Unknown Artefact (or artifact) Community Thread - The Canonn

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Why would the station repair your ship for free? Or do you loose credits also?

I thought i read it didnt damage your ship at stations.

Again why would the station repair your systems for free?
You are causing the damage to your own ship with the stuff in your cargo hold.
Whenever i have a damaged ship i have to pay for the repair.

I dont get this say when your traveling around with the UA in your cargo hold. Its causing damage to your ship. So when you get to a station the damage magically repairs itself without costing anything?
Or do you have to pay for the repairs. Then after that for some reason the damage caused to your ship gets repaired for free while at the station.

So what would be the simple answer for this be. If you dont pay for the repair that the UA is costing.

I would say a slip up with the Devs because it doesnt make and sense.

Here is a example say you had a container of acid for some reason in your car. You had some issue with the car battery wasnt charging. Take it to a mechanic they need to replace a part wont get it till next day. The container in your car starts to leak out to no fault of the mechanics slowly it eats through the floor and onto something else and causes more damage. The mechnics find the leaking acid container. Tell you well that was dumb to leave a container of acid in your car. Now it need more repairs that cost 1000 bucks more.

Your telling me that the garage would just fix the screwed up car even when it wasnt their fault the container caused more damage to the car.

I was throwing out Occam's Razor a few pages back in response to the quest for binary etc.

However, I don't think you're applying it correctly here.

Occam's Razor, applied to the mystery of why it explodes, is because that's what all cargo, left in space long enough, does. Why does it do that? Because, as has just been mentioned, FD put in the rule to avoid clouds of space junk building up where players were dumping cargo.

Why does the UA have a special 'death' explosion compared to other cargo? Because FD have put quite a lot of work into making a 'special' Artefact that's more active than a canister, which wouldn't just disappear when it expires, it makes sense that it would go out in a blaze of glory, since it looks alive/active and anything that's expending energy is going to do more than just go out in a puff of dust. Look at the animations of UA, the sound etc, a significant number of dev hours have been spent on this UA, so it makes sense that proportion of that would go on making it blow up 'properly' when it dies.

The most recent new UA was found about two weeks ago, by Mrtree. At that point there were three, but unfortunately Wishblend lost hers. This was after weeks of searching.

So the spawn rate is low, but it's not zero - bit they are exceedingly rare, so it would make sense that they're not spawning often.

Occam's Razor says the more assumptions you make, the less likely you are to be correct. I'm using only facts to explain the explosion and the scarcity - you're making assumptions that some magical happening will occur if we let both UAs die.

Ergo, Occam says my explanation is more likely to be correct.
 
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Reason:- Maybe when you paid for the damage to be repaired, the mechanics just keep working to keep the ship repaired whilst you are docked as you have already paid for the work, once you leave the station, then they have handed you your keys back and you are on your own.

"Damn, haven't we been over this already three times now?"

"Nah, you are imagining things. Just stick to your work, or the boss will yell at us again."

"I guess that's it. I mean, you've seen one messed up ship in from a conflict zone you've seen them all, right?"

"Yeah. Now shut up, I think I can still hear a screaching and purring sound. The reactor probably needs some more work, too."
 
All I know is, that when you have a ua in your hold and are docked at a station.

1:- You still get the messages from your ship saying its modules are degreading.

2:- None of your modules are degradeing.

3:- I havn't paid out for ship repairs due to ua damage whilst in a station once I have paid for the orginal damage.

Reason:- Maybe when you paid for the damage to be repaired, the mechanics just keep working to keep the ship repaired whilst you are docked as you have already paid for the work, once you leave the station, then they have handed you your keys back and you are on your own.

That is not the most simple answer to as why your ship doesnt take more damage and doesnt cost you more credits.

Thats not how things work. If i take my car in to get a repair they fix what i paid for. If more damages happen to my car from say me having say my container of acid slowly leaking. The shop will not just keep repairing the car for free. It uses up resources.

The simple answer is the devs missed that.

Now also a simple thing to think about why dont the devs change that little error.

It would be like them slapping you in the face screaming that the UA's are not supposed to last forever. That there is a reason why they want them to fill out their purpose.

Which is Scan - explode - send data/whatever they are doing.
 
That is not the most simple answer to as why your ship doesnt take more damage and doesnt cost you more credits.

Thats not how things work. If i take my car in to get a repair they fix what i paid for. If more damages happen to my car from say me having say my container of acid slowly leaking. The shop will not just keep repairing the car for free. It uses up resources.

The simple answer is the devs missed that.

Now also a simple thing to think about why dont the devs change that little error.

