Unknown Artefact (or artifact) Community Thread - The Canonn

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The real question is .... Do this item suppose to trigger some kind of event? If it suppose to do so then it must be triggered at finding location or it won't happens after the item is scooped/towed somewhere else
 
Has anyone looked at the UA like this before?

SZQrp97.png
 
There are a lot of planets that were in Elite or FE2 or FFE that are not in ED - I don't think there is a complete list of these "missing" systems anywhere, they only have x and y coordinates anyways, and I am sure they are not all "dark systems". Dark systems were originally planned but never implemented (at least at launch). And if they did exist, as we do not know their coordinates, we can't find them or jump to them. How would you scan for one? From an adjacent system based on the x and y coordinates if we knew them? How would it be discovered?

When I used the term "missing systems" above, I meant a known-obvious-formerly-associated-with-aliens-in-the-lore system, like Polaris or Soontill or the like, that is actually already on the map, but we have somehow missed the possible association between it and the UA, or need to do the more in-depth sort of scanning that Zoltan describes. If there are none of these, that leaves us with the usual suspects - Polaris, Soontill, Quy/Quiness, Merlin, Peregrina, and maybe a few others if we start including known ammonia-atmosphere worlds.

Perhaps we are looking for "dark worlds", not "dark systems" also - i.e. a hidden planet or hidden celestial body in a known system.

Edit: And of course it is possible that we have missed one of these known-obvious-formerly-associated-with-aliens-in-the-lore systems with our UA tests, which was my other reference to missing a system. Known Unknowns and Unknown Unknowns and all that.

Edit 2: Soontill was originally intended to be a dark system, hidden also by the name Kumbaya also IIRC in Out of the Darkness, yet both of these systems were in ED at launch and visible.

Systems in FE2/FFE have z coordinates, but the galaxy in very narrow in the z direction so the z coordinates don't vary as much as they should. I have a list of all the hand-coded systems in FE2/FFE and I'd be surprised if they aren't in ED (I'll check later). The systems that were procedurally generated in FE2/FFE won't be in ED unless they decided to hand-code some of them as the procedural generation system is different. Some of the "significant" systems from those games will have been procedurally generated. If you want to make a list of the ones you're interested in I'll check them.
 
My vote the future of The Canonn is to get added as minor faction in Timocani, and then convince FD to add a rare good, the Timocani Tinfoil Hat.

Aren't there only outposts in Timocani though? 109 Virginis would be a better choice, but 109 Virginis Tinfoil Hat doesn't have a very good ring to it :(
 
The sound recordings are, if I may say, insectoid in nature. Clicking, chirping. It does not sound artificial. Like, I don't want to jump to conclusions but... thargoids are the only insectoid anything in the game.

What? Are you saying that insects other than the Thargoids have been wiped out throughout the galaxy? Was it some sort of phage?

Seriously though, there are rare goods that are insectoid in nature (e.g. Karsuki Locusts), so I'm afraid you're incorrect.
 
as some one who has seen those massive permit locked areas (see my avatar) i can say that to me (3 years in 3d modeling/ 2 years programming) they seem like nothing more than unrendered parts of the galaxy. they exist in perfect cubes that are 1000ly x 1000ly exactly, and the stars in those systems are all the same (bright white) as if they hadn't been designated a star class.

My theory is that either the Elite dangerous servers couldnt handle the entire galaxy size at the time the initial galaxy was created, or they are saving these zones for future Xpacs. Either way, i can almost certianly say they are 2 things.

1. Unimportant for now

2. incredibly immersion breaking & ugly to see :p

there are probably about 100 of those massive permit locked cubes out there.

The apparent discontinuities are an artefact/flaw of the procedural generation system. It's got nothing to do with the size of the galaxy as nothing significant is stored on the servers (just the exploration status), it's all generated on demand by the frontend. That's why FD has to do a patch to move anything, including that roving station.

FD have previously stated that the permitted regions are for future content. I agree with your two points.
 
Just a quick question, does the UA corrode systems that are turned off? (life support, power plant, fsd mainly)

Yes, at least with the cargo hatch.

