Ship integrity in 1.3

Ok, this is ridiculous.

If someone wants to explore in an anaconda which is the best exploration ship, (or any ship) how can they get to the other rim of the galaxy and supercruise out to scan things if their integrity keeps falling?

On top of that, my Anaconda (trade fitted not really that expensive) is at an integrity of 97% and the station wants 2.2 million to repair it?!?

I think something is wrong.

-Nish

EDIT: If I add up all of the cost to repair the integrity it's a tiny number around 25k credits. Not the 2.2 million they're trying to charge....
 
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1% on my python just cost me 284k at an allied station. So is downgrading and selfdestructing back in as a viable means to 'repair'?

So going back to a smaller ship and not using my big ones until this is fixed.
 
Well before 1.3 i got back from the core with 0% hull........... that cost me 11,700,000cr
I just went 100Ly (core is 25,000Ly), and i lost 1% and it's 734,848cr.
So at that rate a trip to the core will now by 73,484,800cr.
This game is MAKING people grind.
This has to be a mistake.
 
Well before 1.3 i got back from the core with 0% hull........... that cost me 11,700,000cr
I just went 100Ly (core is 25,000Ly), and i lost 1% and it's 734,848cr.
So at that rate a trip to the core will now by 73,484,800cr.
This game is MAKING people grind.
This has to be a mistake.

I don't want to think this is working as intended.
 
Well before 1.3 i got back from the core with 0% hull........... that cost me 11,700,000cr
I just went 100Ly (core is 25,000Ly), and i lost 1% and it's 734,848cr.
So at that rate a trip to the core will now by 73,484,800cr.
This game is MAKING people grind.
This has to be a mistake.

Luckily it's midnight on a Friday, so we can expect a quick response...
 
There's no way they're going to release a patch like this and go to sleep -_-

Some sort of response would be nice. I'm not even going to start playing I can't afford it.

Also, things start to go really bad when your integrity gets really low. It's not like the ship is just fine at a low integrity.

-Nish
 
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Hi everybody, this is the OP.

Thank you for confirming I am not alone with that...however, would anybody have actually some answers to the questions everybody should ask himself, in case FD does not change that:

- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)

- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)

- If it does affect the resale price of a ship, how does it affect it?
?
 
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Sorry, but my Python at 98% integrity has a repair price of 569, 782 CR...so, no...it's not 100k per percent but way worse.

This is beyond ridicolous, and even worse very limiting if someone likes to...well, travel in space? i'm not repairing for now, hoping a better balance is on the way.

Looks like we're back to the stupid "wear and tear"/repair type costs we used to have.

Nice one Masochists.

so 500K for your 1% python - best you get your trading hat back on.. I mean that's only like 1-2 runs for a trade fitted python.. oh wait.. you're going to have to fit shields now ..

And added to the shield mess (big shields should charge just as fast by % as small ones IMO.. that why the modules weigh 50T - the immediate recharge on SC needed fixing though).. you'd best be a bit more careful in combat.. guess this also indirectly addresses the trade stripping (no shields) this will certainly make a dent in that scheme (personally I never run without some shields when trading .. the smallest that covers my ship) ..

so huge LOL. NOT.

I am looking forward to the powerplay stuff though think I'll wait for a "repair" patch first.

Just be glad the masochist/"semi-realist when it suits them" whiners didn't get the 10% module penalty - that would really hurt on a big ship where an A class module costs the same as the ship (which in itself is broken IMHO).
 
There's no way they're going to release a patch like this and go to sleep -_-

Some sort of response would be nice. I'm not evengoing to start playing I can't afford it.

-Nish


I bet no response till Monday. But about what you talking. What is hull integrity and where you see it.

For me I see only hull percentage like 100% or lower. And repair bill for 1% of dmg to hull is as it was in 1.2 on my clipper. Have no idea about hull integrity. Please tell me what is is hull integrity if it is something else than above. And if it is something else , tell me where in game I can see it ?
 
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Hi everybody, this is the OP.

Thank you for confirming I am not alone with that...however, would anybody have actually some answers to the questions everybody should ask himself, in case FD does not change that:

- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)

- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)

- If it does affect the resale price of a ship, how does it affect it?
?

1. It goes from 100% toughness to 70% (so you die slightly quicker on hull only)

2.No, you can buy a new hull for less, modules count towards your integrity costs

3.and No

don't repair it, it just doesn't matter
 
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If I were Braben, I'd be making them train over the weekend.

