Victims of Piracy Support Group

The main thing I dislike about pirating is that it is almost always imperial clippers, and they go after small / medium targets because they can mass lock them, and the person they do it to rarely has any chance because of the class difference in ships.
Add to that, that if you don't have any cargo they blow you up, or at least that's what I've seen? just because? seems plain and simply lame?

Granted they can't really know if people are holding anything, which is why I'd say there should be a way to use like, cargo scanner, say the passive scan you normally do without deploy, would tell you (if you have a cargo scanner) if or if not the ship is carrying anything but with vague indicators, maybe same with kws if you got that then it would give a vague indicator of bounty, but not the actual number?

Get some escorts. Even 3 Sidewinders can be more than annoying to the Clipper. Or at least team up with other traders. One Clipper can attack and lock one trader at a time, so the others may escape. This lowers your chance of being ganked from 100% to 25%. Good old convoy tactics.

NPC pirates will not attack you if you have empty holds. Always have one ton of something in your holds if you go to pirate hunting.

Oh, and I use my Viper to hunt player Anacondas and Clippers. Downing their shields and watching them run to SC is priceless.
 
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Weirdly even the NPC pirates just try to kill you if you haven't got any cargo.
Psychos, the lot of 'em! :)

Whenever I pirate someone I always think its a good measure to kill them afterwards. Mind you I don't prey on small ships as the owners don't have the money for fancy cargo.
 

ClymAngus

C
Well you know, if you don't play the game there are some distinct opportunities. I spend most of my time trying to get killed as quickly as possible by pirates. Hell they want to kill me after I've cut and pasted exactly what I'm going to do to their mothers after they've hailed me looking for cargo (that I don't have). I've even had a couple wait around for me, so they can kill me again.

I love that. It means I've got to them. They want to physically punch my lights out and all they can do is pew, pew, pew.

Name one other situation where you can wax lyrical about doing horrifically viscerally invasive things to a complete strangers parent and not have your own teeth fist posted down your throat? Gotta love the internet. (Oh no you blew up another of my infinite free ships, would you like to know what I'm going to do to your daddy now hot shot?)

:D
 
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Seriously how can anyone play as a pirate and expect no one to complain but then whinge about how the nasty nasty traders don't roll over and play dead whenever they say so. If you don't like the traders fighting back or screaming "PIRATE!!!" go and play a different game because this one isn't for you.

Stop complaining on the forums please about proper game mechanics.

Thanks.
 
Stop complaining on the forums please about proper game mechanics.

Thanks.

Piracy pays, in the right system of course. You want a place people head to when looking to sell their gold or other precious metals. Of course if you're going to be a bandit expect to get brutally murdered occasionally.
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In two days of solid pirating I have accumulated about $800,000 profit after repair, fuel and ammunition costs from selling stolen wares on the black market in my viper. I haven't died once. The bounty on my head is currently $300,000.
 
That is why pirating is not viable. You made 500k/2 days. I suspect you played more than half an hour.
You can do 1 mil/hour trading or bounty hunting in RES. Hell, I can make 500k/hour from combat bonds.
So if you played something other than pirate, you would have made around 5 mils or more.

And killing the target after it dropped is NOT a good idea. Consider that you are the sickness. If you kill the host body, you, too, will die. A pirate, like a sickness, needs traders to exist. If you kill them after drop, they will stop dropping and that cuts your revenue. They will go to different system, which will cut your revenue even more.

Kill those, who don't comply. They deserve it. But those who do should go free because you need them alive and trading.
 
but... how DARE he not play exactly as the pirate would like him to.... Must have been crazy!

Also, to the dude asking people not to post about (what he thinks are) working as intended parts of the game: QQ about forum posts is 100 times more ridiculous than QQ about game mechanics.
 
Stop complaining on the forums please about proper game mechanics.

Thanks.

Oooh sorry for wasting a few KBs of data on YOUR server.
Firstly : I will post whatever the hell I like within forum rules (and occasionally just outside but I'll wear the infraction). If you don't like it, move on nobody asked you.

Secondly: This thread was never about complaining and definitely not about game mechanics. You picked one post which was in direct response to a whinging pirate.(a post I may add that has no mention of anything to do with game mechanics -??dunno weird)
This thread only started to become about game mechanics when it got hijacked by the poor diddums little pirates who complain about how even the weakest among us still fight back instead of rolling over and letting them do as they will.

Right now as far as I am concerned this thread has become about rallying IN GAME support for antipiracy. I am NOT talking about game mechanics. I am not interested in changing code or nerfing anything. I am talking about rallying support for things like trading escorts, trade guilds, vigilantism.

The only thing that I would suggest in changing code is that we be aloud to scream obscenities at pirates while they are robbing us without getting in trouble.

Maybe learn to read? dunno pills maybe?
 
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Piracy pays, in the right system of course. You want a place people head to when looking to sell their gold or other precious metals. Of course if you're going to be a bandit expect to get brutally murdered occasionally.
.
In two days of solid pirating I have accumulated about $800,000 profit after repair, fuel and ammunition costs from selling stolen wares on the black market in my viper. I haven't died once. The bounty on my head is currently $300,000.

I made a 2.3 million cr last night in 2 hours defending miners in resource zone. You don't pirate for the money.
There's a saying dunno involves backs , rain , urine.
 
We talk about 1k worth of Scrap, literally. He had shields down and faced a way superior opponent. He knew hes only option for survival was to leave. I took the time and told this to him. Yet he still charged and died before he could could fly past me.

Mike Tyson stops you in dark alley, takes 10 bucks from you and then tell you to go away. Only a lunatic would take on Tyson and try to knock him out to get that 10 bucks back. A sensible man would say a prayer for the cheap escape.

I, too, want to rally traders to organize in OPEN mode. 1.2 finally gave the proper tools for traders to defend themselves. Since 1.2, only cowards should play in solo or closed. Plus people with crappy net, but that is different.
 
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Wether you like it or not... Pirates are not dumb... they use whatever equipment and tactics maximizes their chances of success, naturally :) If you were a pirate... would you use a Cobra to prey on Anacondas?



An "honorable" pirate will let you go, if you don't have anything of value. Maybe the guys you met were just lunatics disguising as pirates. This said, I agree that murder should be punished more severely.

An honourable pirate would not be a pirate.
 
Piracy pays, in the right system of course. You want a place people head to when looking to sell their gold or other precious metals. Of course if you're going to be a bandit expect to get brutally murdered occasionally.
.
In two days of solid pirating I have accumulated about $800,000 profit after repair, fuel and ammunition costs from selling stolen wares on the black market in my viper. I haven't died once. The bounty on my head is currently $300,000.

Clearly you are quite a good pirate, but I can make that in 15 minutes in a RES.

As for checking out the right systems, I've been trying a bit of piracy the last few days just to see if it's improved since I started. I've caught two guys today with palladium, one logged off after dropping five bits from my limpet and the other kept running after his drives rebooted... apparently the stuff he did drop despawns if it goes out of radar range, so we have the choice of settling for whatever they drop there and then and chasing them hoping they drop more next time?

How the hell do you make any money with mechanics like this?

You are massively bottlenecked by the scoop/cargo mechanics, and there are so many exploits/bugs for people to use to escape that any decent player is for all intents and purposes untouchable.
 
We talk about 1k worth of Scrap, literally. He had shields down and faced a way superior opponent. He knew hes only option for survival was to leave. I took the time and told this to him. Yet he still charged and died before he could could fly past me.

Mike Tyson stops you in dark alley, takes 10 bucks from you and then tell you to go away. Only a lunatic would take on Tyson and try to knock him out to get that 10 bucks back. A sensible man would say a prayer for the cheap escape.

Some people would rather die on feet than live on their knees. Starting to see the pattern?

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Clearly you are quite a good pirate, but I can make that in 15 minutes in a RES.

As for checking out the right systems, I've been trying a bit of piracy the last few days just to see if it's improved since I started. I've caught two guys today with palladium, one logged off after dropping five bits from my limpet and the other kept running after his drives rebooted... apparently the stuff he did drop despawns if it goes out of radar range, so we have the choice of settling for whatever they drop there and then and chasing them hoping they drop more next time?

How the hell do you make any money with mechanics like this?

You are massively bottlenecked by the scoop/cargo mechanics, and there are so many exploits/bugs for people to use to escape that any decent player is for all intents and purposes untouchable.

They don't do it for the money. There are much easier ways to make money.
They don't do it for the challenge. If they fight its usually someone much weaker than them.
Why do they do it?
 
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That is why pirating is not viable. You made 500k/2 days. I suspect you played more than half an hour.
You can do 1 mil/hour trading or bounty hunting in RES. Hell, I can make 500k/hour from combat bonds.
So if you played something other than pirate, you would have made around 5 mils or more.

And killing the target after it dropped is NOT a good idea. Consider that you are the sickness. If you kill the host body, you, too, will die. A pirate, like a sickness, needs traders to exist. If you kill them after drop, they will stop dropping and that cuts your revenue. They will go to different system, which will cut your revenue even more.

Kill those, who don't comply. They deserve it. But those who do should go free because you need them alive and trading.

They deserve it ? They don't deserve anything mate. What they deserve is the right to flight or fight as they see fit and the right to see bloody justice (bloody in the sense of a lot of messy splattered blood - not swearing) inflicted on the thieving scum that attacked them (in game blood and justice - not the actual people )
 
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I sure see the patterns. He did not get his nose bloody enough. If he survives the young adulthood, he will learn to steer away from suicidal situation. Then make some calls and return with considerable force... I met some traders who returned with Python and Conda escorts. Those were freakin funny.

Well, every pilot should learn how to defend himself, or even look out for himself. If he is not capable to do that, he must yield to the superior force. If he is mentally not capable to do that, he must learn a lesson. That simple. The more you kill those pilots, the faster they will learn to appreciate convoys and escorts.

The pirates are actually on YOUR side! The best way to get people organized is to give them a common and dangerous enemy: MURDEROUS THIEF PIRATE SCUMS.
So do your job, get out there, find some CMDRs, tell them you are a pirate then blow them up.
 
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They don't do it for the money. There are much easier ways to make money.
They don't do it for the challenge. If they fight its usually someone much weaker than them.
Why do they do it?
There is more skill involved in piracy than any other aspect of this game.

I can't speak from experience with ED, I've hated piracy in this game, but in other games I've done it because I enjoy hunting players. That sense of working out the best spot, finding players and sneaking up on them without being noticed etc.

Even if during the combat phase you are in a superior ship, that is not the challenging aspect of piracy.
 
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NEED FIGHTER SUPPORT????

Skilled Cobra pilot available for escort runs, mining security. Highly competitive rates.

Contact Cmdr Tall Paul for further details.


With the arrival of wings, I am very surprised this is not a thing yet. Would make lone pirate think twice one would imagine.
 
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