Modes The Solo vs Open vs Groups Thread [See new thread]

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I really think that solo mode were implemented just to shut up and try to please those guys that wanted a full singleplayer offline updated version of elite.

Except Solo online has always existed in the game and solo offline has not.


No, solo online was always planned along with solo offline.

It just became much more important when solo offline got canned.


Solo offline was planned along with the solo online that already existed from the start - solo offline plans were canned.

Whilst I understand why some people wanted an offline mode - it wasn't as big a deal as the very vocal minority who wanted an offline mode made it out to be IMO.




If you want to be part of open play and don't want to bump into players where ever you go - try travelling out to systems away from the most populated areas.

If you don't want to be attacked by other players but want to share an online experience there are PvE groups - Solo is not the only alternative to Open.
 
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Majinvash

Banned
I love reading that if Solo or Private got taken away thousands of players would uninstall their game and blah blah blah.

I call bull poop on that..

A VERY small handful would hack their router ..
A few would uninstall and then tell everyone about it on this forum, the rest would get over themselves, log into open and deal with all the stuff they could no longer avoid.

And they would be better players because of it.

Anyone who has played any of the big multiplayer games can log on to any of the supporting forums and find hundreds of.. I don't like..Im going to quit, this game sucks EA, you will never see my buying another game.. ooh free DLC for Pre orders.....

Its been listed MANY times that if you don't want to interact with people in Open, how easy it is to achieve.
But the Solo and Open players find that way to much like hard work and just would rather thin out the game. Then get upset with players who play every part of the game.

Its really quite greedy of them.
 
[snip]
Its been listed MANY times that if you don't want to interact with people in Open, how easy it is to achieve.
But the Solo and Open players find that way to much like hard work and just would rather thin out the game. Then get upset with players who play every part of the game.

Its really quite greedy of them.

I presume you mean solo and group players... ;)

But isn't it bit of a contradiction to say that they can play in open and avoid other players without thinning out the game, (which seems to be your criticism), rather than just playing as they choose in groups or in solo? And judging from this very long thread, I think you'll find that the people who are upset with the status quo are a very few open players, probably a tiny minority, and certainly not the ones who play group or solo. :)
 
I love reading that if Solo or Private got taken away thousands of players would uninstall their game and blah blah blah.

I call bull poop on that.

Of course you can. You can also bull poop on the theory of general relativity and the idea that speed limits for motor cars is a good idea. It doesn't make you correct.

The fact is that a huge number of people bought this game on the strength of the Elite brand and a desire to return to the game they'd played all those years ago. The value of the game, to most of this demographic, is in the simulative quality of the game and the environment the game takes place in. For that to work it needs immersion. When you're interdicted by someone, for no reason other than PvP action and to watch pretty explosions, that kills the immersion stone dead.

Those people would indeed leave the game and play one of the alternatives (Star Citizen, X-Series) if the immersion of Elite was destroyed, because that's the entire reason they play, not to be "better players".

If you want to know whether that's a handful of people or a huge number of Elite players I refer you to the popularity of Mobius.
 
Of course you can. You can also bull poop on the theory of general relativity and the idea that speed limits for motor cars is a good idea. It doesn't make you correct.

The fact is that a huge number of people bought this game on the strength of the Elite brand and a desire to return to the game they'd played all those years ago. The value of the game, to most of this demographic, is in the simulative quality of the game and the environment the game takes place in. For that to work it needs immersion. When you're interdicted by someone, for no reason other than PvP action and to watch pretty explosions, that kills the immersion stone dead.

Those people would indeed leave the game and play one of the alternatives (Star Citizen, X-Series) if the immersion of Elite was destroyed, because that's the entire reason they play, not to be "better players".

If you want to know whether that's a handful of people or a huge number of Elite players I refer you to the popularity of Mobius.

I got on board with E:D because the direction of modern gaming, online in particular, bores me sensless. I'd jump ship without solo and groups. Don't use them atm, but if open turns into a "traditional" MMO you won't see me for dust. I'll just take my ball and go home. It'd be a shame, but I have to maintain the illusion of being a busy man, and I won't spend time playing a game in a way I don't want to.

As for being a better player, how is it being assessed? Will it primarily be exam based, or more coursework weighted? Always prefered a big exam myself, but I get that people learn differently.
 
