Ship integrity in 1.3

hmm, I don't klnow where you are trading, but I am certainly not making "a couple million" in one loop. If I made 700k it was because the rolls of the available quantity of items fell in my favor, and that doesn't happen regularly.

Is 50 corn from Diso over? I haven´t rare traded for a while now.
 
Yes...and now absolutely zero reason to use larger ones...at all.

Indeed.

Just to test the stupidity, I loaded my Python with 216t of Gold on my way back to pick up my Hauler to go to wolf and buy a DBE.

Of course, I was interdicted. Zero throttle immediately. And as usual, FSD failure even though I submitted. I like to submit because I also like to kill the idiot ai that thinks it can kill my Python with an Imp. Courier.

Hull showed no damage in the HUD, whew. Most modules save one receive 1% of damage. Wow, I really got lucky this time.

Get to the station. 779 credits to fix the modules. 284,891 to fix 1% of ship integrity.

Profit on Gold, just under 190,000 credits.

And since I set up the python for the now defunct trade CG that was supposed to happen, i had no warrant scanner and therefore no bounty on the Imp. Courier.

Done and done. I'll go buy the DBE and fly it around a little, but I'm done. I could accept the losses in 1.2 but this is no longer a game. It's a waste of time. Good job to the vocal qq brigade. You now have one less person to kill in open play and FD has one less player enjoying the game and one more very vocal person that will no longer recommend it. Don't worry, I know neither group cares.
 
lol you did confused me whit hull integrity as I always repair with button repair all. Never gone in to detail of repair as never was interested to see what cost how much.

However as I said , tonight exited station , gone super cruise , disengaged by force, got 1 % of dmg to hull. Repair bill 1.3k . Yes clean 1.3k. Se it must be bug for many of you .

Interesting post but sorry I am skeptical it's only affecting a few of us. Can you post a screenie of the repair screen next time - simply run out and jump a few times and that should be enough. Also, what ship and what station? Were you allied with repair station? This high repair bill didn't happen in the beta.
 
Hmm at 80% integrity on my Python 1.13 mil Cr to repair at an allied station, I think I'll wait till this is confirmed as planned or a bug, till then time to try out the DBE!
 
The thing is if you check hull integrity at the bottom (where the rest of the integrity health is) it's a tiny number... like 2500 credits. All added together my anaconda would cost 25000 credits to repair but they want 2.2 million.

-Nish

P.S. In case you're skimming this thread. Notice that at 50 percent integrity it is cheaper for you to hit the self destruct button and just rebuy your ship.
 
The thing is if you check hull integrity at the bottom (where the rest of the integrity health is) it's a tiny number... like 2500 credits. All added together my anaconda would cost 25000 credits to repair but they want 2.2 million.

-Nish

P.S. In case you're skimming this thread. Notice that at 50 percent integrity it is cheaper for you to hit the self destruct button and just rebuy your ship.

It went like this before, so one can only assume one of the updates, reverted something that was changed a while back.

Though not sure if FD are working the weekend, but I'd guess next week it changes back again.
 
Yes...and now absolutely zero reason to use larger ones...at all.

It does not help. I just verified with my Asp and Cobra and the price for repair of 1% hull integrity is 0.5% of ship price flat. They even do not take into account that I bought my Asp in Alioth system with discount. The repair price is 0.5% of full price Asp.

Smaller ships means smaller profits both in trade and in BH (especially with the new enhaced AI in combat). Exploring is totally death, because you simply cannot make enough from scanning, because 1% wear is something like 4-5 jumps (approx. 100 Ly in Asp).
 
The Allied rep 50% off is still in effect.

Not for me; I am running my same route, with both end stations friendly to me with minor factions, and in the major Alliance faction as friendly. My integrity is 33k per round. I'd hate to see what an unfriendly station would charge me...
 
It does not help. I just verified with my Asp and Cobra and the price for repair of 1% hull integrity is 0.5% of ship price flat. They even do not take into account that I bought my Asp in Alioth system with discount. The repair price is 0.5% of full price Asp.

