Community Event / Creation Buckyball Run A*: What do you do when a mountain is there? Move it.

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Are you really suggesting that this is measurably better?

[Viper]

Also, if you fall into realspace with 2A thrusters for any reason... you're gonna have a bad time.

Also... can you even make two max-distance jumps with a two ton fuel tank in a Viper? I'm not sure you can.
Huh? I thought we were talking A* loadouts for the Viper, that's certainly what my link was for!
Also, surely having AFMUs off to fly is fine - if you need to repair anything important, you'll need to be stopping anyway...

Not sure what you mean about the thrusters either... I am very confused :S
 
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Huh? I thought we were talking A* loadouts for the Viper, that's certainly what my link was for!
Also, surely having AFMUs off to fly is fine - if you need to repair anything important, you'll need to be stopping anyway...

Not sure what you mean about the thrusters either... I am very confused :S

I was talking about an A* loadout. The link I put together is the best jump range I could assemble on a Viper. But... it'd be a pretty brutal trip. And I'm not sure it would actually work with the half fuel tank.

And 2A thrusters are the lightest thrusters you can mount on a Viper that actually fit it within their max mass (normally it has size 3 thrusters). But... it doesn't move very well with them on. If you, say, get interdicted on your way out of populated space? You're gonna die.

The AFMU comment was just to explain why the required power was higher than the produced.

whoops, I realized it is actually possible to put 2D thrusters on it after ditching some components. That gets you some more jump range, but... you REALLY don't want to get interdicted now!

Note: Adding scanners costs you the two smaller AFMU's and just over a light year of jump range.

[Viper]

BH: 1I Lightweight Alloy
RB: 2D Power Plant
TM: 2D Thrusters
FH: 3A Frame Shift Drive
EC: 2D Life Support
PC: 1D Power Distributor
SS: 3D Sensors
FS: 1C Fuel Tank (Capacity: 2)

3: 3A Fuel Scoop
3: 3A Auto Field-Maintenance Unit
2: 2A Auto Field-Maintenance Unit
1: 1A Auto Field-Maintenance Unit
---
Shield: 136.50 MJ
Power : 7.64 MW retracted (106 %)
7.64 MW deployed (106 %)
7.20 MW available
Cargo : 0 T
Fuel : 2 T
Mass : 70.5 T empty
72.5 T full
Range : 21.28 LY unladen
21.28 LY laden
Price : 6,427,072 CR
Re-Buy: 321,354 CR @ 95% insurance
 
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I was talking about an A* loadout. The link I put together is the best jump range I could assemble on a Viper. But... it'd be a pretty brutal trip. And I'm not sure it would actually work with the half fuel tank.

And 2A thrusters are the lightest thrusters you can mount on a Viper that actually fit it within their max mass (normally it has size 3 thrusters). But... it doesn't move very well with them on. If you, say, get interdicted on your way out of populated space? You're gonna die.

Actually, there are a few things to consider with that loadout. For starters, 3D Thrusters weigh 2.0T as opposed to 2A Thrusters with their 2.5T and even have a higher Optimum Mass and therefore Maximum Mass, resulting in better flying.
Additionally, using a 2A Power Plant is highly recommended as it allows your ship to run cooler and makes fuel scooping a lot easier - and you don't even need to turn any modules off.
Furthermore, you can actually get to 2D Thrusters and even be including a DSS: Like so, Alot's previously mentioned Loadout with added Fuel Scoop, AFMU and scanners. Sure, in normal space you'll be a sitting duck. But when you're going on a 25899.99 Ly journey, you'll be wishing you'd have squeezed every little bit out of your ship.


Edit: Well, looks like you caught most of it already - but a 2A Power Plant would still be recommendable. You'll only lose very little in terms of jump range (0.08 Ly), but instead get a lot cooler while scooping (which you'll be doing a lot) and can power all your modules - though turning off the Cargo Hatch is still recommended either way.

Additionally, I'd strongly advise against the 2T Fuel Tank in the Viper. A maximum range jump will consume 1.8T of fuel - that's 90% of your fuel all in one go, leaving you with very little left if you hit an unscoopable. With a 4T tank, you get two jumps leaving you at least 0.4T fuel, which is a lot more tolerable.
 
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I have long not reported my status, because I have been working hard to beat the time of the Eagle. And what should I say ... it's done!

After 67 hours, 13 minutes and 1550 jumps I arrived finally at Sagittarius A* with my little brave Hutautha.

