The Planetary landing and planetside missions discussion Thread

Viajero

Volunteer Moderator
We do need planetary landings... And FPS too! So we can:

- land,
- get out of the ship, and
- take that frikking orbital elevator! :D

(not that landing directly at the orbital station may be more direct and faster but who cares)

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... If procedural generation were at all feasible it'd already be incorporated to make this game feel more alive.

Have to disagree with that - PG is obviously already incorporated in the structural mechanics. However I agree they could be doing a LOT more with it, like PG NPCs. There's no reason that the entire population of human space couldn't be procedurally generated.

Planetary landings, if they come at all, will be like stations. A dozen or so differently skinned environments that are reused over and over. That will be the reality.

It's a worst possible scenario, but I don't think it will be that grim. The stations are made to a common design, which makes perfect sense - it would be the most cost effective method. Natural environments, however, have to include randomness. Crafting that case-by-case would be absurd so it's much more likely to be a library of assets populating the immediate area, and textures for the far distance.

They'll almost certainly start with large asteroids, ice planetoids etc that have easy rendering. Then move on to the volcanics etc. A lot will be repetitive, but that's not unreasonable for the vast majority of planets. Water worlds will just be ... water. Terraformables & earth-types are where they will have to put in a lot of work, and there are many examples of engines to create this type of environment.

This is one area where i think FD will surprise us and surpass a lot of expectations. Unfortunately I don't hold out as much hope for the first person expansion. I think that will give them real headaches and could end up looking terribly naff.
 
The qoute thingy didn't work... Meant to quote the OP.

What we need is proceduraly genarated backstory.
This is IMHO what the game treuly lacks.

proceduraly genarated storys is tons of fun! :D
they are easy to code, so easy that even i can do it.
but from a developers perspective they are still hard to do.
you almost need a degree in chaos theory and the ability to predict a butterfly effect in many many steps to make them advanced or they can go horrible horrible wrong :D
though that horrible horrible wrong part is what i think makes em fun :p
 
Yesterday I found a system with an earthlike and 2 terraforming candidates out in the depths of space. Every rocky world I've scanned on the way to finding it I've thought, you know what, when planetary interaction comes that rocky world that I've wasted my time flying 15 minutes to get a DSS scan on might have an alien temple or some weird ass monolith that no one has ever seen before. But right now I've wasted my time and 90% of exploring is dull.

Give us a reason to fly out 500,000ls to that ice planet with moons that isn't just the OCD need to complete things.
 

Viajero

Volunteer Moderator
Unfortunately I don't hold out as much hope for the first person expansion. I think that will give them real headaches and could end up looking terribly naff.

Yes, the FPS expansion will probably be the most problematic to get right in terms of quality and detail. One the one hand there is no way an Elite FPS expansion could compete with the likes of the best FPS out there. Dedicated expert teams with years of experience and millions worth of budgets say so. But it can not be an afterthought either. I presume FDEV will go for a practical/functional experience whose core value and differentiation factor would have to be precisely the seamless and smooth transition experience from flying ships to move and fight around (boarding actions, EVA). Actual shiny gear, creative killing devices, gore and fireworks will probably need to take a second priority.
 
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look at the state of the engine, stuttering and framedrops even with a bunch of procedural asteroids.

Nothing of this is even remotely feasible, get over it. First they´ll have to rewrite the engine but making arenas is obviously new top priority.

Your expansion is on Xbox, go buy it.
 
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Add more & more , and what already there will procedurally fix itself , cause more fluff been added, Just give me rotating planets and cloud formations that move , instead of staring at static GAS Giant in a RES
 
This "procedurally generated" mantra is getting a little tired.

At the moment we have a game with a milky way skybox, about 6 or so types of station, a bunch of spheres with different sizes and skins, a bunch of spaceships, and some missions. Now we have powerplay, a tacked on minigame. If procedural generation were at all feasible it'd already be incorporated to make this game feel more alive.

Planetary landings, if they come at all, will be like stations. A dozen or so differently skinned environments that are reused over and over. That will be the reality.

All true.
 
Once more, im not sure why people have such a rough time with differing viewpoints. Just because someone thinks this feature is a bad idea does not make them a "troll".

Well, to those with a differing viewpoint (i.e. how they feel about planetary landings and whether it's a good idea), I was just pointing out that the devs themselves and particularly David Braben have already stated their views on this. It seems likely it's in. I also took issue with anyone saying it would 'destroy the game'. That would be disagreement from me, which is what happens in debate.

And as for those who state categorically that they know that it will not happen ever... yes, as I said, that would make them trolls.
 
Watching the No Man's Sky E3 has really made me yearn for planetary landings in Elite.

No Man's Sky looks interesting, but I'm not so keen on the fantasy visuals-- but it does give some excellent indication as to what can be don e with procedural generation as far as planetary surfaces are concerned.

We need this feature so badly - and with Elite's more realistic and 'scientific' visual aesthetic.

