I'm curious.
Specifically, what are the aspects that were in the DDA that never made it into the game?
Well, since you asked for it:
- Persistent NPC's
- "Who are we going to call now? Everybody." Revised Contacts in Elite Dangerous
- "We have clearance, Clarence" "Roger, Roger" Comms in Elite: Dangerous
- "My employer is attracted to power. As am I." Wingmen - Elite Dangerous
- “You're gonna come out rich. We're gonna come out dead.” Ship Crews - Elite Dangerous
- "Chewie here tells me you're lookin' for passage" Passengers in Elite: Dangerous
Need more? Just let me know!
I agree. Way too many people here think they can do a better job designing a game than DB and his team, forgetting this is his baby. He's never going to hand control of it over to the public. And why should he? It would be a pointless exercise in recrimination. Even were he to agree to restart the DDF and "do what it says" it would turn into one of two things: an FDev lead and controlled exercise in publicising their design process, or a user lead want-fest. I suspect there are too many NDAs and commercial constraints for the former, along with people whining about prioritisation, and why FDev aren't working on this-or-that particular thing. If the latter option eventuated, at some point FDev would want to overule some point in the DDF. This would lead to whining along the lines of "Why do you have a DDF if you are going to ignore it?" (as well as the background whining about prioritisation).
What is the upside for FDev in creating another place for people to complain about the way they do things? What would a new DDF give them that they didn't get from the first one? Except a fresh load of people with unrealistic expectations, and no clue about developing software and what it takes?
I'm not denigrating the efforts people put into the DDF, but I think it's done its dash now the product is 'live'. From FDev's POV I can't see many benefits and a huge load of headaches.
To quote myself when a similar question was asked earlier in this thread:
There doesn't seem anything on that list that couldn't be added or isn't partially added already e.g. Faction Leaders (Tier 1 characters).
Just so, from that point of view there isn't anything at all that couldn't be added to Elite at some point, including the USS Enterprise and a Death Star.![]()
Point being made is that a lot of that stuff isn't in the game at the moment, and we have no idea if it is ever coming. A lot of people are willing to wait, many other people however are not so happy about the lack of communication from Frontier.
Well, strictly speaking, yes. But unlike the Enterprise and Death Star, the framework is in for the ideas listed above.
Then this thread is meaningless. Without information on what is planned to go into the game and when...or the reasons behind why something isn't going into the game it's pointless discussing getting back on track. We may very well be on track, we're just not there yet.
Point being made is that a lot of that stuff isn't in the game at the moment, and we have no idea if it is ever coming. A lot of people are willing to wait, many other people however are not so happy about the lack of communication from Frontier.
On the contrary, it is people who express sentiments like this who have no idea how software development actually works. It isn't about "design by committee" or being "dictated to". Modern software development techniques put the customer at the CENTRE of the design process. All features have to have a business case, they have to satisfy a well understood customer requirement. It isn't about creating things you think people should want or need. It is about listening to what the real customers actually want and need. It is ruthlessly pragmatic and requires one to put one's ego aside. It doesn't matter what you, as the developer, think. What matters is what your customers think. A "user lead want-fest" is a goldmine for any sensible software development team. Expectations always have to be managed, that goes without saying, but polling your actual customers when you're considering new features is just common sense.
That said, I didn't participate in the DDF, so I don't know how successful it was. As others have said, there are two discussions going on here. One is about recommissioning the DDF as a place where proposed new features can be run by the player-base. The other is about the implementation of features in the DDA, which were features FD themselves signed off on. They weren't just dictated by players, they were produced via a process of FD putting their ideas for features to players, then listening to some feedback. The question for me is why go through all that effort, effectively focus group testing, just to investment your development effort on something completely different after the fact?
Something, IDK what, changed around September/October of last year and since that time FD has changed immensely. The recently announced positions at FD, IMO, points to a much bleaker future, for those of us that wanted the KS DDA game anyway. It might be great for consoles and timed exclusive deals but, for PC gamers that bought into the "vision", we I think are out of luck.
I know more about it than you do but for what it is worth, Frontier really wanted the DDF to work out.
Hi
it is nice to see someone with some insight post, however maybe this is just a miss communication and I am reading too much into it, however, this to me sounds liked past tense..... Does this mean FD HAVE pretty much given up on the DDF/DDA now (up until now I have been just hoping it is for the large part delayed as opposed to dropped completely).
(sorry just trying to get some expectation management in my head)
To be honest, I am totally willing to wait. I'd even rather wait longer for, for example, passenger missions to see them realized to their full potential (including NPC comms, contacts and persistent NPCs) than get them with the very limited features we have now.
Point is, I want to know if I am waiting in vain or if stuff like persistent NPC will indeed come eventually (no date needed!)
I don't want to know WHEN Tier 2 NPCs come, I just want to know IF they come at all.
Not only that. Let's not forget jamming the communications, a shroud of mystery about background simulation cleverly conceiled inside a black box and then: surprise, surprise. We have sudden community goals, (called: community goals, lol), the all-new shiny iPowerplay and CQC with 6 months exclusivity gifted to microsoft. It isn't difficult to spot the subtle change in direction and the cause behind it. They wanted a single player game with multiplayer elements initially, later the concept changed dramatically - to a multiplayer game with single player elements. FD decided the latter option is more desirable, hence, good chunks of the initial data became obsolete.