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Thanks ! Ya started playing with mapping things ... and well ... it got out of hand

I tried to rep you but, alas, I need to spread it around more.

- - - Updated - - -

Just a thought.. have we considered base 12?

In what way?
 
Well, yes we have, mostly thanks to you and the other UA holders, as you guys (with infinite patience for our mad theories I should add) have crossed a bunch of possibilities off the list of theories between you doing all those tests, and provided lots of video and audio for folks who don't have UAs to (over)analyse. So don't listen to the naysayers. Take a read through Zoltan's last few posts a few pages back and see what you think of his dark systems/dark worlds theories. Might be worth trying one or more of them out at Soontill or Peregrina or the like?

Huh.....okay....though......look below.....

As do I - or at least dark masses.

So how would that manifest?

1 - misjump into dark system. Method of triggering? Unknown, but all other attempts by brave CMDRs to do this have failed - so one would expect it simply to happen when carrying a UA. Most of the UAs are very well-travelled and it hasn't happened - so does this rule that idea out? I think so.

2 - New location on map available when UA stowed. Again, the things are well travelled and nobody's noticed anything like that yet... But... One wonders exactly how a CMDR is meant to know where to look on the map! Could be a place that definitely should be in a well-known place (from lore) but isn't, and only shows when you have UA onboard but also, possibly, when you're near the location. Lore-fiends? Any systems we can definitely place, relative to other locations we do have, that are missing?

3 - Picking up a new target in a system while in SC and UA stowed. I.e. the UA unlocks a previously hidden location from an ADS. Or, you have to re-do the ADS with it stowed for it to work. Again, though, we'd need likely systems to try this out.

4 - We come across a planet or other body in a system where it's name is 'unknown' or similar - I.e. where the standard system naming convention doesn't hold. Dropping the UA nearby might yield Morse for a proper name. Again, though - need likely system *and*, more importantly, no such body has been found by anyone ever that we know of.

5 - In some system or other (see above!) there is a substantial mass or other object the UA can identify that we cannot see. My biggest issue with this would be that there's nothing in the UA's behaviour that could read as a distance indicator, only identification - so at best all it could do is tell us there's something there that we can't see.

Have I missed anything? What do you guys think? Favourite ones from this list? Systems that should be visited based on this? Are our UA carriers willing to go on a stomp to a few places based on these ideas?

I've already suggested taking another good look in Soontill. Regardless of anything - it's an important location from lore, and a few of the ideas listed above could be carried out there reasonably easily :)

1. I know that dark systems aren't in yet and soontill is an exception because of the books and lore.
2. I don't think that a new location appears on the map when UA is in the ship.....that would make the mystery very hard to solve and frontier clearly haven't done that.
3. ADS? I presume you mean advanced discovery scanner and so.....I doubt that the UA would have an effect on the scanner as it would need to intergrate into the ship and the UA clearly hasn't already.
4. I think we won't find a body by that name as currently every system when it's 'found' gets generated a name and the same thing happens when you do the scan in the system -Braben wanted the game to work realistically as posible while keeping it fun
5. I think a way to test this would also see the range of the UA so......like going up or down in the system so your out of detailed surface scan range of the sun (and other objects) and drop the UA if it still says morse of the nearest body then.........well that's one good scanner UA.

Just a quick question, does the UA corrode systems that are turned off? (life support, power plant, fsd mainly)

Power plant?......................................................................I'm just gonna.........put this here and yes it does........:
PicardFacepalm.gif

Just a thought.. have we considered base 12?

base 12? Dunno what you mean so nope.....
 
This! And make the faction 10000x more resistant than any other faction to any PP subversion. :D
It is the only faction where you collect merits for making forum posts.
And get 10 merits each day if you manage to catch up with all the forum posts in the thread. ;)

On a different note, yesterday went to Jackson's Lighthouse, because of the Galnet story. Nothing there, not on scanner, not on any of the bodies when approached within 1000 ls.
(Seems Space Texan was trying to get people to self destruct on the neutron star when he wrote this: https://forums.frontier.co.uk/showthread.php?t=142280
Approaching closer than 0.20ls, you start to heat up quickly)
 
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