FD please fix RES site (its almost an exploit)

RES are nerfed. Good instances are rare. There is no swarm of pirate ships.
Please, don't cry about RES, there is no exploit, there is no uber profit.
It's hard. Harder then man's life.
 
defiantly agree! you're one of 2 pilots in a RES zone (mining or a hunter) and the NPC's should act accordingly

so, there are two hunters and three miners in there, when I join, what should happen (im an explorer, wanting to take a pic of the beautiful planet in Background)
 
RESes become hostile when you become Hostile to the independent/pirate faction that you're hunting, which doesn't take very long to happen. They're a cake-walk when you're neutral and unfriendly, but once you turn hostile, you'll have pirates randomly attacking you out of nowhere, sometimes in wings, sometimes two wings at once. Then, things get really dangerous. ;)

RES is fine as is.

I second this. Try fighting 2 Anacondas at the same time only for a 3rd one with a wing of Cobras to come in and join the party because they don't like you. 6 Shield cell banks and nearly a brown trouser moment later Im on 40% hull and claim victory with 1 of the 2 cobras doing a runner. If one or two more big ships had have joined I'd have been running to the hills or seeing an insurance screen and I was flying an A rated tricked out Clipper at the time!
 
Id like to know where your hunting because since PP released I rarely see Pythons, Clippers, and have never seen a Conda yet since release of PP. But yes going hostile with a faction can be quite fun in a RES :)
 
Id like to know where your hunting because since PP released I rarely see Pythons, Clippers, and have never seen a Conda yet since release of PP. But yes going hostile with a faction can be quite fun in a RES :)

That was pre-1.3 RES so I can't really comment too much on the state now if I think about it. I did hear spawn rates have been adjusted again. Will have to try it when im back from exploring (still 9000ly out, done 2k in the last 2 hours :p)
Although with the AI buff even 2 Anacondas would scare the life out of me :p
 
NO the RES are fine and given pirates are looking for cargo they should not be opening up on anyone with no cargo, why would they bother..

You want a hostile environment got to a conflict zone.
 
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This is the average quality of HiRES I am getting...

[video=youtube;BSc1StWTUYM]https://www.youtube.com/watch?v=BSc1StWTUYM&feature=youtu.be[/video]

**Sorry about the wonky quality, I messed up when I rendered it.
 
NO the RES are fine and given pirates are looking for cargo they should not be opening up on anyone with no cargo, why would they bother..

You want a hostile environment got to a conflict zone.

because its to easy and unrealised. guess the kiddies love it though

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so, there are two hunters and three miners in there, when I join, what should happen (im an explorer, wanting to take a pic of the beautiful planet in Background)

doesn't really happen does it :)

RES are nerfed. Good instances are rare. There is no swarm of pirate ships.
Please, don't cry about RES, there is no exploit, there is no uber profit.
It's hard. Harder then man's life.

The post is not about the money, or the amount of ships etc. its how they behave

Yet another crying thread qq things blow up too quick waah FD fix it.

Grow up or shut up. dam kids

If you hunt in the same system long enough, and kill enough pirates that belong to a faction, you will become hostile and all your dreams of being KOS will come true. You just gotta believe.

Yes I agree Derthek, but then you just move to another system.
 
Few things bro. Learn mathematic.
With Arssia's status 20%, 30%, 50% and 100% bonus on bounty reclaim it's possible.
Now do some mathematical work on simple earning, example: 1.500.000 credit

Now, take calculator and calculate. Not possible?

Also, Python and Anaconda kill Wanted NPC's very fast.
With Vulture is different thing, slower but you can make over 6 milion per 3 hour.

Oooo, salty!

Few things bro. We're not talking about what is possible. We're talking about average/likely earnings. If you had read any post but the one you quoted - hell, actually if you'd even read the post you quoted - you'd know this to be the case.

Also, I suggest you take your own advice and learn some maths, too. Firstly, 1.5 M with a 100% bonus is still only 3 M, so still a factor of 3 and a 1/3 off 10M! Secondly, 6 M over 3 hours is eminently possible - plausible, even; likely, in fact! If you read some of my others posts you'll see that 2-3 M per hour is what I say is average unless you find a super red hot system, which at present, no one can guarantee to do, because no one really understands the spawn mechanics well enough! I have seen 6 M in an hour in a really good system with the Vulture. A post above you suggests 8 M with an Anaconda. I can even believe 10 M is possible. But what we're talking about is what the average income is. It is not trivial or common-place to earn that much. If you find an awesome system, and camp in it farming RES, then sure. But I've checked about 6 systems so far in ALD territory to get the 20% boost, and the best I've found are 3 M per hour, WITH the 20% bonus. I think i saw 6 M in Neto, a long time ago.

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I'm going to restate this, because I don't want people pointing to my original screenshot as evidence of anything other than that which it was intended for. It was posted in response to a claim that TZ Arietis was not providing decent income from bounty hunting. That is all that was intended to be taken from it. I said that it took a bit over two hours. Could have been three, I wasn't watching the clock.

