Open PvE

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Did I say they preferred open besest of all? NO. What I said is, regardless of which mode they like best, they'd only say they like them all equally.

That's just good business strategy, isn't it?
I don't think it really matters what they like. They are a group of individuals who probably prefer different modes.
Stating their opinion wouldn't change a thing. As long as the modes are there and don't go away, everybody is happy. Well, except for those people who think they know the perfect mode for everybody else...
 
I think this thread illustrates why some people feel that a PvE option should be available on the log in screen.

And perhaps why some people would prefer that it not be. ;)

Edit: It appears the thread has been deleted for some reason. Was a player who was not aware that you could be killed for no reason in Open.
 
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Yaffle

Volunteer Moderator
Closing for a cooldown for a while.

When (if) it comes back, please don't insult each other.

You can continue the open v solo debate in the uberthread, but please play nice.
 
Yes, and in my opinion it is not a good solution. War in Lugh perfectly shows why. And in Open vs Solo great debate users produces many pages about it. And the existence of this soap opera is a proof this not works well.
Peoples have many doubts, they are talking, the hate each other, they arguing between them because basics of this solution are not good designed.
Someone want to play PvE and want to be untouchable by other CMDRS and someone wants more real world, where both environment and other players may harm him.
I understand people who want PvE but it is not fair for PvP persons they sharing one galaxy. PvE users may gain ships or profits with a easier way than PvP players, and then enter the PvP mode where they be much more powerful than playes who are on hard work way to gain their status.

Personally i do not consider playing in open as harder, but it require more knowledge about game mechanics, however my statement is: it is just not fair, to merge commanders playing pvp and pve in one environment.
 
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Robert Maynard

Volunteer Moderator
Yes, and in my opinion it is not a good solution. War in Lugh perfectly shows why. And in Open vs Solo great debate users produces many pages about it. And the existence of this soap opera is a proof this not works well.

I doubt very much that Frontier will lock commanders to modes.
 
A flag would suit me just fine. But I disagree that the modes == flags. The modes are rather solitary at the moment, and PvE doesn't have to be. Also, the rules in groups are by convention and player agreement only. (i.e., you could technically grief in Mobius)

-- edit --

I mean a matchmaking flag, not a PvP-off while in Open flag. PvE and PvP players should not interfere or interact with one another.

Call it "Co-operative" rather than Open PvE, sounds more friendly, and would negate the need for lots of little clique groups that do the same thing, more players in the same world, and there's so many rage-quitters going "I got shot at! that's it! I'm going to Solo!". Thinking it through, the game doesn't really need Groups or Solo, it just needs Open & Cooperative, where CMDR on CMDR fire is not "disabled", but generates large fines/bounties and multiple system authority responses should the CMDR/CMDR fire be unshielded, and Groups are used as a "preferred/priority matchmaking" rather than "private". Then we can dump the entire "solo players affect the open and vice versa" business. It's still "there" technically, but it's not invisible any more, a swap to Co-operative will show up the numbers (although u can't engage directly, but you can take out the opposing NPCs to let your NPCs do the dirty work).
 
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I doubt very much that Frontier will lock commanders to modes.

Me too, and The Great Debate will last for eternity.
I say more: IF they correct this game modes, if they make something, there will be a loud group of people who will want back to the state as it is now. Because they want to gain profits easier (in their opionion, my is different) way in a safer environment and then go to PvP to hit other, not hostile (the most) players.

Both sides, Open PvE and Open with PvP are loosing on that. PvE side think there are only griefers and bad guys in current Open mode what is completely not true (maybe small percentage in well known locations as Lave/Diso).
Everyone is loosing because both groups plays in depopulated worlds, and PvE players are loosing a large group of great community who play in Open.
Open PvP group are also loosing a large group of normal and friendly players who unnecessarily (belive me, it is true, you must not go to PvE group or solo if you do not want to fight, game mechanics allow to almost always run) go to PvE group because legend about bad guys.

And of course community goals, powerplay - this suffer on mixed mode. Players from one faction are unable to make blockade for their enemies.
 
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In my humble opinion this topic should be merged with Great Debate.

We can talk about it for eternity and people will not agree.

Nah...it actually is dealing with a different topic.

And for the most part has been a decent conversation.

I still say let Open be PvE only (at least no friendly fire)...with the introduction of CQC....and most disagree.
 
Nah...it actually is dealing with a different topic.

And for the most part has been a decent conversation.

I still say let Open be PvE only (at least no friendly fire)...with the introduction of CQC....and most disagree.

That wouldn't work for me - I like PVE, PVP and I like to meet random people as well as people I know.

I'd also like CQC for fun but not as a replacement for open PVP.

I also support the idea of a PVE option at login - even though I would still remain in open.
 
Me too, and The Great Debate will last for eternity.
I say more: IF they correct this game modes, if they make something, there will be a loud group of people who will want back to the state as it is now. Because they want to gain profits easier (in their opionion, my is different) way in a safer environment and then go to PvP to hit other, not hostile (the most) players.