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I love reading that if Solo or Private got taken away thousands of players would uninstall their game and blah blah blah.

I call bull poop on that..

A VERY small handful would hack their router ..
A few would uninstall and then tell everyone about it on this forum, the rest would get over themselves, log into open and deal with all the stuff they could no longer avoid.

And they would be better players because of it.

No.

I don't play open because I find dealing with other players boring. I loathe PvP, largely because I have very slow reactions, thanks to having a brain cyst.

I enjoy the slow advancement of trading and exploring, without having other players trying to affect the way I play.

You may like PvP, and that's fine, but don't assume that I will enjoy something because you enjoy it. I enjoy going to the theatre, playing chess, reading literature, but I don't expect others to like those things. What is exciting to you will be boring to others.

If Solo/Group was removed, I would stop playing Elite, because I would find it dull and tedious.

Cheers, Phos.
 
That ain't strictly true, but it's pointless discussing it anymore!

I'd like to see figures of how many people really needed an offline mode before I will be persuaded of the significance of offline mode - but agreed it is a tad pointless to continue discussing it further and for those that were (understandably) disappointed, a sore point indeed.

I love reading that if Solo or Private got taken away thousands of players would uninstall their game and blah blah blah.

I call bull poop on that....

Doesn't matter if you read it (and enjoy it or not) - it isn't going to happen.
 
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It wouldn't solve combat logging (one of the reasons given for people complaining about different modes), although it would then be a game of cat and mouse - who is willing to wait longer, mouse before logging back in, or the cat waiting for the mouse to come back in.

Firewall toggle script. Push a button and everyone in your instance vanishes, while you are able to keep playing as if you had simply and instantly switched to solo. The other players see as if you had logged off.

While ED is peer to peer there will be ways to freely avoid everyone else. And trying to block those ways without going for a client/server approach, forcing players to be together all the time, would open the game to lag issues, both those naturally occurring and those caused intentionally by players.

The problem with so many choices (solo, open, private) is that this game could fall into a huge pit of "nothingness" niether this game is a singleplayer experience (almost no story at all, casuals get bored fast) or a multiplayer experience (few players in a huge galaxy)

In life if you try to please everybody you will fail, nobody will like you, the same thing could happen with this game in the future, and trust me, FD is not going to have the servers up for the solo players...

Actually, they promised that, if the game is ever shut down, they will publish the server software so players are able to create their own servers.

Not that I trust them after they spent two years promising the game would have an offline mode just to go back on their word a month from launch, but whatever.

Whilst I understand why some people wanted an offline mode - it wasn't as big a deal as the very vocal minority who wanted an offline mode.

Speak for yourself. For me it was a huge deal, the game as it currently stands is for me a pale shadow of what it could be if players could get full control over the gameplay by playing offline with mods. In fact, if I knew how the game would turn out I would never have backed it.

And it has nothing to do with spotty broadband. I have a stable fiber connection, and still I avoid almost every game that requires a permanent connection like the plague.

Wait what? In dayz, a game very well known for its perma death, you would lose everything you had, you whole month of work, in 1 second. A sniper and some skill on the sniper rifle is all it takes to kill everybody. Yet it is highly PvP focused, and very very popular

In DayZ, you can go from having nothing to owning the best gear in less than an hour (which, BTW, is the average time a character lasts until it's killed, according to the devs). Which is why that game can afford to have such a harsh penalty; it's a game where the equivalent of going from a sidey to an 'conda can be done multiple times per day.

DayZ, in this, is closer to Rogue-likes and survival games: the objective is typically to see how long you last or how much you can acquire/build in the short time before you die, and then try to beat your previous record. Not quite what ED is about.

You paid 50 dollars same as i did.

Actually, £85. Which does mean I get every expansion without paying anything extra, a discount on insurance, and a couple other things.

Its really quite greedy of them.

And it's an utter and complete lack of empathy on the part of those that think players forced into open would enjoy the game more.

Simply put, I don't want to play with players like you; I would rather not play the game. Luckily I have ways to keep you out of my game, without needing to move to some backwater system, even if solo and private group modes were to be removed.
 
