I don't think they are going to shut down 'planet coaster' and assign those dev to ED bugs and core either.
Because you know. Business.
People aren't so much asking for them, given that they're a stated future expansion of the game and therefore are certainly coming (Soon™). It's more that people are just impatient to see them.I'm so tired of people asking for planetary landings.
I don't think they are going to shut down 'planet coaster' and assign those dev to ED bugs and core either.
Because you know. Business.
If the majority want planetary landings then so be it, but don't complain about lack of content anymore when you are forced to walk a bleak and desolated landscape for hours on end.
My suggestion is to have a Galactic Ferry so you can up sticks and move all your assets to a single place. See below:
https://forums.frontier.co.uk/showthread.php?t=137142
I can see why so many want PL but I wonder if they have thought it through and thought about what they are actually going to do after the initial gee wiz has worn off?
Meaningful On Planet Missions
...would be better to have interesting and meaningful stuff to do down there. One potential could be in helping colonisation efforts, and watching a planet's population visually growing over time. From a Powerplay perspective, the larger the population of a system the more valuable it is politically, in this way planets and colonisation can work into the larger picture of ED as a focus. This would enable Coloniser as a recognised career type; someone who nurtures planets [expansion] through terraforming, boosting agriculture, taking materials back and forth from planet to station as required.
DB also spoke of 'dino hunting', which sounds cool but needs context. How about: protecting colonisers from the dangerous indigenous lifeforms? Leads to my personal no.1...
Procedural lifeforms and vegetation
Planets won't really come alive without life. Killing the same looking dinosaur thing on every planet will destroy immersion and believability quick-smart. No Mans Sky has tackled this problem and it looks like a blast. I'd love to see ED do better.
My number one feature would be to see a system in which smaller procedural plants and animals could be discovered and traded. These could be a special category of commodity, with a range of attributes of random strengths, for eg. nutrition/toxicity/medicinal potential/abundance, making them more or less attractive as market items. Species with high medicinal value could draw attention from corporations or scientists, which could then lead to missions to protect or exploit the resource. Provides new career type: Exobiologist.
I'm so tired of people asking for planetary landings. A feature like like would cost Frontier months and months to develop. What are you going to do when you get down to the planet? Collect samples? First person shooter? Seriously go play a different game instead.
I have a few ideas of things that would be much easier and faster to implement and a lot more fun:
- Boss fights : a wing of commanders take on a capitol ship and try to destroy it.
- Defend the space station : shoot rebel/alien ships that are attacking a space station
- Defend the planet : scoop escape pod canisters escaping the surface of a planet that's under attack and deliver them to safety
- pvp battlegrounds (I guess these are already coming)
- Inter ship docking : Dock your viper into an Anaconda and fly with them – may man one of the turret weapons
- Ship tow bar module : allow ships to be towed from one station to another – to move your own ships or other people's ships for credits
Please add more ideas and lets forget about boring stuff like planetary landings and walking around space ships.
I'm so tired of people asking for planetary landings. A feature like like would cost Frontier months and months to develop. What are you going to do when you get down to the planet? Collect samples? First person shooter? Seriously go play a different game instead.
I have a few ideas of things that would be much easier and faster to implement and a lot more fun:
- Boss fights : a wing of commanders take on a capitol ship and try to destroy it.
- Defend the space station : shoot rebel/alien ships that are attacking a space station
- Defend the planet : scoop escape pod canisters escaping the surface of a planet that's under attack and deliver them to safety
- pvp battlegrounds (I guess these are already coming)
- Inter ship docking : Dock your viper into an Anaconda and fly with them – may man one of the turret weapons
- Ship tow bar module : allow ships to be towed from one station to another – to move your own ships or other people's ships for credits
Please add more ideas and lets forget about boring stuff like planetary landings and walking around space ships.
2: I and others have already paid for it, do we get a refund?