But first things first, here the official pictures for the competition:
Outfitting:
HighResScreenShot_2015-05-12_18-30-51.jpg

Start:
Screenshot_0001.jpg

Finish:
Screenshot_0022.jpg
I think it's realistic to make the distance in half the time with a Viper, if you do it ruthless and without compromise (more race, no exploring).

Here is my flight log, for those who are interested in details and bare figures:
BuckyballRunA_Log.png
Finally a few nice selfies from the trip:
1st earth-like: Eodgols PL-L C21-52 A 4
Screenshot_0008.jpg

2nd earth-like: Blu-Ain CA-A C405 1
Screenshot_0012.jpg

3rd earth-like: Byeia Ain CE-G C24-2203 A 6
Screenshot_0014.jpg

4th earth-like: Myrielk DR-N C6-4295 A 3
Screenshot_0018.jpg

5th earth-like: Myrielk DR-N C6-4295 A 6 (yes, two earth-likes in one system)
Screenshot_0016.jpg

6th earth-like: Myrielk KQ-C C26-433 A 6
Screenshot_0020.jpg

One last refueling
Screenshot_0021.jpg

Finally arrived
Screenshot_0023.jpg

Current ship status
Screenshot_0024.jpg
In the next few days I have to see how to get back home ...
Now is time for bed. I need a lot of sleep. Good night everyone!
 
Actually, there are a few things to consider with that loadout. For starters, 3D Thrusters weigh 2.0T as opposed to 2A Thrusters with their 2.5T and even have a higher Optimum Mass and therefore Maximum Mass, resulting in better flying.
Additionally, using a 2A Power Plant is highly recommended as it allows your ship to run cooler and makes fuel scooping a lot easier - and you don't even need to turn any modules off.
Furthermore, you can actually get to 2D Thrusters and even be including a DSS: Like so, Alot's previously mentioned Loadout with added Fuel Scoop, AFMU and scanners. Sure, in normal space you'll be a sitting duck. But when you're going on a 25899.99 Ly journey, you'll be wishing you'd have squeezed every little bit out of your ship.


Edit: Well, looks like you caught most of it already - but a 2A Power Plant would still be recommendable. You'll only lose very little in terms of jump range (0.08 Ly), but instead get a lot cooler while scooping (which you'll be doing a lot) and can power all your modules - though turning off the Cargo Hatch is still recommended either way.

Additionally, I'd strongly advise against the 2T Fuel Tank in the Viper. A maximum range jump will consume 1.8T of fuel - that's 90% of your fuel all in one go, leaving you with very little left if you hit an unscoopable. With a 4T tank, you get two jumps leaving you at least 0.4T fuel, which is a lot more tolerable.

Yeah, it's... well, adding the two scanners and the standard tank makes it 19.83 LY.

Ok, I admit it's not as bad as an Orca. But not something I want to do!

I will say, though... if I didn't already have my Hauler built, I'd be asking Z if I could make my run in the beta so I could be the first Courier to get to Sagittarius A*. But I do have my Hauler built, and I've become fond of it, so... no.

EDIT: Blast it, now you have me thinking... I lose about half a lightyear of jump range on Haulin' A* if I mount a 2A Power Plant instead of a 2D. But if it saves me time on every jump due to lower heat... that might be worth it. In fact, it would be almost certainly worth it.

How much difference does it really make? Hmm. I guess I should just test that.
 
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I dunno if I'm exploiting....but....

I noticed that it takes approximately 5 mill worth of data sold to get a faction from NEUTRAL to ALLIED. So I've been ally-ing myself with the various Fed factions. Each time one of them gets to ALLIED, I move on to another system to sell my data.

And I managed to get Federation FRIENDLY with me too.. now most everywhere I go I see green ships, even to systems I've never been to before :D

So right now I'm just hitting all the HIGH TECH systems first. If there are any leftovers I'll then go "down" to Industrial, then Refinery, then Extraction etc down the line until Agricultural :p I dunno if I have that much data to sell though... there's no real way to see how much data you've got "left to sell"...
 
I've been meaning to run this for a long time, and now I'm finally set up to do it. I'm throwing my hat in the ring!


Pilot Name: Shinxy
Ship Name: Phoenix 3
Ship Type: Asp
 
I dunno if I'm exploiting....but....

I noticed that it takes approximately 5 mill worth of data sold to get a faction from NEUTRAL to ALLIED. So I've been ally-ing myself with the various Fed factions. Each time one of them gets to ALLIED, I move on to another system to sell my data.

And I managed to get Federation FRIENDLY with me too.. now most everywhere I go I see green ships, even to systems I've never been to before :D

So right now I'm just hitting all the HIGH TECH systems first. If there are any leftovers I'll then go "down" to Industrial, then Refinery, then Extraction etc down the line until Agricultural :p I dunno if I have that much data to sell though... there's no real way to see how much data you've got "left to sell"...

I believe that is the intended mechanic, and therefore not an exploit.

I raised my Imperial rep on Crystal in a similar manner, just by bounty hunting in a system until the local controlling Imp faction loved me, then moving on.
 
Congratulations to Darayavahush, love the flight log (I see each row is approx. 1000ly, do they reflect your auto-plotted jump routes?) and also the screenshots but ...


... you appear to have damaged Kraftwerk, was it Ralf or Florian that got injured? (sorry, couldn't resist it).

Cmdr Shinxy ... welcome to the madhouse :)
 
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I finally arrived back in inhabited space yesterday, and my bumper sticker arrived at the same time! Thanks ElectricZ, as someone else said - even the envelope is pure class. :)

Well done to everyone who finished the race over the last few days - it's getting pretty crowded in the core! ;)

I'll be making my second (and final I think) attempt next weekend during the bank holiday, either the Sunday or the Monday. Sunday's looking favorite as my wife and teenage daughter are planning to watch the Eurovision Song Contest on the Saturday night - so I'll be having a really early night. I plan to get up dead early in the morning finish by early afternoon.

I'm spending this weekend doing some "normal" Elite stuff, CGs, etc, while also slowly selling all the discovery vouchers.

Yeah, it's... well, adding the two scanners and the standard tank makes it 19.83 LY.

Ok, I admit it's not as bad as an Orca. But not something I want to do!

I will say, though... if I didn't already have my Hauler built, I'd be asking Z if I could make my run in the beta so I could be the first Courier to get to Sagittarius A*. But I do have my Hauler built, and I've become fond of it, so... no.

EDIT: Blast it, now you have me thinking... I lose about half a lightyear of jump range on Haulin' A* if I mount a 2A Power Plant instead of a 2D. But if it saves me time on every jump due to lower heat... that might be worth it. In fact, it would be almost certainly worth it.

How much difference does it really make? Hmm. I guess I should just test that.
I can't speak for the hauler, but with a 2A reactor an Asp never seems to heat up scooping fuel.

I remember during BB6 using a 2D reactor and already being toasty before pressing the jump button - with a 2A that doesn't happen I'm normally sitting at about 75% heat or so during the scoop, so it's not so risky jumping early you can normally keep temps below 100%.

I did hit 150% once or twice around type A/B stars, but no 300% jumps during this BBR. :D

PS: Make sure you switch off your distributor after setting 4 pips to engines, you don't need it out there.

I dunno if I'm exploiting....but....

I noticed that it takes approximately 5 mill worth of data sold to get a faction from NEUTRAL to ALLIED. So I've been ally-ing myself with the various Fed factions. Each time one of them gets to ALLIED, I move on to another system to sell my data.

And I managed to get Federation FRIENDLY with me too.. now most everywhere I go I see green ships, even to systems I've never been to before :D

So right now I'm just hitting all the HIGH TECH systems first. If there are any leftovers I'll then go "down" to Industrial, then Refinery, then Extraction etc down the line until Agricultural :p I dunno if I have that much data to sell though... there's no real way to see how much data you've got "left to sell"...
I'm using this method to obtain some permits.

I don't think it's something that would ever be considered an exploit, as it's obviously far more risky to fly around with the data on-board, than to just sell all of it the first time you dock.
 
A week later and Don't Look Back is just over halfway there! http://steamcommunity.com/sharedfiles/filedetails/?id=444038886

Also, what's this? http://steamcommunity.com/sharedfiles/filedetails/?id=444039465

It's a wild Alot! Hi! http://steamcommunity.com/sharedfiles/filedetails/?id=444040032

I feel like I should be using a poloroid here http://steamcommunity.com/sharedfiles/filedetails/?id=444040418

CMDR Kyra Inari signing off. Fly safe commanders! o7
Hehe! That's awesome.

I was hoping say hello like that when we were chatting the other day, but didn't quite get close enough. I missed the chance to say hello to CMDR Kulzar as well, as we'd already just passed each other when we exchanged friend requests. It was nice chatting to you both - I use a rubbish (but cool) pocket keyboard with squishy keys most of the time, so juggling a text message while refueling/jumping is interesting. :)
 
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