And they would be better players because of it.
Oh no, I'm not good enough! Does that mean I will not go to cyber Heaven when my CMDR dies?

seriously, what does that even mean? What exactly is a "better" player? Is this a "Only people who are good at PvP are worthy" crap?

I also don't get the argument about how you can have it in open just as easy as in Solo/Group. That would mean you have no problem with people having it that "easy", as long as they have it easy where you want them to have it easy. Dunno where the diffrence is, easy is easy.
Its also based on the assumption that people only play Solo/groupd because of difficulty level, which is just wrong.
 
<snip> the rest would get over themselves, log into open and deal with all the stuff they could no longer avoid. <snip>

And I call bull poop on that.

This is a game, an optional game - as in, optional if someone will give their money and time over to it. Guess what - if they don't like what is going on, they won't give any time or money over to it.
And removing features that were planned from the start and the main selling point - "play your way" - well, open, is not *MY* way, same goes for over 7000 Mobius members and for countless Solo players.

So, shove your head in the sand all you like, it changes nothing.
 
Its been listed MANY times that if you don't want to interact with people in Open, how easy it is to achieve.
But the Solo and Open [sic] players find that way to much like hard work and just would rather thin out the game. Then get upset with players who play every part of the game.

Its really quite greedy of them.
You honestly think it would be a fair business practice to sell the game as a single player game (I did indeed check before purchase) and then remove the single player option after the sale? C'mon, who's being greedy here? Look in the mirror.

I bought after launch, so the offline debacle was over, and to be honest I wouldn't have really cared. I play several games that require a constant connection. As long as it's a single player game, I don't care. I've read that Dragon Age: Inquisition and Diablo III have multiplayer, both require a constant connection, but I've never actually seen any evidence of the multiplayer. This is hardly groundbreaking on FD's part.

This is however the first game I've come across with members in the community that actually want the developer to send the single players packing. I'm still trying to wrap my head around the mentality, but it remains mind boggling.
 
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No.
If Solo/Group was removed, I would stop playing Elite, because I would find it dull and tedious.
Cheers, Phos.

I'm with Phos, I'm not good at PVP so have no interest in getting killed over and over again. And I don't want to be carrying 1 million credits worth of cargo and get rammed by some 10 year old who thinks its funny to ruin someones else's fun. If solo mode was removed I wouldn't play Elite anymore either.
 
Actually, they promised that, if the game is ever shut down, they will publish the server software so players are able to create their own servers.

As far as i know, they've said they would release the server "status", not the server software, so players won't be able to "create" their own servers, but to play offline with a static image of the universe (which could be pretty dull i think... hope that it won't happen, at least until the game is sufficiently developed to be able to sustain itself in an offline mode. At the moment it couldn't, so i understand the decision to scrap it)
 
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Snakebite

Banned
This thread is all over the place, and just covers far too many seperate issues. It really needs to be split up into several seperate threads imo.
 
And it's an utter and complete lack of empathy on the part of those that think players forced into open would enjoy the game more.

Simply put, I don't want to play with players like you; I would rather not play the game. Luckily I have ways to keep you out of my game, without needing to move to some backwater system, even if solo and private group modes were to be removed.

+1, I can lose my ship > 20 times before I would be concerned, the one and only reason I avoid open right now is there are some people on this forum I don't want to spend my leisure time with.
 
This thread is all over the place, and just covers far too many seperate issues. It really needs to be split up into several seperate threads imo.

It's a very difficult and complex topic, and a repeated topic which is why the admin has allocated this single thread for it, I guess. If you look back through other threads, a lot of people got quite fed up with this topic, however, it's obviously not a dead topic as it provokes new people joining the game into thought or anger in the same way it has previously. My initial feeling, coming from a multiplayer background was that mixing solo and open mode does not work because the different dynamics might make it easier to earn money in one mode than another, and credits should have a stable value and be earned on a level playing field. That said, I also realised that I held certain prejudices and that just because I may think multiplayer is obviously harder, or my friends think multiplayer is obviously harder, means that players from single player backgrounds are going to agree with me (and anyone who has watched Terminator knows those AI's are quite capable of kicking human ass now and then). I think that unless somebody from Frontier actually publishes something that says, "Open is harder than Solo", then this current situation is what will remain and Frontier cannot (as far as I know) favour either realm.
 
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