I've refined the idea a bit after that particular post, but no, nobody would have to avoid Leesti. Might need more care going in as there would likely be a higher than normal amount of NPC pirate traffic. How much "higher than normal" is still up for debate.
And just to be clear to everyone, I'm not saying that these spawns would somehow magically act like the players they are simulating. They're still NPCs governed by the behaviors programmed by she-who-shall-not-be-named.
As I understand it this would only affect powerplay. Standard "vanilla" players wouldn't necessarily increase the presence of "vanilla" NPCs.
And even if they did, it doesn't mean that the NPC clones would behave as their PC counterparts do. This idea wasn't about blockading a system from normal player activity, just affecting the powerplay environment.
I do think that there should be some thought in where you can and cannot go in solo mode due to a NPC presence. I am not talking blockades, but increases AI ability that a player in solo can't just take it for granted any system might get the odd interdiction. Admittedly things might have changed in the last few weeks as I got bored of trading, did a bit of RES hunting, but as soon as I got my X52 I decided on a trip to the core, so NPC interdictions might have increased. I don't think the devs have the technology to replicate the actions of individual players in any given system, but a broad brush stroke to increase NPC numbers to match the busier systems in open would be a welcome addition.
Thanks for the reply's, as long as "mafiosi" type behavior as DBOBE would call it does not leak out of open mode then I don't have much of an opinion right now, I don't have any interest in PP right now, that may change.
Last edited: