The Planetary landing and planetside missions discussion Thread

I expect something like NMS but with much more realism and without all those sentinals, although they will probably fall far short of this on the first iteration and we will get better in updates.

Yes. I thought of the same thing. NMS and the whole sentinal dynamic seems out of place, for ED at least.
 
The planetary landings expansion is what I am looking forward to the most.
However, I feel that there could be much more to do 'in space' first to make it more interesting and more believable. Here are a few ideas.....

1. Secret asteroid bases
2. Huge cities in space ( a bit like the CQC add on but bigger)
3. Comets (I know they are there but they haven't been switched ON yet)
4. A science class ship with spectrometer and other equipment on board.
5. People inside space stations doing repairs, welding, loading etc.

I am sure that some of you have other idea's too.
 
Planetary landings.

What I hope for is that FD does not try to bite off far more than it can chew.

We do not need GTA-like game play in fully realized cities on planets. If FD tries that they will fail miserably.
Just look at a game like GTA V. The budget of that is staggering, the amount of people working on that is insane and we are talking about only a comparably small area. The city is not even on the same scale as LA, because that would be too much, even for GTA V.

Do not even try it FD!!!!


We could have free movement on planets without human inhabitation, or only a few bases, or a few small settlements etc.

What I would do on planets with large cities/urban areas is have mandatory landing corridors.
Any deviation from such a corridor by a cmdr would be punished by fines and eventually death.
We would land in star ports. These could be beautiful and diverse, with wonderful immersive skyboxes that show us the surrounding city.
These star ports would be hubs of activity where we would be able to interact.

There would be no such thing as strolling around fully detailed and living and breathing cities, because I believe this would be the death of the game as it is impossible to create something like that with enough architectural and cultural variety and believability on a galactic scale, on thousands of planets in the human occupied universe.
Not even Rockstar or one of the other dev giants could pull that off, not even if they all worked together.
For a small dev like FD even attempting this would explode in their face.


The whole reason i decided to start a thread discussing this further was to remind fellow cmdr's and take into perspective the realities v.s demands of such game mechanics. Good point IMO about what GTA lacks v.s tries to achieve.

Interesting idea BTW on restricting flight and landing with populated ELP's. This would show potential for smugglers to by pass security or trading with space stations to pick up rares/ illicit trade from the planet itself.

Although i did mention in my original post that i am not obsessed with the whole planetary landing, i am at least intrigued. Thanks for the constructive comments.
 
Whatever they achieve it will be procedurally generated unlike all the GTA games, so not a good comparison.

What worries me most is the fact that some seem to think that PG is the answer to everything. It is not.
That is why the use of PG currently is very limited when devs want to create fully realized, detailed and believable worlds.

It might be that FD has developed a totally new and revolutionary way of PG that can do all that is needed, but I do not think so for a second.
And I am not even talking about the sheer amount of assets that would be needed to create a believable world on a galactic scale.
Just that alone would break FD's back.
PG is a wonderful tool, but it is a beast that needs a lot of assets to work with. If you feed it not enough on the one end only crap will come out on the other end.

Just look at the stations we have currently.
The variation at present is already far, far too limited to create a believable living diverse cultural human universe.
There is a shadow of diversity there, but not nearly enough to not make it all feel samey.

To create living diversity it is not enough to have station A with a bunch of containers on the left side and station B with containers on the right side. It is much more complicated than that and it has to do with human perception, with how we perceive diversity.
 
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It's simple - I honestly would be satisfied if they gave my what I can already do in Space Engine - I just want to be able to enter the planet atmosphere and fly through the procedurally generated terrain.
Aliens, life on the surface, cities that all can wait. Let me just reach the surface :)
 
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Before Christmas 2016, it possible they might meet their goal of 2 paid releases a year next year which means planets would get bump up to around June/July 2016.
 
The planets are just smooth orbs with no real height maps so far - it's sad especially when you look at our own Moon from the low orbit. We need at least a peek of this real terrain.
 
I am really interested in what technique FD are going to use for the planet surfaces. Are they going to go with a standard textured surface or are they going to be brave and go for a fractal-based engine that does not require any textures at all as in this engine... https://www.youtube.com/watch?v=8-5Z_031x00

Or maybe a combination of both.
 
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PG is a great friend but also a terrible enemy. FD in my opinion need to be really careful how they approach planet side so they set the right expectation level so everyone understands the approach taken. I expect them to start with basic terrain like an airless moon and steadily build up from there. Cities are going to be resource hungry and need a lot of assets to give variety so they will come last. What I suspect we might see is the terrain will go in first, but the structures on that terrain will start simple but then become more detailed over time as the assets get generated. eg Earth will get its terrain, with some basic stations and the cities will go in over time. A lot of the outpost style structures would work well as part of a ground installation so the basis for functional set landing places is already there, I am though expecting to be able to land on any flat/stable part of a planet. I am expecting realistic looking terrain, perhaps not to the same level as Space Engine but close. There is a great opportunity here for exploration, because you could visit a planet at one time and nothing would be there, next time there could a simple landing pad and after that a city.
 
If you need to stretch your legs, you should leave the computer, not have your computer guy leave his space ship.
The game becomes very claustrophobic quickly being refrained to your chair, unable to move a muscle. Especially in my current ship, the Eagle. Watching my guy trying to stretch his hands and fingers bothers me while the ship's so tight in the cockpit that the modules are overlapping his legs. It would be nice to be able to dock at a station, get out of your ship, and take a look around, both at your ship and the stations. Take a break from that endless buzzing of flying through the black. Maybe a colorful bar with some stores or markets, and some big screens with news on them. Like I said in another post, you end up feeling more like a sentient ship, rather than a pilot in a ship after a while.
 
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I'd be completely happy with it being exactly as it was in Frontier and Frontier: First Encounters. Obviously it would have the current graphics engine, but simply new ports to visit and some kind of decent landscape fitting with the current look of the game. I want to be able to do what i did (alot) in the previous two games and just sit there watching an alien sun rise/set over an alien world, that was (and still is) pure awesome :)

I really do not want GTAV or ARMA or whatever god-forsaken-fps mind numbing thing is currently in vogue that also will add ridiculous overheads to the runing game; just an additional sense of wonder and things to see and do and some added functionality from that. We have all this already in Elite II and III, so keep it simple but deep with a few nice surprises in the mix please. I really don't need to see each pine needle on a trees branch or have fully living and breathing cities to snort drugs in and do a few drive by's with my uzi and zero imagination, on my way to a strip club while gun blazing down a whole army all by myself. YAWN! (and a way to completely break immersion).

Just what we have already had in the Elite game series, and maybe a little more polished, a little more detailed, a little more 'interesting'? Is that too much to ask?
 
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for me, scrap planet landing. and actually put something in space for explorers to find. fill the galaxy with danger, unknown races hostile npc's invasion forces secret complex's. something that's fun. not landing on a planet going ow pretty! for first 10-20times then never doing it again cos its boring
 
All I want from Planetary landings would be something like Mass Effect 1 where you hop out in an exploration buggy and get to look around a bit, maybe find some neat things worth exploration value or material value, then hop back onto your ship and move on.
 
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