It's been bugging me for a very very long time now. And I've been quite critical of Frontier at times because of it as well.
Joining the DDF was exciting, I enjoyed the discussions, the arguments and the insights into the development process. So why do I now regret it?
It actually has very little to do with the game and everything to do with it as well. I think I might have been happier if I had been involved in the DDF of a game that WASN'T Elite. Whilst not an '84er (I'd have been 6) I was an '89er on my Commodore 64, loved Frontier and First Encounters later on in the 90s.
So Elite probably tops my 'favourite game of all time' list. Closely followed by Chaos (I'm enjoying the new version of that as well).
So being involved in the DDF and getting a look at how they went through the list, the game features and the discussions of all of that. I'm saddened by how much of what I personally wanted isn't in yet (Horizons offers more of what I was looking for too). I particularly loved the NPCs discussions and the Ship's Crew, elaborating on what we had from Frontier and First Encounters.
Seeing all that work, discussing all the options (explorers content, misjumps, dark systems etc) was amazing. But not seeing it in the game... well it hurts.
Now here's the thing. I love Elite: Dangerous. Flawed as it is, I think some of those flaws (for me) come from looking at the wish list that is the DDF (now found in the DD Archive).
I wish I didn't know about the things we discussed as it really takes away from what is otherwise a pretty awesome game in its own right.
Open development has been interesting, but ultimately, for a title so close to my heart, it has been detrimental to my enjoyment of the long awaited Elite 4.
Joining the DDF was exciting, I enjoyed the discussions, the arguments and the insights into the development process. So why do I now regret it?
It actually has very little to do with the game and everything to do with it as well. I think I might have been happier if I had been involved in the DDF of a game that WASN'T Elite. Whilst not an '84er (I'd have been 6) I was an '89er on my Commodore 64, loved Frontier and First Encounters later on in the 90s.
So Elite probably tops my 'favourite game of all time' list. Closely followed by Chaos (I'm enjoying the new version of that as well).
So being involved in the DDF and getting a look at how they went through the list, the game features and the discussions of all of that. I'm saddened by how much of what I personally wanted isn't in yet (Horizons offers more of what I was looking for too). I particularly loved the NPCs discussions and the Ship's Crew, elaborating on what we had from Frontier and First Encounters.
Seeing all that work, discussing all the options (explorers content, misjumps, dark systems etc) was amazing. But not seeing it in the game... well it hurts.
Now here's the thing. I love Elite: Dangerous. Flawed as it is, I think some of those flaws (for me) come from looking at the wish list that is the DDF (now found in the DD Archive).
I wish I didn't know about the things we discussed as it really takes away from what is otherwise a pretty awesome game in its own right.
Open development has been interesting, but ultimately, for a title so close to my heart, it has been detrimental to my enjoyment of the long awaited Elite 4.