The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
If we could just suggest names and pledge to minor factions I'd be happy even without further extensive guild controls.


Michael B mentioned minor faction naming is on the way.
 
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I think you were looking for someone else's post.


Heh :)

You said:

Think you better check that opinion again, because PowerPlay is a style of gameplay that deliberately creates and focuses player groups and pits them against each other in competitive play. So apparently David's opinion has changed since last year.

To which I replied:

NPC powers.

When you think about it these players are in fact playing the PvE game, at the same time as creating emergent gameplay! And all without official guild support.

Man, FDEV are geniuses :D

Therefore in fact acknowledging that indeed - players are already organising themselves in Open.

And they're doing that, with no in-game guild tools.
 
But see that's just what you are doing, by not allowing these features you are forcing the people who want to play with them to not play with them, or essentially telling them to go find another game that allows them this aspect of in game socialization.

It's the same thing, the difference is if you add them, it's optional, not everyone has to play that way, it just adds more "Optional Content". Nothing else.

You can stay in open mode and do whatever the hell you want and never ever bother with the guilds, system control, system wars, or whatever if you do not want to. And like now, you'll still get shot at.

Nothing changes, except for more content will be added and some emergent game play for those that want it.

Take a step back for a moment. A lot of what you're suggesting is what took EvE Online (as the best example I can think of) many years to develop. Elite already has the next few years sewn up as far as planned development goes, so there isn't really much scope to develop all these gameplay options.

Similarly, EvE never really got very far with it's whole getting out of your ship thing, and even less far with landing on planets (which was one of it's goals way, way back). Point is, regardless of how great all this stuff might be, there just isn't any practical way it can all be added in one game and certainly not on the game-defining scale you appear to be asking for.

Give Elite another few years worth of expansions and it'll be in a state where it's own, unique emergent gameplay will suggest itself. The game is only 9 months out of the gate and it there's only a tiny amount of the planned gameplay available to us. My feeling is that once we've got the full range of planetary landings, can walk around in our ships and on stations while engaging in the gameplay that FD wants to introduce to make these things matter, all your ideas (as great as they are in other games) will be pretty much redundant here.

At that point, completely new and original potentials will present themselves. This is a good thing, no? We all want new and original stuff in gaming, amirite?
 
As I pointed out earlier, there are 400 billion systems. This Mofioso paranoia is ridiculous in a game this size, If every single man, woman, and child on the entire planet joined the same guild and played ED, they would only control a "Maximum" of 3% of the game... Maybe 6%.

That leaves 94% untouched. So what you say is statistically impossible, both in Fantasy and reality. It can not, and would not EVER happen period. Unless you live in a dimension where 9 billion people can control and maintain 400+ Billion star systems. It doesn't work like that.

And since there is NOTHING out in the void, there is Nothing for guilds to hold that other players can not access. And EVEN IF there was stuff out there, A guild defending there space and shooting people that enter their territory is not blocking people from entering into it. Some groups do this already, even without this system.

Even if the guilds locked down 1 system each as their capital and required a permit for it.... So what? there are 400+ billion others who gives a frak about a single system.. I mean seriously.

Not to mention if you restrict the 100k+ bubble of systems where all the NPC's are (and any NPC area you add later) so guilds can not control systems or stations in these areas. That wont be an issue anyway, because out in the vastness of the ED universe there is absolutely Jack squat but empty, unused, useless space and systems with absolutely no purpose

It's like some of you all don't comprehend how large 400+ Billion is... I mean really.

Guild has a resource that's "Convienient" shoots you every time you go after it? So what Go find another one.

OR

Create your own guild and take it from them.



So All those Open players who do not want Guilds should leave the 160,000 odd occupied systems to the 'guildies'. That doesn't seem right does it...
 

Robert Maynard

Volunteer Moderator
Point is, regardless of how great all this stuff might be, there just isn't any practical way it can all be added in one game and certainly not on the game-defining scale you appear to be asking for.

Plus the fact that in DBOBE's interview with Arstechnica at E3:2015, he is recorded as stating:

More standardized online gaming conventions like clans or formalized player organizations aren’t in the cards, at least not for the foreseeable future.
 
Heh :)

You said:



To which I replied:



Therefore in fact acknowledging that indeed - players are already organising themselves in Open.

And they're doing that, with no in-game guild tools.

And the sentence that is missing from the end of that statement is

"Therefore, it would harm nothing at all if the players were given tools to make player organization in Open easier, so that they can spend more of their time playing the game and less worrying about how to keep track of Brian and get him involved with the rest of your pals, since he's having a hard time of it."

This is exactly my point. The great evil that people are so adamantly against and swear will destroy all of ED forever and always is already in the game, just half-arsedly. It's not a big deal to ask FD to do it again but get it right this time.

Edit: Oh, btw, I don't put any stock in player owned territory. I'm just here for the guilds.

Players can claim territory, but I prefer for their claim to remain "dark". Those bubbles on the map have an odd psychological influence on the uninitiated. Much better if the people willing to claim territory have to put in all of the necessary work to make sure people understand it's theirs, anything else is just lazy.
 
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I doubt that being affected by Guilds would be optional - which is why a separate game mode specifically for Guild features has been suggested (still sharing the same galaxy state, naturally) - that would allow players who enjoy the game as it is in Open to continue to do so and would allow any player to dip in and out of Open-Guild mode as and when they chose (to see if they like it, or not as the case may be).

How exactly do you perceive other players being "forcefully" affected by guilds when:

1. Guilds can not control systems or own bases/Station within the 100k System bubble of NPC owned Space.

2. Joining a Guild is optional.

3. In order to interact with these guilds you'd have to actually find them, and 400 billion systems is a large space. Sure they might have recruiters in the NPC areas trying to recruit people or you may even see a guild add in the news section of one of your station, or hell there might even be a notice in a station in NPC space about a war in the outer rings of the galaxy between 2 guilds. Or hell maybe one Decides to RP and play Empire Power block in PP (Some groups already do this).