- - - Updated - - -

Except I think I remember reading the testers discussing this very thing..........

hehe, strange that. It getting to the point where individuals need to be marched outside and repeatedly beaten with a metaphorical scrum board.
 
1. It goes from 100% toughness to 70% (so you die slightly quicker on hull only)
2.No, you can buy a new hull for less, modules count towards your integrity costs
3.and No
don't repair it, it just doesn't matter
Thanks, have some rep!

So, hull integrity at 0% means you take about 30% more damage / the armor rate is decreased by 0.7x factor? Would you have an official source?
 
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Looks like we're back to the stupid "wear and tear"/repair type costs we used to have.

Nice one Masochists.

so 500K for your 1% python - best you get your trading hat back on.. I mean that's only like 1-2 runs for a trade fitted python.. oh wait.. you're going to have to fit shields now ..

Nope, I just checked it with my Asp on the same route there and back (10 jumps, 20 ly each approx.). The wear is the same with or without shields. The hull integrity damage is not combat related (I had no combats or interdictions) and not heat related (ship was always cold at max. 60% during jumps).
 
So, yeah I love this game so far and have put serious hours into it. I 'just' got my trading anaconda yesterday and traded a little bit... 2.2 mill repair. I garaged it and checked my python which I was going to fit for basically running 'power play' missions as it's a great all around ship. 3.1 million repair. LOL (sad laugh).

-Nish

P.S. I never even scraped anything with my anaconda yet and it does have shields and boosters on it.
 
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If this is intended, we will need to switch to cheaper ships, and keep our big ships parked, ready for the occasional trade grind. That would be an interesting effect, forcing us to fly cheaper ships because of upkeep. But I still hope it's not intended.

Oh well. I'm off to Wolf 406 to buy a Diamondback.
 
770,000 for 3% on my FdL


Its back to the obscene levels it was at before they fixed it.


And here we are again...


Why are we here again ?


Because people complained it was too cheap.


FUUUUUUU

I doubt this. It wasn't mentioned at all.

Sounds like a similar issue to early beta when fuel prices jumped. It'll be a server side issue. And should be fixed.
 
323k for 1% on my T9 at an allied station, crazy. As a trader I can handle that, but other professions ?

As a trader I completely disagree. That's a HUGE loss in my T9 as I'm losing more than 1% at the drop of a hat. Not to mention that no amount of immediate submission to FS Interdictions is ever successful. Add that to my getting interdicted just about every 3 jumps for a minimum of 2% damage and in the pre 1.3 I was looking at what amounts to huge losses on a regular basis.

In 1.2 I just decided to RP it as cost of doing business. Unless I'm able to find more single jump 2.5k proffit per station (fairly impossible in 1.2 and don't act like it wasn't...), then trading is dead to me. I just sold my T9 yesterday expecting this from what I've been reading. I expect I'll be parking my Vulture and Python, as well. Hope there's something to do that doesn't cost me so much in PP. Perhaps i can get a Sidey and just watch the action. Is there a news gathering mechanic in the game?
 
That's very high, I hope it's a bug. I wouldn't mind if they made the prices higher but this is too much...

Maybe it's to balance the higher income from missions, and possibly from powerplay (I still don't know how much you earn from PP)?

They can't balance the whole game around power play, as they've emphasized its optional - which is good, because a ladder is not everybody's cup of tea.


Either way, repair and or hull integrity costs that are more expensive than the cost of smashing your ship into an asteroid are just broken.

Repair / Integrity costs that add up to more than your exploration profits are broken.

Repair / integrity costs that add up to more than your bounty hunting earnings are broken.

Just because someone did what the game was designed for: went to great length to earn an Anaconda (or other expensive ship) doesn't mean they should become unable to earn money with their hard earned ship.

Hence I think its bugged. Wrong maths applied. Would be far from the first time that happened.



Some of the over-the-top high cost boosters here seem to be under the impression that everybody in Elite has just way too much cash laying around than they'd know what to do with. I think they're talking about a very small percentage of people they want the money sinks designed for. Like the vast majority of casual players doesn't count.

Is it Elite:Dangerous for everybody or is it for just the jobless with no life..?



I'd like to know:

Who here really has a 900 million maxed out Anaconda and maybe a trillion or so just laying around?
 
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