You don't know that. That is pure speculation.
The game is well rated overall and selling fine on PC/Mac. Further, unlike other online games, FD gets money once, that is to say when you buy the game. Which means that regardless of the efforts FD could have made based on the inputs you are talking about, it would not have resulted into significant profit (although it might have benefited the game in term of quality).
What FD is looking at with XBO is a larger player base ans the subsequent sales. What they should or should not have done based on the community's input is a different story.
User Meta Score is 6.6 for this game votes of actual players. The meta critics gave it 80/100 ...
link here
in fact it has fallen to 6.5 as of late.
They said they never would never allow console priority over PC either, but look what's happening with CQC. When they don't touch base with something they have much more liable on doing exactly that. But in FD case, even if they say they won't do something, they'll probably turn their backs on their own words do it anyway.
Some of their marketing tactics are really poor ... various promises and original design feedback from backers
were not executed properly ... with poor reasons too. I think they over promised and under delivered , such is
the reputations of todays gaming industry, not just frontier's ... even AAA titles. I previously tot SC which have
hugh goals is going to fail, but looking at development albeit it would take a longer time, SC takes the honest route
and took their time and not over promise ... we may yet have a winner on the best space sim game ever made.
Personally I think telling the world that their game is no longer in early access before it has enough content have
failed the trust of some faithful customers... of cos they can reclaim that if they buckle up and made their original
promises come to pass.
Honestly, the powerplay feels like a rigged system, artificial and not dynamic. Anyways the numbers in the market
are not sync, no 2 players sees the same number in the same station. Simply because we all exist in different
instances in the same system, there is no way to synchronize the trade data. This tells you how psuedo this game
really is, you are not really trading. What you are doing is a pseudo trading environment where goods aren't really
shipped or bought they are just numbers that happen to appear on your screen.
The more I think about it's Peer 2 Peer technological challenges / limitations ... the more I get turn off playing the\
game. Still I hope some great indie would make a great space trading sim with persistence date even if it has just 1
billion star systems it's really more than enough.