Soontill Relics, the Regor Permit Sector and DB's cryptic hints....

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So I've fitted out my anaconda with a hatch breaker controller and 100s of limpets, if I find anything I will post a video and you can all analyse it to your hearts content
 
Because I'm a damn pedant...

"Hero" Wing:
* Type 7 - Ishmael (had the UA, headed to Leonard Nimoy)
* Eagle - Halligan
* Eagle - Kohl (dies)
* Fer-de-Lance - Jameson

Pirate Wing:
* Vulture - Vengar
* Viper - Flint
* Viper - ???

That last viperv was possibly Sephirius. At one point there is a message on the comms panel that Sephirius has gone offline.
 
cha.jpg

Just had this T9 wanting to buy bulk cha (?) in a USS?
 
All this looking as signal sources has got me thinking a bit about their nature.

Firtsy, I assume that signal sources are individual to players? If you dropout of SC, and then jump back in, any SSs that existed when you dropped have gone. This doesn't seem to fit with them being shared assets visible to other players in the same vicinity. I generally play alone and am in systems with no other players at the moment so haven't been able to check this but I'm sure those of you who play in wings can confirm.

Secondly, it seems to me that there are ways you can encourage SSs to spawn. This could be coincidental, but when you have a station or another SS targetted and you get close to, or just into, drop range it seems very common for SSs to spawn. I think this is why you can fly around for ages without seeing any signal sources and then when you do find one and get close to it, another suddenly appears. I don't know for sure this is a real effect, but from my experiments this morning it seems it could be. I do not know if this applies to other target items such as nav points or ships as I was only really paying attention to stations and other SSs.

This second point would only be possible if the first is also true.
 
I spent a lot of time in Lave yesterday checking out SSS, USS, WSS. Was getting at least one every minute, and found various convoys. The most interesting cargo I found was one of the new metals (can never remember the names :D ). Spent a short time in Riedquat too, but didn't find anything of interest there.

In my opinion, the bulk of the search should be based on the Galnet article about the old worlds. I thought when I saw it at the time that it is a clear invite to check out "unknown wings" (avoid, hohoho... We all know what that means ;) ). Has anyone found any of the other things mentioned in that article at all (AI, alien weaponry)? All the other side-missions appear to be based on pure speculation, as far as I can see.

Having said that, I'm afraid I decided I needed to go exploring again towards the end of last night, so headed out of inhabited space. I'm not far out, so if anything interesting crops up I may head back in (I don't think that the chances of finding much outside inhabited space are very high, if at all).
 
Ha ! Ya I just saw one named "Messenger" in a WSS in Peregrina ... had a nice conversation with him.... guess he has been leading souls to salvation for over 20 years ... :)

This is - objectively - the best thread in the history of this board.

Kudos to all of you (us).

I've had a lot of fun with this game for the past year. Absolutely the most time I've spent with a game ever, and I've been doing the dorky gaming thing for a while.
But reading this thread, going out looking for this thing, and then bouncing back to do some bounty hunting... then going back out.... who knows where to search - again - for some crazy thing that nobody knows what it is....... (gasp)....... is the best time I've had yet.

What a blast. This is exactly what the game should be/is.
 
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Cha is Tea (Indian Tea)

I wonder, and this is unashamed wild speculation, if FD regard this UA frenzy as an unexpected opportunity, switched off UA spawns while they reprogramme the message embedded in the UA's to avoid the lashback when it turns out its nothing more than the sound of crickets, and to build a really juicy treasure hunt around this kind of gameplay.

I mean, if this isn't emergent gameplay, I don't know what is. But it'd only work once and it has to be done right, at the right level of complexity and cunning clues, with a specific (and worthwhile) goal in in mind. The only reason that idea doesn't work is that it implies some kind of an end-game, which we all know isn't a thing in Elite. So maybe there is an opportunity for a bunch of smaller goals, related to PP somehow? It makes sense that some clues would be splattered throughout the novels too, because they quite rightly want to sell those to fans, and of course in Galnet articles, newsletters, patch notes, whatever.

Who knows. Well, someone knows, but you know what I mean.

It just seems that its been over a week with hundreds(?) of commanders searching for these things and nothing so far (except for some fairly professional hoaxers, some misguided/deperate/impatient filesystem hackers, poor old Redeye who is slowly losing faith in his own memory and SpaceTexan who was clearly having some fun (pretending?) he had found one.