I'm so tired of people asking for planetary landings. A feature like like would cost Frontier months and months to develop. What are you going to do when you get down to the planet? Collect samples? First person shooter? Seriously go play a different game instead.
I have a few ideas of things that would be much easier and faster to implement and a lot more fun:
- Boss fights : a wing of commanders take on a capitol ship and try to destroy it.
- Defend the space station : shoot rebel/alien ships that are attacking a space station
- Defend the planet : scoop escape pod canisters escaping the surface of a planet that's under attack and deliver them to safety
- pvp battlegrounds (I guess these are already coming)
- Inter ship docking : Dock your viper into an Anaconda and fly with them – may man one of the turret weapons
- Ship tow bar module : allow ships to be towed from one station to another – to move your own ships or other people's ships for credits
Please add more ideas and lets forget about boring stuff like planetary landings and walking around space ships.
Because of the choices FD have made in the flight model for Dangerous, I don't see how it can be seamless as it was in FE2/FFE.Will it be seamless, just like FSDíng to another system now, or will the player have to dock at a station first before entering the atmosphere?
hu? how did you already payed for it? did you put money in a jar or something?
if you are talking about the backing, then all we paid for was future expansions, no one said anything about what they would contain.
But that won’t stop development. We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far.
Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time.
There was a kickstarter option (which I think was still available into the beta) to buy a lifetime expansion pass. So I have already paid for every expansion FD deliver. Whether that is 0 or 10.hu? how did you already payed for it? did you put money in a jar or something?
if you are talking about the backing, then all we paid for was future expansions, no one said anything about what they would contain.
Because of the choices FD have made in the flight model for Dangerous, I don't see how it can be seamless as it was in FE2/FFE.
I believe the escape speed for Earth is somewhere around the 7 km/s mark - that's the speed above which you can create an open orbit, one that doesn't ultimately return to Earth.
In Dangerous, we can achieve a maximum speed without supercruise of around 3-500 m/s. And our minimum speed with supercruise is 30 km/s. That leaves us a great swathe of inaccessible speeds between the two limits, and Earth's escape speed, and its standard low orbit speed range, are well within that band of inaccessibility. That means the game's going to have to have some sort of seam' between the way we fly in space and the way we fly over planet surfaces and within atmosphere.
Which is a shame, but there you go.
We backed Elite Dangerous for things like planetary landings. It's one of the core aspects of what makes Elite and Frontier what they are / were.
During the kickstarter, the #1 feature requested was Seamless Planetary Landings. If Frontier had said at that time, there would be no landing on planets in any shape or form, I really do think the kickstarter would have failed and we would not be talking about this game now.
And to those who say planetary landings won't add anything, it'll just be another place that has nothing to add ... you've missed the point of this game ... 100cr, a Sidewinder, do what you want ... the "do what you want" bit does not mean "we give you things to do", it means "you have the freedom to think of things to do". The Buckyball Run is a perfect example of this, it's not content in the game, it's not something the game says "Hey, you can do this" ... Buckyball Run is something someone one day went "Hey, what if we did this?". Imaginative thinking seems to be lost in today's games players.
Because of the choices FD have made in the flight model for Dangerous, I don't see how it can be seamless as it was in FE2/FFE.
I believe the escape speed for Earth is somewhere around the 7 km/s mark - that's the speed above which you can create an open orbit, one that doesn't ultimately return to Earth.
In Dangerous, we can achieve a maximum speed without supercruise of around 3-500 m/s. And our minimum speed with supercruise is 30 km/s. That leaves us a great swathe of inaccessible speeds between the two limits, and Earth's escape speed, and its standard low orbit speed range, are well within that band of inaccessibility. That means the game's going to have to have some sort of seam' between the way we fly in space and the way we fly over planet surfaces and within atmosphere.
Which is a shame, but there you go.
The only issue is resources.
It will take a massive effort to implement planetary landings in any form that would be worth having, and this would very likely sideline the possibilities of fixing and developing the actual game of Elite.
We are just talking priorities.