It would be like them slapping you in the face screaming that the UA's are not supposed to last forever. That there is a reason why they want them to fill out their purpose.

Which is Scan - explode - send data/whatever they are doing.

I am not going to get into an argument about this, I see fact, I report facts.

That is it.
 
"Damn, haven't we been over this already three times now?"

"Nah, you are imagining things. Just stick to your work, or the boss will yell at us again."

"I guess that's it. I mean, you've seen one messed up ship in from a conflict zone you've seen them all, right?"

"Yeah. Now shut up, I think I can still hear a screaching and purring sound. The reactor probably needs some more work, too."

This is not simple thinking. If over say you left it there for 3 weeks. They would of replaced that ship what 10 times over. You would think in the future they could have better accounting then we have now.
After you paid for such repairs when you got to the station. All the repairs are done. Then over 3 weeks they repalced every system 10 times or more. YOu dont think they would charge you for this extra work.

It is a bug that the devs forgot about is the simplest logical answer to this.
 
This is not simple thinking. If over say you left it there for 3 weeks. They would of replaced that ship what 10 times over. You would think in the future they could have better accounting then we have now.
After you paid for such repairs when you got to the station. All the repairs are done. Then over 3 weeks they repalced every system 10 times or more. YOu dont think they would charge you for this extra work.

It is a bug that the devs forgot about is the simplest logical answer to this.

most likely
 
The simple answer is the devs missed that.

Now also a simple thing to think about why dont the devs change that little error.

It would be like them slapping you in the face screaming that the UA's are not supposed to last forever..

No, the simple answer is that not eroding your ship while docked (or logged out) will allow the player to step away from the computer.
 
I am not going to get into an argument about this, I see fact, I report facts.

That is it.

You have no logical answer is why. Which would be the simplest reason why you wont talk about this. For if you had a logical answer you would just say it.

So keep taking these UA's fly them where you think they want to go. Even thou they could never do that on their own.

Line them up with fish cargo, listen to the beeps and pulses.

Keep looking for more when you probably will never find anymore.

Keep coming up with more elaborate things to do with the UA's
 
Stuff about Scan - explode - send data/whatever

Its perfectly possible to have more than two in the wild, because we did. You have clearly posited your hypothesis, now go and find one, let it die, and report back here what you find. That would be useful input.

(Edit) By the way you seem to have missed the recent discovery of the Morse code in the Chitters, which would have never been discovered without the methodology and hard work of some individuals, and especially not if we had just 'let them die'.
 
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No, the simple answer is that not eroding your ship while docked (or logged out) will allow the player to step away from the computer.

No sorry that is not. Well instead of grinding for credits and being on my computer i should just be given any ship or upgrades i want.

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Its perfectly possible to have more than two in the wild, because we did. You have clearly posited your hypthesis, now go and find one, let it die, and report back here what you find. That be useful input.

I never said only 2 can exist ever. There probly was a set amount in the galaxy and NOW only 2 are left. So forgive me if i said only two can exist at once. Which i am pretty sure i never said.
 
I think I've asked this before, but I don't recall what the answer was and there's a hell of a lot of historic stuff to trawl through to find the answer.

So - apology out of the way - how many of the UAs have been left to degrade in space? I was only aware of the once, which happened accidentally and caused a "dupe bug".

If it was only the one, is it possible that the duplication wasn't a bug?

I've rewatched the GIF many times now and I'm of the opinion that the "rip in space" that is visible is actually just a visual artefact (forgive the pun) - the lightsource causing a shadow of parts of the model to be cast onto the "cloud", and as the lightsource moves the shape of the "rip" changes until it eventually looks a lot like the shape of the UA itself once the lightsource is in the correct position.

However, the UA does appear to have a unique "expiry" animation (in that I don't recall any other cannister doing the same).

I understand the desire of the current custodians to hang on to theirs but I have to admit that there are only two scenarios I'd like to see and will be attempting one if I find a UA myself. Firstly, selling it at Leonard Nimoy - simply because of the wings trailer. Secondly, deliberately letting it expire (with an audience just in case it dupes itself) - repeatedly if it "survives" - with as many SAP8/Hafnium cannisters floating nearby as I can muster.

Given that it's clearly been engineered to "escape" from a ship (or at least not be held onto - the desire is obvious that we're supposed to go "eek, I'm not keeping that thing on board..." and jettison it again) I'm hedging my bets on option 2.
 
Putting three or four together may work (if it hasn't been tried). They each have three rows of resonators or whatever they are, down their bodies, each one may send a signal to the other three (if there were four put together). Also the patterns on the breast look like birds with wings outstretched. So i'm thinking a wing of four drop one each. Sorry if its been done already.
 
