Why would the station repair your ship for free? Or do you loose credits also?
I thought i read it didnt damage your ship at stations.
Again why would the station repair your systems for free?
You are causing the damage to your own ship with the stuff in your cargo hold.
Whenever i have a damaged ship i have to pay for the repair.
I dont get this say when your traveling around with the UA in your cargo hold. Its causing damage to your ship. So when you get to a station the damage magically repairs itself without costing anything?
Or do you have to pay for the repairs. Then after that for some reason the damage caused to your ship gets repaired for free while at the station.
So what would be the simple answer for this be. If you dont pay for the repair that the UA is costing.
I would say a slip up with the Devs because it doesnt make and sense.
Here is a example say you had a container of acid for some reason in your car. You had some issue with the car battery wasnt charging. Take it to a mechanic they need to replace a part wont get it till next day. The container in your car starts to leak out to no fault of the mechanics slowly it eats through the floor and onto something else and causes more damage. The mechnics find the leaking acid container. Tell you well that was dumb to leave a container of acid in your car. Now it need more repairs that cost 1000 bucks more.
Your telling me that the garage would just fix the screwed up car even when it wasnt their fault the container caused more damage to the car.
I was throwing out Occam's Razor a few pages back in response to the quest for binary etc.
However, I don't think you're applying it correctly here.
Occam's Razor, applied to the mystery of why it explodes, is because that's what all cargo, left in space long enough, does. Why does it do that? Because, as has just been mentioned, FD put in the rule to avoid clouds of space junk building up where players were dumping cargo.
Why does the UA have a special 'death' explosion compared to other cargo? Because FD have put quite a lot of work into making a 'special' Artefact that's more active than a canister, which wouldn't just disappear when it expires, it makes sense that it would go out in a blaze of glory, since it looks alive/active and anything that's expending energy is going to do more than just go out in a puff of dust. Look at the animations of UA, the sound etc, a significant number of dev hours have been spent on this UA, so it makes sense that proportion of that would go on making it blow up 'properly' when it dies.
The most recent new UA was found about two weeks ago, by Mrtree. At that point there were three, but unfortunately Wishblend lost hers. This was after weeks of searching.
So the spawn rate is low, but it's not zero - bit they are exceedingly rare, so it would make sense that they're not spawning often.
Occam's Razor says the more assumptions you make, the less likely you are to be correct. I'm using only facts to explain the explosion and the scarcity - you're making assumptions that some magical happening will occur if we let both UAs die.
Ergo, Occam says my explanation is more likely to be correct.
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