I count 3 as a positive actually to get more people into the fringes participating and exploring etc

So.. Exactly what are you saying is negative about any of the above and exactly what specifically would guilds do to force game play on others, that the current groups, can not already do if coordinated? Because although you keep hinting at some vague something or another I have yet to actually read anything from you specifically that would actually occur, that can not ALREADY occur under the current system.
 
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Not only is there 400 billion star systems....loosing a ship in ED is almost laughable with the current ship insurance we have in the game (compared to Eve).

And of course, as far as your logic regarding Guilds is concerned; (In reality its human occupied space, 160,000 systems?) that the Open non 'guildie' players will have to worry about...for maybe the next one or two years.
 
So.. Exactly what are you saying is negative about any of the above and exactly what specifically would guilds do to force game play on others, that the current groups, can not already do if coordinated? Because although you keep hinting at some vague something or another I have yet to actually read anything from you specifically that would actually occur.

How would your proposed guild react to clean independent pilots passing through their territory. Here's some examples of whats not acceptable :

Shoot on sight
Told to leave
Deny docking permission
Refused access to trade
Refused access to repair/refuel/reload
Forced recruitment
Demands for tribute

TL : DR we don't want to see big signs with "no gurls aloud" on them
 
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And of course, as far as your logic regarding Guilds is concerned; (In reality its human occupied space, 160,000 systems?) that the Open non 'guildie' players will have to worry about...for maybe the next one or two years.

160K systems of human occupied space in ED where you feel you would need to constantly watch your back. Comparing this to Eve's 8000 systems....i say you dont have much to worry about.
 
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How exactly do you perceive other players being "forcefully" affected by guilds when:

1. Guilds can not control systems or own bases/Station within the 100k System bubble of NPC owned Space.

2. Joining a Guild is optional.

3. In order to interact with these guilds you'd have to actually find them, and 400 billion systems is a large space. Sure they might have recruiters in the NPC areas trying to recruit people or you may even see a guild add in the news section of one of your station, or hell there might even be a notice in a station in NPC space about a war in the outer rings of the galaxy between 2 guilds.

(I count 3 as a positive actually to get more people into the fringes participating and exploring etc)

So.. Exactly what are you saying is negative about any of the above and exactly what specifically would guilds do to force game play on others, that the current groups, can not already do if coordinated? Because although you keep hinting at some vague something or another I have yet to actually read anything from you specifically that would actually occur, that can not ALREADY occur under the current system.

Well guilds would make it far easier for you folks to CO.ORDINATE your numbers of wannabee empire builders; It's my belief any thing that keeps this rather (slow), is good for the game and the rest of the Open player population. Hey you've got PP and groups and 'Reddit', that should be good enough for you. Have some patience, you should just wait a little and allow DB/FD to build the game they and many of us 'peasants' want, before you destroy it...
 
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It won't change the game at all, it'll just make use of 400+ billion star systems that would otherwise stay pointless and empty. You can't really change something the isn't being used.... Like I said earlier (may have been another thread), there's only 1 direction FD can go, the vastness of the game is a dead giveaway if they seriously intend on actually living up to their 10 year plan, they have to allow player emergent game play. It would take them 1000 years or more (Millions of years probably) to actually do something with 400 billion systems otherwise.

And I'm sorry but I can't believe that FD's intention is to simply leave the game 99.9% vast and empty. It's not a financially smart idea, and creating such would have been pointless in that case when it could have been done on a much smaller scale if that was really the intention. Even 1 Million systems would take decades to explore. But 400 Billion? No, theres only one way FD can go with this.

You do not seem to understand the concept of using a good idea while creating something different. No one is suggesting an EvE clone. What we are suggesting is that FD learn From CCP's success. And implement some of the same "Strategies" for content.

This game will be FAR different then EvE and FAR larger once finished if I am correct. But it will have a lot in common as well.

Poppycock - it will change the game fudamentally from that which most of us backed.

I'll give you a clue sport - space IS 99.9% empty (as far as human occupation goes). And still will be by the time we get to the time period the game is set in (ok, it might only be 99% at that time then). Space is empty - exactly what Frontier was aiming for I'd wager. Doesn't mean Frontier (or we) have to fill it with Eve style content.

And for the record I understand very well the notion of using a good idea to improve the game - it's that I don't agree that following Eve's example is a good idea. Nor do a lot of other backers, and up to this point at least, nor do Frontier. You say you don't want to turn it into Eve yet want Frontier to use the SAME strategies CCP use? And that won't result in an Eve clone? Give me break.......
 
How would your proposed guild react to clean independent pilots passing through their territory. Here's some examples of whats not acceptable :

Shoot on sight
Told to leave
Deny docking permission
Refused access to trade
Refused access to repair/refuel/reload
Forced recruitment
Demands for tribute

TL : DR we don't want to see big signs with "no gurls aloud" on them

If it's a guild system that would really depend on the guild and it's policies. Some I'm sure would shoot you others I really don't think would care. Docking rights may be given or denied inthesame manner entirely dependent on the rp of the owning guild.

But in either case it would be far more interesting then an empty dead system.
 

Robert Maynard

Volunteer Moderator
If it's a guild system that would really depend on the guild and it's policies. Some I'm sure would shoot you others I really don't think would care. Docking rights may be given or denied inthesame manner entirely dependent on the rp of the owning guild.

But in either case it would be far more interesting then an empty dead system.

If Guilds are not out to affect other players why restrict access or attack non-Guild players?

To you maybe - other opinions may well vary.
 
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