Both sides, Open PvE and Open with PvP are loosing on that. PvE side think there are only griefers and bad guys in current Open mode what is completely not true (maybe small percentage in well known locations as Lave/Diso).
Everyone is loosing because both groups plays in depopulated worlds, and PvE players are loosing a large group of great community who play in Open.
Open PvP group are also loosing a large group of normal and friendly players who unnecessarily (belive me, it is true, you must not go to PvE group or solo if you do not want to fight, game mechanics allow to almost always run) go to PvE group because legend about bad guys.

And of course community goals, powerplay - this suffer on mixed mode. Players from one faction are unable to make blockade for their enemies.


I disagree Kyokushin, Most of those who support a PVE mode know that Open is NOT full of griefers, that there are others who PVP in better types of ways, but here is the kicker.

We... Do... Not... Want... To... PVP.

I almost feel like this is the Elite Dangerous version of "Green Eggs and Ham".


I could not, would not, PVP on a boat.
I will not, will not, PVP with a goat.
I will not PVP them in the rain.
I will not PVP them on a train.
Not in the dark! Not in a tree!
Not in a car! You let me PVE!
I do not like PVP in a box.
I do not like PVP with a fox.
I will not PVP them in a house.
I do not like PVP with a mouse.
I do not like PVP here or there.
I do not like PVP ANYWHERE!

It is not a matter of running away from a PVP, it is being in the situation in the first place. Do not want.

IF Open looses players because of a PVE mode, then you really need to look as to WHY.. Those who want to interact in combat with others.. CQC and Open.. Those who want to interact with others and not have to deal with combat with them CO-OP, those who don't want to deal with anyone Solo, and those who want to jsut play with some friends, Group. Populations will stabilize, and people should still freely have the opportunity to go PVP a while or PVE and then go back to their preferred mode.

As for Blockading.. it has been said in the mega thread that it would never work.. even if Open was the only mode people could PP, because of instancing.. you may see a few but most will slip right by you. PP is a PVE game.. you win it by countering the actions of others no matter the mode.. not by blowing people up.
 
I disagree Kyokushin, Most of those who support a PVE mode know that Open is NOT full of griefers, that there are others who PVP in better types of ways, but here is the kicker.

We... Do... Not... Want... To... PVP.

I almost feel like this is the Elite Dangerous version of "Green Eggs and Ham".


I could not, would not, PVP on a boat.
I will not, will not, PVP with a goat.
I will not PVP them in the rain.
I will not PVP them on a train.
Not in the dark! Not in a tree!
Not in a car! You let me PVE!
I do not like PVP in a box.
I do not like PVP with a fox.
I will not PVP them in a house.
I do not like PVP with a mouse.
I do not like PVP here or there.
I do not like PVP ANYWHERE!

It is not a matter of running away from a PVP, it is being in the situation in the first place. Do not want.

IF Open looses players because of a PVE mode, then you really need to look as to WHY.. Those who want to interact in combat with others.. CQC and Open.. Those who want to interact with others and not have to deal with combat with them CO-OP, those who don't want to deal with anyone Solo, and those who want to jsut play with some friends, Group. Populations will stabilize, and people should still freely have the opportunity to go PVP a while or PVE and then go back to their preferred mode.

As for Blockading.. it has been said in the mega thread that it would never work.. even if Open was the only mode people could PP, because of instancing.. you may see a few but most will slip right by you. PP is a PVE game.. you win it by countering the actions of others no matter the mode.. not by blowing people up.

Sure, no problem, but these modes should not be mixed, and should not use the same commander. I wrote why a few post upper.
(you do not need to deal with somebody, you can always flee, i repeat - you do not need to have any PvP in Open mode at now if you dont want it. You decide about PvP, not a person who attack you. Please loot at this mate: https://forums.frontier.co.uk/showthread.php?t=130815 - and any other modes than Open are just useless. Solo OFFLIne would have a sense, but you know ... ;))
 
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Nah...it actually is dealing with a different topic.

And for the most part has been a decent conversation.

I still say let Open be PvE only (at least no friendly fire)...with the introduction of CQC....and most disagree.
It's closer than some of the other topics that have been merged into it.

And of course most will disagree with you. That statement is the other side of the coin of remove solo and group so the game is open only.

Sure, no problem, but these modes should not be mixed, and should not use the same commander. I wrote why a few post upper.
I can agree with that, mixing pvp and pve are like mixing pizza and ice cream. Separately both are good, together they're terrible.
 
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In my humble opinion this topic should be merged with Great Debate.

We can talk about it for eternity and people will not agree.


Some have been trying to force this to merge with the mega thread, but it is an entirely different topic. It is not Open vs Solo, this is the request for the creation of a new mode that relieves the pressure on single points of entry for PVE groups. Also it would fix the error that is happening right now where new players look at the available modes and sees really that they can either play solo or go into open and PVP. They have to research to find PVE with others. With the mode it gives newer players more variety. They can learn to fly in solo, get interaction in Co-op, then if they desire go to open and PVP.
 
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