It is simple, if you are not a PVPer and in Open, your prey...
No I'm not. I'm a trader and have been in Open since Gamma and I have no real interest in PVP (too many PKMUD's did that long ago).
It is simple, if you are not a PVPer and in Open, your prey...
No I'm not. I'm a trader and have been in Open since Gamma and I have no real interest in PVP (too many PKMUD's did that long ago).
If you have a really good ship that can defend them off long enough for you to get out of dodge it is good, but your still prey are you not?
No, I'm a target not prey, very very different things.
Yep, you are a pilot in a ship and you can be interdicted by any other ship that wants what you have. NPC or Player, Elite doesn't care who does it. It's a cold hearted beast. Only we care about such trivial matters. Luckily we can decide who does the deed with solo, open or group filters. At the end of the day it's PvElite and she wants blood. If a player isn't who you want to take it, maybe some NPC's can give it a shot. You get to choose.No I'm not. I'm a trader and have been in Open since Gamma and I have no real interest in PVP (too many PKMUD's did that long ago).
But humans are always more challenging![]()
True those elite anacondas are getting brutal. I got pulled out by an Elite Python the other day and it cost me a pretty penny.Actually, no they aren't, not always.![]()
True those elite anacondas are getting brutal. I got pulled out by an Elite Python the other day and it cost me a pretty penny.
But humans are always more challenging![]()
But humans are always more challenging![]()
Go on then, name them. Name the games that did a sharp turn and drove off the original players and continued to be an active game.
As it didn't work so well for SWG and the NGE did it. (also the only game I know of that changed core aspects of the game.)
Oh, right. This one has a special place. Though I don't believe it will be to your liking.World of Warcraft.
You think the hardcore left? Lol.Coming down from a grind-heavy, hardcore game where 95% of the people never saw the raid-content in classic because it was hard and time-consuming, it became mainstream-friendly. Yes, most of the hardcore gamers from the old days left the game, but its still active and makes profit.
In other words, WoW changed to allow players to farm in an empty server, where they get less lag and competition, and go play with others somewhere else. Why does that sound familiar?They changed the networking model, allowing people from different servers to play together, it was not possible for years and people were stuck on the server with an option to pay a ton of money for a transfer. Now you can sit on an empty server, enjoy your lag-free capital city and other benefits of NOT having people everywhere you go, but you can still enjoy most of the multiplayer content with other people.
UO did so; it created a PvE mode and allowed players to freely move between the old PvP one and the new PvE mode, and according to the devs it saved the game
Less drastic, but one of the changes that helped keep DCUO afloat was allowing players to freely switch between the PvP and PvE servers. For those that expected PvP players to be able to level up in PvP all the way through, it was a drastic change.
There are other MMOs that did similar things, removing barriers between players and different play styles.
Adding such barriers after launch, though? I don't know of a single MMO that did so. Up to now it seems to be an one-way street.
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Having lurked here and the old thread too, I really think it deserves an award. So I am pleased to provide one.
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Half of human players are of median combat skill or below.
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FD need to work out what type of game this is and put the other group out of their misery. Market it as one or the other not both as half the player base will be disappointed..
you and your fancy math talk.Half of human players are of median combat skill or below.
If the incentives were there for some sweet cash I would totaly risk being the prey. It's gotta pay good though. I'll totaly dump my cargo at the first sign of trouble.
Actually I've been trading in Open quite a bit and never meet anyone, but then again I kinda know where the unsavory folk hang about.
I wonder if any one from either side has actually been convinced by the opposing side in this thread or if this is just one big broad-side fight.
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Hmm, I know I've seen that idea in a more recent game, now what was it ????
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So, enlightening me in some gaming history (thank you btw, always nice to be proven wrong) you're saying that games who were more PvP centric or kept PvP/PvE locked apart - in order to "save" the their respective games the Devs had to overhaul the games to allow for more of a PvE focus, and the ability to switch between PvE / PvP at will ?
Almost like,switching modes, between free and Open PvP and more chilled PvE when it suited the player.....
Hmm, I know I've seen that idea in a more recent game, now what was it ????
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