A few subsequent posts after the one where I posted that screenshot, I mentioned that I'd made about 6mcr not including bonuses in roughly an hour. At the end of the second hour (from the first scanned enemy to jumping out of the instance, I timed myself at one hour and 59 minutes), this is what I turned in:
http://i.imgur.com/fIsYSVe.jpg
Things to note in my incredibly unscientific study:
I reset three times before this instance. The two prior were small ship instances. I don't think there is a substantial difference in earnings between small and large ship instances, but I prefer the challenge of the larger ships.
I am ranked Dangerous.
I am in a fairly well equipped Anaconda. Most of my heavy lifting is done with a pair of large beam turrets, along with a large pulse turret and a pair of small ones. I did have a pair of medium multicannon and a huge turreted cannon, but they went dry fairly quickly. I have A7 shields, seven A rated shield boosters and lots of cells.
The lowest rank ship spotted was Master, and there were very few of these. The vast majority were Dangerous or Deadly. No Elite level pirate ships sighted. Four system authority Anacondas were present for most of the two hours.


I'm not prepared to say it is impossible. The right combination of spawns, a bit of luck and a really good bonus, it might just be possible.

I suspect that there is a mechanic that scales NPC skill (and therefore bounty payout) to the player. I think it would be helpful for people to qualify their experiences in RES with their own combat ranking. We might be able to establish a pattern.

The system I'm in at the moment I see mostly Master, Deadly, some Dangerous Pythons, Dropships, Clippers and Couriers. For the larger ones, the bounty is almost always over 100K. The problem is not the ships or the bounty, it is how quickly they spawn. I suspect there are a variety of algorithms at work here. Some to pick the spawn type, some to pick the bounties, and some to pick the frequency. It's frequency I'm most interested in at the moment. I think if you go to a hires in a medium sec system you can reset until you get a decent spawn. What I don't feel confident about at the moment is spawn rate. The last several systems I have visited have felt very quiet compared to the old days (pre 1.3). Not many miners and not many pirates. In fact, sometimes many more pirates than miners! Is this population related? Or something else? I would really love to know, not just for income purposes, but for boredom purposes. It's far more interesting when you can go from ship to ship and not being hanging in space waiting.
 
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Few things bro. Learn mathematic.
With Arssia's status 20%, 30%, 50% and 100% bonus on bounty reclaim it's possible.
Now do some mathematical work on simple earning, example: 1.500.000 credit

Now, take calculator and calculate. Not possible?

Also, Python and Anaconda kill Wanted NPC's very fast.
With Vulture is different thing, slower but you can make over 6 milion per 3 hour.

This seems a reasonably good assessment of the average Vulture earnings in my experience. A good run with 20% system bounty bonus from ALD netted me 3.1 million in 90 minutes the other day farming large ships of Master to Deadly rating.
 
This seems a reasonably good assessment of the average Vulture earnings in my experience. A good run with 20% system bounty bonus from ALD netted me 3.1 million in 90 minutes the other day farming large ships of Master to Deadly rating.

My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.
 
My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.

Yeah exactly, its not a totally broken system. It just needs a few tweaks here and there to make it less tedious.
 
Yeah exactly, its not a totally broken system. It just needs a few tweaks here and there to make it less tedious.

Agreed! The most frustrating aspect of it for me at the moment is that finding a good RES is just a question of trial and error. If it were a bit more predictable, so that people after a challenge could find one more easily, then that would go a long way towards sorting RES out.
 
My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.

Yeah the peaks and troughs in spawns can have a big effect, which is probably what accounts for some of the particularly large claims per hour some players are putting in. I'm yet to see anything even remotely approaching the more extreme end of the scale, but an average 3 million an hour is more than acceptable to me at this stage of my gameplay. My opinion might change later down the line.
 
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I dont know how these people are making more than a mill/hr I am dangerous flying a fdl in hi res in low security system I can re set the spawn 10, 15 times and all I get is small ships spawing slowly with 4k to 24k bountys on them im struggling to make 500k an hour. I havent seen a wanted anaconda, drop ship, clipper or python since 1.3 droped. At least not in a res.

The pirate mechanic is fine its much better than it was and I love that they re thibk things if you arnt worth it, though it could do with an extra layer of variables.
 
Commander Silex, Today, 9:54 AM: My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.

Thank you very much.
 
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Yeah the peaks and troughs in spawns can have a big effect, which is probably what accounts for some of the particularly large claims per hour some players are putting in. I'm yet to see anything even remotely approaching the more extreme end of the scale, but an average 3 million an hour is more than acceptable to me at this stage of my gameplay. My opinion might change later down the line.

Yeah, try buying an Anaconda on 3mil an hour :p
 
Yeah, try buying an Anaconda on 3mil an hour :p

Not unrealistic. I seriously doubt my average hourly income since Gamma would be above 3mcr/hour.

I've just experienced something that makes me wonder whether there's also a minor faction relationship factor in the spawn calculations. I have reached hostile status with one minor faction in TZ Arietis. I had a 'big ship' instance, but the spawns of those ships was significantly slower than I am accustomed to. The bulk of the ships spawning were small wanted ships with low NPC rankings. Not just the usual ambient 'innocent miner' ships you'd normally see and disregard.

I'd be interested to hear whether people who are reporting low incomes are hostile to a local faction.
 
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