Before they do planetary landings i want them to make sure there's content and depth to it. Exploring your 20th rocky planet with nothing to do but look at the scenery will get old quite quick.

I want missions, hidden things to find and explore. Basically it'll need to be a whole new game as such which is why i don't think we will see it anytime soon.

I would imagine it would be walking around your ship and stations first!
 
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Watching the No Man's Sky E3 has really made me yearn for planetary landings in Elite.

No Man's Sky looks interesting, but I'm not so keen on the fantasy visuals-- but it does give some excellent indication as to what can be don e with procedural generation as far as planetary surfaces are concerned.

We need this feature so badly - and with Elite's more realistic and 'scientific' visual aesthetic.

Agreed, Elite Dangerous needs to blow No Man's Sky away with the Planetary Expansion. Make it as good or better than No Man's Sky's procedural planets, flora and fauna.

Before they do planetary landings i want them to make sure there's content and depth to it. Exploring your 20th rocky planet with nothing to do but look at the scenery will get old quite quick.

True, but most planets are just empty and lifeless in the galaxy. The only thing you could do is mining or scanning for science.

I want missions, hidden things to find and explore. Basically it'll need to be a whole new game as such which is why i don't think we will see it anytime soon.

Yeah they can apply the current missions system to generate more variety and planet-side missions.
 
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...Unfortunately I don't hold out as much hope for the first person expansion. I think that will give them real headaches and could end up looking terribly naff.

I have to agree. FD should stick to their guns with a pilot seat view. E: D is about commanding a spaceships.

FPS is a whole different (ball) game, and any attempt is likely to come across as a tacked on afterthought.
 
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FPS should be the last thing on developers mind

"I want missions, hidden things to find and explore. Basically it'll need to be a whole new game as such which is why i don't think we will see it anytime soon."

hidden outopost, wreched Dumps where we can buy exotic goods and weapons and sell stuff
 
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No man's sky looks like balls. Really. Most of the gameplay vids have a hangover yellow tint all over it and it's unbelievably ugly.

Yes, we need Planetary Landings for ED. If done right that is. Get X and haul it to Y isn't enough.

I am very hopeful of what is going to be announced tonight.
 
Well, to those with a differing viewpoint (i.e. how they feel about planetary landings and whether it's a good idea), I was just pointing out that the devs themselves and particularly David Braben have already stated their views on this. It seems likely it's in. I also took issue with anyone saying it would 'destroy the game'. That would be disagreement from me, which is what happens in debate.

And as for those who state categorically that they know that it will not happen ever... yes, as I said, that would make them trolls.

yea, i definitively don't think we should rule out planetary landings. i have just been a little sceptic as i know how much work is involved into such things,
and if or when we get it i want people to appreciate it and not whine about it like they done whit all the other expansions, because if they do then i think im just going to go straight outside and shoot myself in the head :)

there is to many people around here that thinks procedural programming is some sort of magic that can create things out of thin air, and that a planetary landing expansion could be produced over a night, and that is just not the case.
 
Full version of planetary landings will not be tomorrow. Frontier will begin the landing on the rocky moons and the asteroids. Must be calculated in years for the full version in my opinion
 
I have to agree. FD should stick to their guns with a pilot seat view. E: D is about commanding a spaceships.

FPS is a whole different (ball) game, and any attempt is likely to come across as a tacked on afterthought.

that is not sticking to their guns........ FD said since day 1 that there would be getting out of your ship and big game hunting etc in a future DLC.

the whole point of making it a paid expansion rather than a free update is to devote the time and resources into doing it properly. IF cobra engine is Frontiers engine and they hope to entire other companies to use it, and if elite is a flagship title to help promote the game engine, then a solid FPS expansion could show the engine off as a nice advertising platform, that cobra is more than just about space sims.

I HAVE always worried about your CMDR getting out of his ship etc however.... esp as to what happens if he is killed on a planet.... which si why I actualy think having an "away team" where your ships pilot stays in his ship, and then you as a player take control of a member of your crew to go off ship, that way if he dies, he dies.

I do agree however that PLs are, if they are to be done properly, probably a good while off yet, and I am fine with that. There is a lot more they need to do with the base game 1st imo.
 
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Watching the No Man's Sky E3 has really made me yearn for planetary landings in Elite.

No Man's Sky looks interesting, but I'm not so keen on the fantasy visuals-- but it does give some excellent indication as to what can be don e with procedural generation as far as planetary surfaces are concerned.

We need this feature so badly - and with Elite's more realistic and 'scientific' visual aesthetic.

Agreed OP. Would be the 'bees knees'.
 
Braben confirmed a while ago that planetary landings are coming to the game in 2015 in a paid expansion.

I don't think they have confirmed a 2015 release. The original plan was to have PLs as the second paid extension. Walking about ships and stations being the first. I seriously doubt we will see both in 2015.
 
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