I was throwing out Occam's Razor a few pages back in response to the quest for binary etc.

However, I don't think you're applying it correctly here.

Occam's Razor, applied to the mystery of why it explodes, is because that's what all cargo, left in space long enough, does. Why does it do that? Because, as has just been mentioned, FD put in the rule to avoid clouds of space junk building up where players were dumping cargo.

Why does the UA have a special 'death' explosion compared to other cargo? Because FD have put quite a lot of work into making a 'special' Artefact that's more active than a canister, which wouldn't just disappear when it expires, it makes sense that it would go out in a blaze of glory, since it looks alive/active and anything that's expending energy is going to do more than just go out in a puff of dust. Look at the animations of UA, the sound etc, a significant number of dev hours have been spent on this UA, so it makes sense that proportion of that would go on making it blow up 'properly' when it dies.

The most recent new UA was found about two weeks ago, by Mrtree. At that point there were three, but unfortunately Wishblend lost hers. This was after weeks of searching.

So the spawn rate is low, but it's not zero - bit they are exceedingly rare, so it would make sense that they're not spawning often.

Occam's Razor says the more assumptions you make, the less likely you are to be correct. I'm using only facts to explain the explosion and the scarcity - you're making assumptions that some magical happening will occur if we let both UAs die.

Ergo, Occam says my explanation is more likely to be correct.

All cargo explodes for simple reason if it didnt there would be massive amounts of cargo floating around all over the place and would be hell for the devs to keep track of them.

If you seen my post about the EMP bomb and the comparison to how the UA explodes it looks like it is opening a rift or something. And do not the thargoids travel in space using extra dimensional space.

Again i never said there can not be more then 2. I said we only have 2 left now.

Plus i never said anything magical was going to happen either. I never said right after the last one goes something had to happen right then. I think more like eventually or maybe something could happen after the last one goes. We dont know what will happen.

And ergo occam doesnt say your explanation is better .
 
You have no logical answer is why. Which would be the simplest reason why you wont talk about this. For if you had a logical answer you would just say it.

So keep taking these UA's fly them where you think they want to go. Even thou they could never do that on their own.

Line them up with fish cargo, listen to the beeps and pulses.

Keep looking for more when you probably will never find anymore.

Keep coming up with more elaborate things to do with the UA's

No I am not arguing with you about leaving them to explode on there own as that has already been done and I have more important things to do.

- - - Updated - - -

I think I've asked this before, but I don't recall what the answer was and there's a hell of a lot of historic stuff to trawl through to find the answer.

So - apology out of the way - how many of the UAs have been left to degrade in space? I was only aware of the once, which happened accidentally and caused a "dupe bug".

If it was only the one, is it possible that the duplication wasn't a bug?

I've rewatched the GIF many times now and I'm of the opinion that the "rip in space" that is visible is actually just a visual artefact (forgive the pun) - the lightsource causing a shadow of parts of the model to be cast onto the "cloud", and as the lightsource moves the shape of the "rip" changes until it eventually looks a lot like the shape of the UA itself once the lightsource is in the correct position.

However, the UA does appear to have a unique "expiry" animation (in that I don't recall any other cannister doing the same).

I understand the desire of the current custodians to hang on to theirs but I have to admit that there are only two scenarios I'd like to see and will be attempting one if I find a UA myself. Firstly, selling it at Leonard Nimoy - simply because of the wings trailer. Secondly, deliberately letting it expire (with an audience just in case it dupes itself) - repeatedly if it "survives" - with as many SAP8/Hafnium cannisters floating nearby as I can muster.

Given that it's clearly been engineered to "escape" from a ship (or at least not be held onto - the desire is obvious that we're supposed to go "eek, I'm not keeping that thing on board..." and jettison it again) I'm hedging my bets on option 2.

QorbeQ

The duplication was a bug, I proved it a while back and reported as such.
 
There are not going to be anymore found. IF we havnt seen any for along time. The simplest explanation is usually the right one, which is there are not anymore. These are the last two.

I never said only 2 can exist ever.

I'm afraid you did. A third was found in this release, so they are still spawning, albeit exceedingly rarely. There may also be several others out there found by the 90% of the player base who don't read the forum and are blissfully unaware of their importance.

Thing is, we have no way of knowing. This thread and its predecessor has been a model of civil interaction, and methodical processing. Its not always been highly scientific, we're not scientists, despite what Galnet says.

As I said, you have a theory, like hundreds of people before you. Unfortunately we'll be unable to prove it until all the other tests are complete. Thank you for waiting, you ideas are very important to us.
 
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