Oh, I love the X games...but I've got so much time poured into them, I might go insane the next time I hear, "One of your ships is under attack, Elena's Fortune", heh. Half the reason I initially picked up ED was to scratch that "space sim" itch.
I don't really see it as holding themselves hostage...it's just a simple matter of the fact that people will do what they enjoy. If players aren't enjoying this game, they'll go elsewhere, and perhaps voice what they're not enjoying, particularly when the competition is largely still in development. If the competition is more enjoyable, and that means they flock to the competition, well then maybe players like you will cheer as they go, but I doubt FD really cares for that outcome.
In the same genre?
I haven't followed the thread of your discussion so forgive me if I lost the point you're making.
There's a subtle difference between changing a game to improve the player experience and compromising your design goals to stop unhappy players "leaving".
I've seen developers do the latter without ample consideration of the former. And not enough developers willing to let players go to stand steadfastly in their drive to maintain their vision. I've stopped playing those games. And I stopped buying the sequels.
ED has not emerged as a game that is openly attempting to appeal to the mainstream games market place. Its competitor clearly has.
I can think of one other competitor that has stubbornly opted to not appeal to the casual gamer and started off with a player base much smaller than ed's. It's doing quite well for itself now (and always has).
That game isn't the game for me. ED is. I'm undecided on Star Citizen. It's not grabbing me yet.
I actually spent an hour today reading about ED, NMS, SC and EVE. Just reading the wiki for each reveals just how different each of the games are to each other.
Different enough that all of them can quite happily co-exist.
It's quite a unique situation for a computer game genre. Compare it to the FPS genre (particularly the modern warfare themed games) and you'll see nothing of the sort. New sequels on an annual basis from several developers. None offering anything particularly new. None offering an experience dramatically different to the competition.
Fun, for fans of the genre (my favourite genre). But stale. And it's been that way since call of duty forgot its WWII theme.
There is no need for FD to scramble to make ED significantly pander to the players who feel the rebuy isn't casual enough.
Improvements to the game are important. But a lot of players demand dramatic changes. Such as removing the death penalty altogether.
I'd be really cheesed off if stuff like that happened. Much like some fans of the game would be annoyed if FD released pvp death match battlegrounds like the SC approach.
I've said this before. It's better that not every space game we can play is like every space game we can play. The alternative is a cash n grab nightmare that no one really benefits from.
I want ed to be harsh and difficult, I want it to have meaningful risks (and rewards). I want it to be a singular galaxy that evolves over time. And I'm quite happy for it to be that way and see some players leave for other games.
It's unique. It's dystopian. It's dirty. It's going to keep getting better. It's the game I want to play.
I'm not alone.