The Planetary landing and planetside missions discussion Thread

I will put my hand up as one of those few players who wouldn't be upset if Planetary Landings don't happen.
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Personally I am more interested in how they introduce Thargoids - I think that will be the next big 'thing' and be a damn sight easier to integrate.

You're not alone. I really don't see what planetary landings will add - if it's like Frontier etc - essentially just somewhere to land / bomb / mine, then OK, but the whole FPS thing - why? What the game needs is a proper living/breathing galaxy; powerplay is a step in the right direction, but only a step. Everything else (Thargoids excepted - they could add a whole extra dimension) is just window dressing.
 
We must comprehend that everything around you is floating in space so ED would continue being a space game having a planet landing feature. (just a cheap philosophy)

I would really like to enjoy the atmospheric entry with lots of turbulence shaking, heat, fire, fire alarms etc.. All this with an amazing scary sound.
This would happen while the scenery is loading, separating space from ground. Once stabilized in atmosphere, we initialize navigation process to wherever waypoint already marked in your GPS. Cities, mines, bases..

For the cities, as we are in the future, humanity evolved so we now make better use of space and resources with a minimalist and ecologic concept of living. So people no longer overpopulate one small area and realises individuas need more space to avoid crisis.
So they spread out through universe in an misantropic era. It would justify small cities(less work, better fps) Also most of them live underground due to some magnetic solar problems or atomic mayhem.

Sorry for my english (not native)
 
And as OxKing points out, the First Person mode will be a lot harder to make, it needs entirely new assets, new control methods and new game mechanics.

Yes.

And no.

FD were working on a FPS game that was abandoned (though they have never admitted it) a few years back. The working hypothesis is that assets from that game will be re-purposed for FD - they will be in the Cobra engine already anyway - giving them a head start.
 
The planetary landings expansion is what I am looking forward to the most.
However, I feel that there could be much more to do 'in space' first to make it more interesting and more believable. Here are a few ideas.....

1. Secret asteroid bases
2. Huge cities in space ( a bit like the CQC add on but bigger)
3. Comets (I know they are there but they haven't been switched ON yet)
4. A science class ship with spectrometer and other equipment on board.
5. People inside space stations doing repairs, welding, loading etc.

I am sure that some of you have other idea's too.

+1 rep
nice achievable goals...
 
Given the pace of content delivery we could be in for a very long wait. Who knows, we have no idea whats planned for the game :/
 
Although planetary landing will be cool - what I'm really hanging out to see is.....What can we do after landing? Maybe go to a bar to pick up missions, have coffee at the spaceport, find clues at information brokers, ????????
 
Who knows? Flip a coin, cast the runes, consult the I Ching - the answer has as much chance of being accurate as any guess we could make.

All we know for sure is that planetary landings and FP content are the two promised/planned/theoretical big upgrades that we can reasonably expect to be delivered, and that each will probably take a year or more of development. I'm guessing planetary landings first, not earlier than this Christmas, more likely next year.
 
Agreed. And I'm not unhappy, because I know it is a separate team, and this should drive more revenue. But stuff done to the core of the game is still much more important to me at the moment.

Even if the core of the game was flawless I'd get bored fast. Even in a spacegame I want livelihood. They should add people walking around the station drydock at the very least.

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If you need to stretch your legs, you should leave the computer, not have your computer guy leave his space ship.

I don't care when landing's coming.

I want to know: What will we be able to do that we can't do today? In FE2 there was no difference between a space station and a planet starport. They had shipyards, outfittings, market, BB and so on.

What we could do was mine planets, deploy a mining robot and leave it to work. But FD doesn't really like mining, so I doubt we get that. So what do we get?

Just walking around will be not good enough, especially since I doubt they can make planets interesting enough. If a game company designs an open world game, they drop so many hours into the world design of a single world. How many unique worlds will ED even see?

Absolutely not! If you can't leave your pilot seat then the open world freedom of the game is a mere illusion. It's not like this is a 100% spacecraft simulator where you have to monitor it like a REAL vehicle. It has already expanded into the wider world.
 
