It wouldn't solve combat logging (one of the reasons given for people complaining about different modes), although it would then be a game of cat and mouse - who is willing to wait longer, mouse before logging back in, or the cat waiting for the mouse to come back in.
Firewall toggle script. Push a button and everyone in your instance vanishes, while you are able to keep playing as if you had simply and instantly switched to solo. The other players see as if you had logged off.
While ED is peer to peer there will be ways to freely avoid everyone else. And trying to block those ways without going for a client/server approach, forcing players to be together all the time, would open the game to lag issues, both those naturally occurring and those caused intentionally by players.
The problem with so many choices (solo, open, private) is that this game could fall into a huge pit of "nothingness" niether this game is a singleplayer experience (almost no story at all, casuals get bored fast) or a multiplayer experience (few players in a huge galaxy)
In life if you try to please everybody you will fail, nobody will like you, the same thing could happen with this game in the future, and trust me, FD is not going to have the servers up for the solo players...
Actually, they promised that, if the game is ever shut down, they will publish the server software so players are able to create their own servers.
Not that I trust them after they spent two years promising the game would have an offline mode just to go back on their word a month from launch, but whatever.
Whilst I understand why some people wanted an offline mode - it wasn't as big a deal as the very vocal minority who wanted an offline mode.
Speak for yourself. For me it was a huge deal, the game as it currently stands is for me a pale shadow of what it could be if players could get full control over the gameplay by playing offline with mods. In fact, if I knew how the game would turn out I would never have backed it.
And it has nothing to do with spotty broadband. I have a stable fiber connection, and still I avoid almost every game that requires a permanent connection like the plague.
Wait what? In dayz, a game very well known for its perma death, you would lose everything you had, you whole month of work, in 1 second. A sniper and some skill on the sniper rifle is all it takes to kill everybody. Yet it is highly PvP focused, and very very popular
In DayZ, you can go from having nothing to owning the best gear in less than an hour (which, BTW, is the average time a character lasts until it's killed, according to the devs). Which is why that game can afford to have such a harsh penalty; it's a game where the equivalent of going from a sidey to an 'conda can be done multiple times per day.
DayZ, in this, is closer to Rogue-likes and survival games: the objective is typically to see how long you last or how much you can acquire/build in the short time before you die, and then try to beat your previous record. Not quite what ED is about.
You paid 50 dollars same as i did.
Actually, £85. Which does mean I get every expansion without paying anything extra, a discount on insurance, and a couple other things.
Its really quite greedy of them.
And it's an utter and complete lack of empathy on the part of those that think players forced into open would enjoy the game more.
Simply put, I don't want to play with players like you; I would rather not play the game. Luckily I have ways to keep you out of my game, without needing to move to some backwater system, even if solo and private group modes were to be removed.