The Planetary landing and planetside missions discussion Thread

It's been a fundamental element in the plan from Day One. David Braben himself has stated that this is his single favorite planned feature in a dev video for the future of Elite Dangerous.

Back in 2012 when FD needed the money they would say anything ... Things change over time, more so now MS$ is on board ;)

Now, from an addon perspective I hope FD take their time with it and make something better than they originally produced for Frontier - back then it was great (in terms of achievement) but ultimately it was boring as hell. With the increase in computing power FD have the potential to make it awesome, but IMO EVA (walking about) would be a better 1st add-on pack as then when Planetary Landing is completed you get also get out your ship.
 
Their tech demo has been linked a couple of times on the forum - as a one man work-in-progress it's very impressive.

Hopefully FD can really show the gaming community how to do it right :)
 
Anyone saying it's a bad idea/will destroy the game/should not be done:

Too bad. It's been a fundamental element in the plan from Day One. David Braben himself has stated that this is his single favorite planned feature in a dev video for the future of Elite Dangerous.

I've heard these arguments about dev time being 'wasted' on unwanted/useless features before - there are distinct ghosts of a certain ambulation controversy in a certain space MMO.

You don't like the idea. Fair enough. Lots of people love it. Lots of people are so looking forward to it, they're almost losing their minds it seems. I have some doubts as to whether this optional feature will 'destroy the game' though. That stinks of hyperbolic doomsaying to me. I hope that works out for you.

Anyone saying it isn't going to happen:

Your trolling is appreciated.

Once more, im not sure why people have such a rough time with differing viewpoints. Just because someone thinks this feature is a bad idea does not make them a "troll".
 
Not to mention most people asking for this feature have no concept of what it will take to implement let alone what exactly are you going to do once you land on said planet? Look around? A pointless feature in and of itself and to expand upon the idea and actually have the feature give some sort of value would basically entail creating a whole new game. This isnt SC, elite isnt a module based game in structure.

Well for a start you are saying exactly what DB said many months ago when the paid planetary landings expansions were floated. They will be part of the game, and they do want to give them meaning - even if this just entails expanding the current missions system to include randomly generated missions on planet surfaces. All of this can be accommodated in the current game design (especially since the background code changes in 1.3) using the Cobra engine. It would be a major expansion, but not a whole new game. Nothing about this requires handcrafted content like SC.
 
I just can't think of many gameplay features that would really be added with PL. I guess we could do a dino hunter type thing that might be fun. But other than that I can't really think of anything else that would be engaging. Long lost city ruins explorer could be one I guess, but that would probably get old fast unless they had some pretty stunning city scapes, and that would require a huge amount of assets for procedural generation to take advantage of. And given the amount of assets they put aside for space stations, I'm not confident that they'd make nearly enough. You can see in DBs original vid on PL that they're equally stumped on how to take this forward. If anyone could think of other gameplay options for PL, I'd love to hear them.
 
Their tech demo has been linked a couple of times on the forum - as a one man work-in-progress it's very impressive.

Hopefully FD can really show the gaming community how to do it right :)

Inovae is amazing, but to say that its a one man project i think gives people the wrong picture.

i was part of the infinity project myself as a sound artist, among things i did was the sounds for the combat prototype.
and while Flavien stood for all the coding and pretty much did all that stuff himself we still had a huge team of volunteers that did all the art that he threw into the procedural blender.
i can't remember exactly how many we where, but think there was well over 50 people from the community that helped creating art assets like 3d models and texture work.
 
Planetary landings with trading outposts and surface stations (increased possibilty to make profit fast)
Shuttles coming and leaving stations to planet surface
Passengers
 
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I'm in the I'm not sure it will be very good camp.

We have a cookie cutter version of space now, stations all the same, planets look all the same, nothing really different in space. Yes space may be like that but I'm sure we could have a bit more variety. I fail to see FD developing that much variety on planets so it would get pretty boring pretty quickly.

I would much rather have more variety in what we have no than a whole new lot of places..
 
Planetary landings with trading outposts and surface stations
Shuttles coming and leaving stations to planet surface
Passengers

We already had that in Elite Frontier, nothing new. That was kinda a given, but yeah, I should've mentioned that. But treating a planet as a different type of station isn't really gonna add much now is it?
 
Inovae is amazing, but to say that its a one man project i think gives people the wrong picture.

i was part of the infinity project myself as a sound artist, among things i did was the sounds for the combat prototype.
and while Flavien stood for all the coding and pretty much did all that stuff himself we still had a huge team of volunteers that did all the art that he threw into the procedural blender.
i can't remember exactly how many we where, but think there was well over 50 people from the community that helped creating art assets like 3d models and texture work.

This is one thing that does annoy me about FD, their absolute refusal to crowd source any assets at all. There is a quite obvious lack of assets for generation (stations anyone?) and a huge fanbase that would love to help add to the game. They'd be able to pick and choose at their leisure what went in, and yet the answer to "let us help" is always a resounding NO. I never got why they do that.
 
I sit corrected - it doesn't detract from the fact that the work you all did was amazing :)


ty :)

by the way while we are on the subject, one thing that i think speaks hugely about FD's capability is that I-novea still hasn't nailed volumetric clouds yet (at least not last i checked)
while Braben already has as seen from one of the early tech demos, i also got the impression that he coded all that up whit his eyes closed like it was the most natural thing in the world :)
 
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The comments that first something needs fixing is ofcos true, but unless they really focus on procedural generation development i don think we will see anything happen.
 
Space ports on planet's first like docking in stations now, no getting out of ships
Then walking around in stations
Then planetary landing and exploration after that.

That's the best and easiest route to take on terms of people landing on planet's and geting out of ships......

But I fear ED won't be developed for as long as this would take to implement.
 
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I think the ongoing development of the mission system will be critical to the success of the planetary landings, and of course to the game as a whole. I'm only mentioning this here as I think it is actually of greater importance than the object assets, which seems to be the focus for a lot of folks. I don't doubt that if the current mission engine was significantly more sophisticated and capable of generating extensive branching missions that hinged on player choices and had real in-game consequences then a lot of the questions about "what will there be to do on planets" would evaporate.
 
With all respect.. scratch that, with no respect: You haven't a clue what you're talking about.

Another person who hasn't grasped the concept of procedural generation.

So.. clever one.. what exactly does one do when one explores unpopulated systems? Just 'look around'?

You heard of gathering resources, EXPLORATION, cities, atmospheric flight? Or maybe use your imagination and realise the new mission potential for surface engagements-- looting cargo, destroying buildings, gathering special resources.



Uhhh. I have lost all patience with this community-- clearly full of ignorant narrow-minded semi-gamers.

Fortunately - DAVID BRABEN seems very enthusiastic about implementing this feature. See, he understands why this is extremely important to put in the game.

I clearly agree with you, and i don't want to start a fight with some but you are really true about that. Frontier has a clear view of the game to come. Planetary landings and move/walk on ship and stations will come and had been planned from the early concept of the game but it will came step by step. Players are to be comprehensive and patient about that.
Unfortunately, some are always complaining about something. The game has only six month living ( i mean since the big launch in december). we got a fine simulator, Wings, missions generations, powerplay. Some bugs yes, but it's up to this community to put some feedback for the game to improve and mature.
be opened minded people and put some love on this game, be confident and all the good things will follow ;)
 
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