Unknown Artefact (or artifact) Community Thread - The Canonn

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As expected - Without a really clear hint as to the wording, there are just tooooo many different combinations of words and numbers to try.

I tried simple things;
Hail
Hello
Thargoid
Raxxla
Mycoid
Cerberus
Soontill
Unlock
Open
Sos
(The name of the system)
(The name of the nearest planet)
(Name of the nearest star)
(Nearest station)
David Braben

A few more, can't remember all of them, with the same result. there was a time when I thought I spotted a difference but checking over other UA footage this turned out to be something common that I missed before.

Welcome back!!!

Man what a comeback!

I know right? Haha
 
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Do any ship stats change with a UA in the hold? I am thinking of the stats you can see in the shipyard listing or in outfitting like jump range and mass, as well as stats you can't see like sensor range. Also, can you see any otherwise invisible systems on the galaxy map with one of these in the cargo bay? Do any additional galaxy map filter options appear? I am thinking specifically of checking to see if dark systems appears as one of the star types in the stellar filter.
 
Far be it from me to question the FD gods and defy their datamining edict... but has anyone attempted to actually export a list of names for all the star systems (just the names so no spoilers) is it really 400 billion? Just saying.. there's so many we may be seeing about 100 billion or maybe 200 and the rest is "dark" needing to be activated.

It's impossible to export a list of all the system names as they are created on demand by the procedural generation system. If we had the code we could get the names by generating every system in the galaxy but we don't have the code. And it wouldn't be practical anyway as 400 billion is very large number. It's so large people really have no instinctive understanding of how big it is. If you could generate a million systems a second it would still take over 12 years to generate all of them.

It may be faster to get the number of systems in a given region of space but it's still likely impractical given that FD have never given a precise count. FFE and FE2 had the same procedural generation code which did work this way. Reverse engineering the code made it possible to figure out that there were exactly 513,982,470 systems. Details here: http://www.jongware.com/galaxy1.html

Personally I'm not even sure if the "400 billion" refers to systems or stars. Wikipedia says the Milky Way contains 100-400 billion stars (though it's possible the number is higher), so I suspect ED has 400 billion stars which would imply something like 200 billion systems. Given this uncertainty we couldn't draw any conclusions even if we knew how many systems were in the galaxy map. Of course if we had the code we could just directly check to see if it creates dark systems.
 
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mightydangerous (2).png
two guys screaming morse code at an inanimate object. (redeye in the python, your's truly in the DBx)

Add "Krisha" to the list of UA finds. and UA death sites.
 
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two guys screaming morse code at an inanimate object.

we can also rule out watching a UA blow up in 3rd person mode. Sorry guys.

Add "Krisha" to the list of UA finds. and UA death sites.

Where is the new videos of the UA finishing its cycle?



Should have multiple videos of that i hope. At a high enough frame rate. When did you guys test that?
 
sadness.png

just to note, the UA had 28% before activating 3rd person mode @ 9:40

then it still had 28% at 10:29 when exiting third person

this is completely impossible, and on my screen the UA only had 9% before I tried to scoop it again (it was stuck inside Redeye's shield and my ship wouldnt let me get any closer) it seems like exiting 3rd person mode may give a false display of health, just showing its health before. could be an instance sync issue.

the recorded video of the destruction shows nothing. (recorded from inside the python, not 3rd person mode and too far away from the UA)

on a slightly positive note i did get to see a close up of the UA naturally dying :D its spores are all over my windshield
 
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I am delighted that redeye managed to get a ua. Poor chap took a lot of unjustified flack at the very beginning of this quest, it is fitting to get one at the end, even if the workshy muppet has dodged all the hard work in the middle ;)

Imho that's all the reasonable avenues of investigation busted. I will still be hunting though.
 