As we said in Beta: pictures, or it didn't happen. ;)

Good luck commanders. Its still fun following this, and its great to have such an active thread that's not just about moaning or entitlement.
 
Secondly, it seems to me that there are ways you can encourage SSs to spawn.

I don't think you can "encourage" them, they spawn when they spawn. However, if you are in SC, just kill your throttle to minimum and keep the Navigation tab up. Signal sources will appear, and when they do they'll already be within drop range which saves having to chase them down at all (you can get through loads this way). I tend to do this either near a star, or near a space station.
 

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D
Just a question for the Signal Source hunters.
Thinking about "Permit" and "Core of Civilization" yesterday during my unsuccessful 2000LY round-trip inside the 1000LY-Bubble.

What about the Founders World?
Anyone checked that one out yet in connection with those Signal Sources? Always was "Permit System #1" for me, the classic.
 
All this looking as signal sources has got me thinking a bit about their nature.

Firtsy, I assume that signal sources are individual to players? If you dropout of SC, and then jump back in, any SSs that existed when you dropped have gone. This doesn't seem to fit with them being shared assets visible to other players in the same vicinity. I generally play alone and am in systems with no other players at the moment so haven't been able to check this but I'm sure those of you who play in wings can confirm.

Secondly, it seems to me that there are ways you can encourage SSs to spawn. This could be coincidental, but when you have a station or another SS targetted and you get close to, or just into, drop range it seems very common for SSs to spawn. I think this is why you can fly around for ages without seeing any signal sources and then when you do find one and get close to it, another suddenly appears. I don't know for sure this is a real effect, but from my experiments this morning it seems it could be. I do not know if this applies to other target items such as nav points or ships as I was only really paying attention to stations and other SSs.

This second point would only be possible if the first is also true.

I have tested and confirmed long ago that unidentified signals sources are individual to players, generated in the client side and not in server.

And also as stated by some users in this same thread, speed in supercruise has something to do with the signals: the most speed you have, less likely are signals to appear.

I also would like to remind that Michael Brookes said that the spawn of "Unknown Artefact" is bound to some region of space that comprises several systems. Since we don't know what systems is he talking about, I think that our best chances are just persevere in examining signal sources in systems we suspect are in any form related to aliens in the Elite lore...

I've already invested 6 million credits in refitting my Asp to be able to examine signals safely (adding weapons, ugrading shield, thursters, power plant, etc.) and I'm in the Pleiades region doing it.
 
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Morning all. Good job all the work thats been going on the night shift...or day shift depending on your loction ;P

I will be heading in game a bit later family allowing. I can't help but think that if we have no luck by tomorrow MB could be tempted to let us know if we are going the right way.

Oh and Cha is tea in Chinese (Mandarin) where tea orignitated. :)
 
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Just a question for the Signal Source hunters.
Thinking about "Permit" and "Core of Civilization" yesterday during my unsuccessful 2000LY round-trip inside the 1000LY-Bubble.

What about the Founders World?
Anyone checked that one out yet in connection with those Signal Sources? Always was "Permit System #1" for me, the classic.

It's not supposed to be in only one system. Even if it's there, systems around should have it as well. Brookes talked about a region. Could be the whole of human space or a group of several closeby systems, but not just one.
 
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And also as stated by some users in this same thread, speed in supercruise has something to do with the signals: the most speed you have, less likely are signals to appear.

I prefer SS hunting with zero throttle in SC, I can't speak for the frequency but they appear close enough to just drop into where you are, only needing to line it up. I suspect the frequency/distance ratio probably evens out.
 
And also as stated by some users in this same thread, speed in supercruise has something to do with the signals: the most speed you have, less likely are signals to appear.

Interesting, thanks. It validates the effect, if not the cause :) The problem with this thread is that there is so much info and it grow so quickly that a lot of the most valuable things get lost along the way.
 
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I prefer SS hunting with zero throttle in SC, I can't speak for the frequency but they appear close enough to just drop into where you are, only needing to line it up. I suspect the frequency/distance ratio probably evens out.

If im in a system looking and haven't seen an SS then I will start to jump to the next ... and inevitably a SS will come floating along as my frame-shift drive charges ... Ive gotten to holding my finger over the cancel button before I jump now.
 
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