designers to build online multiplayer modes into many traditionally single-player games.
So by definition it IS an MMO.
All credit to FD for giving their fans what they wanted. The problem is that that fan base don't really play multiplayer games or hate them all together.
The problem is they are giving the players what they want.
Carte Blanche without any long term thought to game play, world building, etc. Tweaks to gameplay are supposed to be made incrementally over time to gauge impact and let the FDevs assess problems of imbalance and correct if needed. 1.2 threw a huge spanner into the works with multiple major changes to combat, ship pricing, bounty payouts, repair and fuel cost reductions. One of those changes could be considered major. This short sighted strategy to keep players "happy" is going to have a detrimental effect across the board.
People like to make fun of Mobius, but that private group (among others and solo) is a barometer of how well the FDevs are doing. If Open was fair and balanced, Mobius would have tumbleweeds blowing through it. On Feb 28 there were 5015 Mobius members. Since then 850+ players left Open and joined Mobius. If that does not show there are issues what will it take to convince you?