Ya, i do same
Yup, me too. SMAA is clearly broken at the moment.
Ya, i do same
Thanks, but please give us times in Zulu/GMT/UCT
Hi all,
Please find some patch notes for today’s update. It will be going live at roughly 14:30 BST and will last up to 30 minutes.
Client crash fixes
- Speculative fixes for several rare crashes
- Fixed soft lock on login
Client Fixes/Tweaks
- Prestige icons not displaying
- Corrected the text for Deathmatch to state the correct amount of points needed to win
- Fix for player name in CQC turning white when not highlighted
- Correct CQC stats are now on the right hand panel in the ship cockpit
- Decreased amount of time between CQC matches once in a session
- Fix for control UI staying on screen in supercruise
- Fix for text in control settings screen being cut off after scrolling
- Increased duration of damage powerup
- Increased the time it takes for the shields power up to decay
- Fixes to the Anaconda model
- Fix for F63 Condor boost actually causing loss of speed
- Fix for deathmatch draws being recorded as losses
- Fix for not being able to navigate through squad list
Server change log
- Many PC/Mac CQC Matchmaking fixes and refinements
- Fix some display issues with the new Cockpit Stats
- Fix faction economic states not being always being superseded by conflict states
- Ensure that both factions always get the message when they're supposed to be fighting in a conflict zone
- Fix the CQC starsystem permit not always being issued correctly
- Various stability and server performance improvements
Hi all,
Please find some patch notes for today’s update. It will be going live at roughly 14:30 BST and will last up to 30 minutes.
Client crash fixes
- Speculative fixes for several rare crashes
- Fixed soft lock on login
Client Fixes/Tweaks
- Prestige icons not displaying
- Corrected the text for Deathmatch to state the correct amount of points needed to win
- Fix for player name in CQC turning white when not highlighted
- Correct CQC stats are now on the right hand panel in the ship cockpit
- Decreased amount of time between CQC matches once in a session
- Fix for control UI staying on screen in supercruise
- Fix for text in control settings screen being cut off after scrolling
- Increased duration of damage powerup
- Increased the time it takes for the shields power up to decay
- Fixes to the Anaconda model
- Fix for F63 Condor boost actually causing loss of speed
- Fix for deathmatch draws being recorded as losses
- Fix for not being able to navigate through squad list
Server change log
- Many PC/Mac CQC Matchmaking fixes and refinements
- Fix some display issues with the new Cockpit Stats
- Fix faction economic states not being always being superseded by conflict states
- Ensure that both factions always get the message when they're supposed to be fighting in a conflict zone
- Fix the CQC starsystem permit not always being issued correctly
- Various stability and server performance improvements
I know it's been said many times before but I do wish the CQC ranking progress was not shown in the right hand panel in the main *proper* game.
CQC is a seperate choice on the menu so keep it separate. If I never to CQC I'm going to see 'helpless' in the panel for all time.
It really should not be there and it's the only CQC related item that is. Make a right panel when in CQC or find a place for it elsewhere but it really does NOT belong in the main game and I am bewildered that Frontier Developments cannot see that.
Can you show me my money count in GTA V too maybe ? Cos that's not part of Eliteangerous either.
When 1.4 goes live this is the thing I am least looking forward to seeing. And no, I won't 'get used to it' over time either and no it won't entice me to play.
If you're a real completionist, you'll rank up your CQCI know it's been said many times before but I do wish the CQC ranking progress was not shown in the right hand panel in the main *proper* game.
CQC is a seperate choice on the menu so keep it separate. If I never to CQC I'm going to see 'helpless' in the panel for all time.
It really should not be there and it's the only CQC related item that is. Make a right panel when in CQC or find a place for it elsewhere but it really does NOT belong in the main game and I am bewildered that Frontier Developments cannot see that.
Can you show me my money count in GTA V too maybe ? Cos that's not part of Eliteangerous either.
When 1.4 goes live this is the thing I am least looking forward to seeing. And no, I won't 'get used to it' over time either and no it won't entice me to play.
A shame that I'm not then I'm a purist where Elite is concerned and CQC is not Elite. If it was a standalone game, it would be on Steam for £4.99 or something. It's just not for me. The only redeeming feature of CQC would be if you're an exploring (or perhaps trading) for long periods of time and miss combat and conflict zones etc.If you're a real completionist, you'll rank up your CQC
I know it's been said many times before but I do wish the CQC ranking progress was not shown in the right hand panel in the main *proper* game.
CQC is a seperate choice on the menu so keep it separate. If I never to CQC I'm going to see 'helpless' in the panel for all time.
It really should not be there and it's the only CQC related item that is. Make a right panel when in CQC or find a place for it elsewhere but it really does NOT belong in the main game and I am bewildered that Frontier Developments cannot see that.
Can you show me my money count in GTA V too maybe ? Cos that's not part of Eliteangerous either.
When 1.4 goes live this is the thing I am least looking forward to seeing. And no, I won't 'get used to it' over time either and no it won't entice me to play.
A shame that I'm not then I'm a purist where Elite is concerned and CQC is not Elite. If it was a standalone game, it would be on Steam for £4.99 or something. It's just not for me. The only redeeming feature of CQC would be if you're an exploring (or perhaps trading) for long periods of time and miss combat and conflict zones etc.
CQC can at least provide some grinding alleviation for the combat starved.
But I just think it should be kept totally separate from the main game and that means getting that damn CQC rank off the right HUD panel.
Reducing the Power Plant to 0% means that it only gives the ship 50% of total MW output (if it donest explode on occassion) so the NPC stopping is WADNPCs stopping after having their power plant shot out - is that behaviour intended? If it is, then thanks a lot from us pirates, since we can actually do our profession properly now. We've needed a way to stop ships forever.
It wouldn't be bad knowing whether this stays in the game :<
https://www.youtube.com/watch?v=EeXKup15x5w
Reducing the Power Plant to 0% means that it only gives the ship 50% of total MW output (if it donest explode on occassion) so the NPC stopping is WAD
A Human would reboot repair, but the NPCs dont seem to