To be honest I've heard rumours that it is the gamecon announcement and *may* be here in time to boost December and Christmas sales. However, I have no idea how well informed/misinformed these rumours are.
From the older Dev Diaries on youtube it sounds like flying and landing around planets can be easily done in game, the problem is putting interesting stuff in there instead of having different coloured skyboxes.

If I had to do it I'd be looking at a staggered release: Walking around your own ship -> Walking around stations -> Atmosphere flight -> Landing (docking style) on planets -> Fully functional planet landing.

That gives them time to troubleshoot the walking and stuff whilst being able to have another team creating cities, mountains, hurricanes and other content for when landing finally arrives. Not sure though, all speculation.
My personal guess is that we will see passenger missions and the Dolphin/Beluga introduced this year as well as other tweaks and the paid expansions will be introduced next year.

I can't see planet landings coming in this year, I mean imagine all the meshes and textures required to create a reasonably realistic city that the procedural generation system can deal with. If you need 50 buildings to make it feel unique and each building takes the team a day to complete that'd take the whole team 2 months to complete with a 5 day working week, then think about making it all work, bugshooting, getting it to generate in the right places at the right time clipping issues, lighting etc etc.
Would be great but to do it properly I'd say next year.


I also agree with this development " Walking around your own ship -> Walking around stations -> Atmosphere flight -> Landing (docking style) on planets -> Fully functional planet landing." i been saying the same thing for awhile.

There is so much stuff they would have to do with planet landings. Gravity will be different on each surface. They would have to give us spacesuits also not every planet has a normal atmosphere. Catching a virus or pathogen. Or bringing virus or pathogen to the planet that kills off its own life forms.

I would say next xmas if we are lucky.
 
The Planetary Landing module or DLC will be released when the developers have finished it, but before the testers have completed their work :D
 
I can't wait to make planetfall in my cobra. That's when the game will feel complete to me, a true successor to elite2.

IMO entering atmospheres to land at a spaceport that has the same functionality as current stations is fine. I have zero interest in any first person shenanigans.
 
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I will put my hand up as one of those few players who wouldn't be upset if Planetary Landings don't happen. But I know they will, I am just dreading the backlash. What I see happening is that some will love it but the forums will be full of Commanders complaining that you can't do this or can't do that. Things like 'I want FPS combat, give me weapons', 'I want to have dogfights in canyons, but there are no Commanders there, this game sucks', 'All the planets look the same, I want variety', 'The physics is wrong, a type 9 shouldn't be able to fly in atmosphere, I demand a refund', - well you get my drift.
All of that is true; forum wars are inevitable whenever something new is introduced. It's either completely unnecessary, or not implemented well enough, with very few shades of grey in between. But FD are weathering (or ignoring!) those sorts of problems all the time.

The thing we have to remember is that planetary landings were a day one Kickstarter announcement. FD were savvy enough to realise that they wouldn't be able to do justice to SPL in the initial release, so they offered them as a future expansion for which some people paid a lot of money (at least £90) to effectively "pre-order." It was as close to a promise as it's possible to get without actually using the word, and money changed hands on the strength of it. We already saw the mess that resulted following offlinegate, with people demanding refunds and FD having to backtrack on their initial choice not to award them. Planetary landings have to be implemented in some shape or form, because the backlash if they don't will make every previous forumstorm pale in comparison.

For the cities, as we are in the future, humanity evolved so we now make better use of space and resources with a minimalist and ecologic concept of living. So people no longer overpopulate one small area and realises individuas need more space to avoid crisis.
So they spread out through universe in an misantropic era. It would justify small cities(less work, better fps) Also most of them live underground due to some magnetic solar problems or atomic mayhem.

I like the idea of underground cities, and given that we have mining lasers perhaps there's an argument in lore that it's easier to drill down than to excavate and build up. I still feel that political and corporate egos would demand the building of bigger and more elaborate structures in the age-old story of architectural -waggling, but perhaps those people would spend their trillions on space stations rather than skyscrapers.

(On a tangent, for me one of the more annoying things about CQC is the back-story that one of the arenas is a disused space elevator. Really? The greatest structural achievement mankind has ever built and there's only one of them in the whole galaxy? And it's now used solely for the 34th century equivalent of motorsport?)
 
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