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just to note, the UA had 28% before activating 3rd person mode @ 9:40

then it still had 28% at 10:29 when exiting third person

this is completely impossible, and on my screen the UA only had 9% before I tried to scoop it again (it was stuck inside Redeye's shield and my ship wouldnt let me get any closer) it seems like exiting 3rd person mode may give a false display of health, just showing its health before. could be an instance sync issue.

the recorded video of the destruction shows nothing. (recorded from inside the python, not 3rd person mode and too far away from the UA)

on a slightly positive note i did get to see a close up of the UA naturally dying :D its spores are all over my windshield

Sorry to hear you lost one.

So in other words no good controlled test of it finishing its cycle. Another accident and no good detail of it.


Where is the video then? I might be able to get something out of it. People said before the other video doesnt show anything and clearly it is doing something.

Hopefully we find one on the 9th and we will do a full test on this and record it on purpose.

Can you post the video.
Please
 
Has anyone tried taking one of these to Achenar? After all this does seem to be the location of the most notorious incident involving aliens in the E:D canon: the annihilation of the sentient species on Achenar 6d by the nascent Empire.

Incidentally Achenar is such a young system that I would guess that whatever sentient species there would have to have come from elsewhere, so either they had spaceflight capability (and presumably lost it, but the rest of their species might still be out there somewhere), or they were transported to Achenar for whatever reason by another spacefaring species. Or the inhabitants of Achenar 6d never existed, and the entire incident was just Federation propaganda to justify their invasion.

Yes, I took it to Achenar - https://www.youtube.com/watch?v=6VTq-pnrTvo - in hopes it would reach to the lost intelligent species there. No dice.
 
I know people have Jumped into, and out of systems with the UA. But have they done it with the Wing Beacon on and the UA in/out of the cargo hold? Jumped together with everyone locked on the person that has the UA? or have the person with it jump to another system but select a star or planet that is not the main one and see if you jump straight to the planet/sun that was selected. Sorry if all these have been done before I am new to all this. It just seems like it is a beacon and was released during the Wings update so thought it might be associated with the new mechanics that where made for the update.
 
Do any ship stats change with a UA in the hold? I am thinking of the stats you can see in the shipyard listing or in outfitting like jump range and mass, as well as stats you can't see like sensor range. Also, can you see any otherwise invisible systems on the galaxy map with one of these in the cargo bay? Do any additional galaxy map filter options appear? I am thinking specifically of checking to see if dark systems appears as one of the star types in the stellar filter.

I've never noticed a change in stats. Jumps distance (minus the extra ton) is the same. Boost is the same. Shields seem no different. I haven't tried my weapons much (both not to risk the UA & because collecting bounties will roaming so much is painful as hell). Disco scan doesn't go any faster or provide any bonus amounts on selling. :/

Truth be told, I'd love to see any reaction from the UA *at all*. Nothing we've done (besides giving it a mammoth free passenger tour of human space & leading it to new stellar bodies to honk at) has really done anything. You could argue about the Sap-8/3-purr recording (but I bet that was actually due to the number of sound emitters in instance & cutting out low priority sounds).

It doesn't generate a beacon, it doesn't work with our forms of comms (local/wing/voice/light), it doesn't point in any specific direction in normal space, it doesn't modify/integrate with our ships (other than eating them/just emitting toxic corrosion), it doesn't eat other cargo, we have nothing of it's scale or "intelligence" to introduce it to (with the Voyagers AWOL).

We don't talk about it much, but staring at it tumbling in space while recording it in Debug, the visual aspects of it really bother/stick with me. Images for reference:

lit_pits.jpg
lit_up.jpgside_2.jpg

1. It looks biological (the shape, the "liquid" portions), but does things that are mechanical (the Morse, being identifed as a canister/cargo). Thargoids use biotech extensively, so maybe they made it or we're supposed to think so (conspiracy mode ACTIVATE).
2. The "head" & "pods" are bilaterally symmetrical (like most animals). But the stalk is both trilaterally symmetrical (weird, nature doesn't usually/ever do that) & a mirror stack of 4.
3. I can't help but see a face on the "head". The big hollows (eye sockets), then an elongated raised "nose", then teeth/mouth parts below. Overlay the head of a mantis (whom we know the Thargoids somewhat resemble) on it & there's striking similarity. If you stapled a Klingon forehead to an overgrown mantis head, then glued an aquarium full of frog eggs to the side, you'd have the head of the UA.
4. It knows an enormous amount (more about stellar data than our ship's computers) & is obviously trying to communicate (broadcasting Morse is a huge leap of both linguistics & engineering - presuming biotech).
5. The endcaps of the "pods" look like suckers on an octopus or some kind of connector. Given the detail & design of the rest of the UA, they're in stark contract to most of it & is very obvious. But we have no evidence to think it will grab anything, at least not cargo or ships.
6. The "glow" sections during the "honk". The stalk & the head actually behave differently. The whole stalk lights as one, but the glow on the head grows/shrinks & is noticeably more gradual.
7. Why are there "windows" on the sides of the head & on the pods? And what are all the little "pits" within those windows on the head? There's an awful lot of them.

Sorry if that's all ramble-y & useless. It really only reinforces to me how actually "Unknown" this is to us.

- - - Updated - - -

I just grabbed it and have it in my hold.

What I do with it now?
Been a while since I was involved last.


Congrats, even if it was shortlived!
 
Mr three, personally I consider you to be the foremost expert in what ever field this thread is dedicated to. Far from ramblings of a mad man, I'd say add that too the topic post so it doesn't get lost.
 
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lol

Nice to be back and meet old friends and new :)

Welcome back. And big congratulation.

We have come full circle it seems.

I was actually reading Full Circle (http://www.dream-ware.co.uk/frontier/books/stories-of-life-on-the-frontier/full-circle) yesterday.

It made me think that I was reading the wrong story. Maybe the right story is "The fircest creature on Altair":
http://www.dream-ware.co.uk/frontie...-on-the-frontier/fiercest-creature-on-altair/

It a litle "Moby " like story of a Hunting party on Biggs Colony.

The pray is the firce Itorilleta. 20 m high and looks like a cross between a dinosaur, a spider and a scorpion.

This would explane the miss match between sound and appearance on the UA.

There is even a slave called Helmut, to give the Kohl connection :)

Please read (all of you) if you have the chance.

I think Biggs Colony deserves an UA visit.
 
Mr three, personally I consider you to be the foremost expert in what ever field this thread is dedicated to. Far from ramblings of a mad man, I'd say add that too the topic post so it doesn't get lost.

Hmph, only an expert in getting lucky SSS rolls, pirating Fed convoys & repairing damaged systems. "Expert". :/
 
congratulations!!!!!!!!

I would suggest you find a station and park up till one of the experienced players sees your post - I've never had one - but I know they don't degrade your ship when you are docked.

Well done again - must be sooooo exciting!!!!!


Oh - and write down EVERYTHING you can remember about the encounter while its fresh in your mind - I'm so jealous!!!!

Screenshot_0054 UA T9 jpeg.jpgScreenshot_0058 UA jpeg.jpg

Ok, so this time I was in Krisha system.

I just arrived and a SSS appeared so I thought I would try it as I got a new ship and set up for pirating.

There was a convoy of T9 and 2 anaconda's.
There was also another 2 ships, anaconda's I think.

I scanned the T9 and the convoy's did nothing unusual.
I followed while waiting to get feedback.

2 ships high waked out leaving T9 and 2 anaconda's.
Then the T9 started to FSD so I took it shields down and used limpet to open hatch.
Lucky everything came out.
I had to break away cos of the conda's but I had a collector drone and fired it at the UA.
I then got my shields back up with a SCB and returned to pick up the drone with the UA while spamming chaff and using another SCB while stationary with cargo hatch open.


It was quite exciting really, those conda's weren't happy I was stealing their special cargo :D

Anyway nothing new really except maybe a new location for you to try. If it helps the nearest station I think is Fed. I dunno if that makes a difference.
 
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