Ship integrity in 1.3

Still holding on to the hope that they'll revisit integrity, paintwork etc and link it to reputations, missions and law enforcement. This does sound like the old costs somehow slipped back in though, least for the w&t.

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No, it's just a tax on using purchased goods. In a game where creds and flow of goods are endless, it makes complete sense. Also voids hoarding a bit.

Wait when FD rolls out full module tear and wear. Ohhh, the tears.

How does it affect hoarding in any way? The only thing we can hoard are ships and yo can only fly one at a time =-I I have no problem with integrity incurring a cost, but it would be better if it linked to interesting gameplay. That, as with that certain 10% change, was always my point.

You know, with your preemptive gloating over tears you sound remarkably like one of those detestable EVE players you like to berate.
 
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LOL, with those prices for hull integrity repair, it does not make sense to explore at all. Trading will be really limited to one jump loops (bye bye rare trading) and I doubt that there will be enough peoples for CGs (especially exploring and trading ones).

It seems that most fun with ED will be to not fly at all and just read the forum. :)
 
Honestly, just use stations with high standing to repair your ships (although you probably don´t want to explore in anaconda :p ). Anyone tested if prices go up on unfriendly stations from standard rate?
 
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No, it's just a tax on using purchased goods. In a game where creds and flow of goods are endless, it makes complete sense. Also voids hoarding a bit.

Wait when FD rolls out full module tear and wear. Ohhh, the tears.

It doesn't make sense that damage to hull integrity due to wear and tear would be significantly more expensive than repairing a hull almost on the bring of failure due to combat damage, or a power-plant that cost 10s of millions in a similar condition.

If FD think the way to improve ED is to make it more expensive to stand still, to force people to dedicate time to credit grinding just to run bigger ships, they are sorely mistaken, imo. People keep going on about how ED isn't a grind, and one just has to see it differently and stop focussing on credits. Well, when just flying about in a big ship incurs millions of credits worth of damage, that argument holds little water.
 
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[update] If you have very good standings with a station, you get a big discount. My local haunt gave me repair cost of 50k per 1% instead of 256k.
Now THIS is great news!
I just had my Anaconda reduced to 80% because I jumped right inbetween two very close stars... I hate to have to pay 15 M credits or more in repairs...
 
How does it affect hoarding in any way? The only thing we can hoard are ships and yo can only fly one at a time =-I I have no problem with integrity incurring a cost, but it would be better if it linked to interesting gameplay. That, as with that certain 10% change, was always my point.

Well, interesting gameplay is always to keep your ship in form, otherwise you can end up being sitting duck in the middle of the fight for example.

As for costs...I think it could be a bug. 1% with 200 - 400k sounds a lot.
 
323k for 1% on my T9 at an allied station, crazy. As a trader I can handle that, but other professions ?

Consequences will never be the same! Maybe it's to make traders fly with shields, since they won't be able to afford to keep their hulls at 100% ;) You uber rich elite are ok though, damn 1%ers.

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Well, interesting gameplay is always to keep your ship in form, otherwise you can end up being sitting duck in the middle of the fight for example.

As for costs...I think it could be a bug. 1% with 200 - 400k sounds a lot.

Well yeah, if integrity gave the chance for modules to malfunction as many of us hoped it did initially, that would be cool. But it just being a straight nerf to hull strength is pretty boring. Which is why I said I hope they revisit it (along with many other things).
 
Yeah, these prices are absurd.

I don't think anyone thought wear & tear was too cheap. In 1.2 it was borderline expensive enough to be more viable to destroy the ship than to repair high levels of wear and tear. Now it seems like it's a no brainer...ride it until its done, fly into the sun, and a get a new one for 5% (or less).

This is stupid.

Actual damage should be more expensive to repair, not wear and tear.
 
Can those reporting very high prices please confirm that they have checked and all their modules are at 100%. I ask because due to heat damage my hull shows at 97% but I know for sure that some of the modules have taken way more damage than just three percent and I would expect the cost of repair to reflect that. So can we please just confirm we are talking massive bills solely for repairing hull damage?
 
Can those reporting very high prices please confirm that they have checked and all their modules are at 100%. I ask because due to heat damage my hull shows at 97% but I know for sure that some of the modules have taken way more damage than just three percent and I would expect the cost of repair to reflect that. So can we please just confirm we are talking massive bills solely for repairing hull damage?

Yes Sir. 258k just for 1 % integrity (Python) at allied station. Everything else is at 100 %.
 
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