Smaller ships means smaller profits both in trade and in BH (especially with the new enhaced AI in combat). Exploring is totally death, because you simply cannot make enough from scanning, because 1% wear is something like 4-5 jumps (approx. 100 Ly in Asp).
Same calculations I made from info given.
Well, the solution is simple. I have a 20% damaged Anaconda on my way home from deep space. I will not repair. I will run it to the ground until it is destroyed, then I will pay the insurance rebuy cost, since that will be cheaper than the accumulative repair cost. It is still expensive, but less so than this madness.
 
You all may have not considered this, but hull integrity is the signs of age on your ship. How about instead of repairing it whenever it can be repaired, let it build up and pay for it all at once.That'll not only be more realistic, but increase your immersion. Ships get old, and digging into the frame of a ship to shine it up isn't cheap.

The lower your hull integrity, the lower your base hull strength. If you have 0% hull integrity and 100% hull, you only have 70% of the hull strength of a ship with 100% integrity and 100% hull.
 
Hmm. Haven't played much in a while. Was thinking of giving the new changes a whirl, seeing the new ships and all... Check forums, read this... Nope. Definitely not going to play and have to burn that much money on integrity repairs, making my progress towards my next ship even slower than the crawl it already was. Or end up losing money.

Good thing I checked here, in all likelihood I'd have spent a few hours and not seen any noticeable progress towards my next ship, and that would have made me rage.
 
I never knew there was a hull integrity degredation. ok its just another part of the game, I can deal with that.
What does annoy me is that this repair should be part of the 'repair all' button on the main station screen. If I click repair all, I expect all damage regardless of what type to be repaired.
So I just went and checked my T9 integrity, wow... just wow.
91% integrity 3.34 mil repair bill...
sure I could make that up in a few hours, but then what extra damage will be done during that time?
I also went and checked my brand new FDL, 99% integrity... really... 224k credits..

*sigh* Im not giving up as i like this game greatly, stupid thing is taking all my time. But I think I will wait and see if the repair mechanic changes before I take my T9 out again.
 
Same calculations I made from info given.
Well, the solution is simple. I have a 20% damaged Anaconda on my way home from deep space. I will not repair. I will run it to the ground until it is destroyed, then I will pay the insurance rebuy cost, since that will be cheaper than the accumulative repair cost. It is still expensive, but less so than this madness.

Well, you suppose that you will receive ship with 100% hull integrity after you crash and pay insurance. I did not tested this. Maybe you will pay insurance and you will have your 20% damaged hull back...
 
Reposting, since I didn't get an answer a few pages back.

Can somebody explain what impact integrity has on the ship? I just got back from month-long exploration, and there's plenty of others that have been out there longer, and I'm sure are at 0% integrity. The ship still seems to work fine (as long as we don't face-plant into a neutron or black hole). The "repair all" fixes the hull and module strength to 100%, and that's cheap.

If the ship started frakking up at 20% integrity, or hull-breach at zero and then explode, I think I'd be concerned with it. But so far, other than the regular station repairs, I don't think I've ever clicked specifically on the integrity option and repaired.

Honest question - does it matter?
 
Back to pre-1.2 numbers then. I used to think about which of my ship is sufficient for the task, not just what the biggest stick I can muster. Just gotta get back into that mindset.

I managed to run an Anaconda profitably then, I think I can handle it now. I will survive... Protip: Unless you fight until shields are gone and depends on hull health being as high as possible regularly, don't bother reparing it.

Having said all that, the amount of whine will make sure this change get reverted soon.
 
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As a trader I completely disagree. That's a HUGE loss in my T9 as I'm losing more than 1% at the drop of a hat. Not to mention that no amount of immediate submission to FS Interdictions is ever successful. Add that to my getting interdicted just about every 3 jumps for a minimum of 2% damage and in the pre 1.3 I was looking at what amounts to huge losses on a regular basis.
Submit to interdiction, no damage.
 
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