Which Joystick do you currently own/plan on getting?

  • Black Widow

    Votes: 47 1.5%
  • Saitek AV8R-03

    Votes: 8 0.2%
  • Saitek F.L.Y. 5

    Votes: 93 2.9%
  • Saitek X52

    Votes: 381 11.9%
  • Saitek X52 Pro

    Votes: 653 20.4%
  • Saitek X55

    Votes: 455 14.2%
  • Saitek X65

    Votes: 45 1.4%
  • Thrustmaster T.Flight Hotas X

    Votes: 654 20.4%
  • Thrustmaster Warthog

    Votes: 364 11.4%
  • Logitech G940

    Votes: 52 1.6%
  • Other ... (Leave details on the comments)

    Votes: 690 21.5%

  • Total voters
    3,205
  • Poll closed .
damn, didn't know there was a third stick... I thought there is only flight and fighter. From the looks I agree it would be a better option, but you still need rudder pedals.

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Neither, Thrustmaster Warthog is the only way to go ;-)

Really? I've seen people complaining that its hard to break it from the centre because of how its constructed.
 
Thanks for all the help guys!! I already made my purchased and decided to be abit safe and went with the T-16000M joystick and CH pro throttle combo wombo :D

Probably gonna reach my place in a week or so, hope i get functional parts :eek:
 
Joystick training

Hi! I'm relatively new to Elite and I obtained a HOTAS recently. I'm finding it to be quite a new experience from mouse and keyboard... Any tips would be greatly appreciated :)

Thanks!
 
It would be good to have an update regarding the first iteration of force feedback (haptic feedback) support. What with the game now on the xbox one, that must have haptic feedback yes? inc on the triggers. Surely its not too bigger leap to full and proper force feedback.


My request thread for force feedback implementation could really do with some dev's posting there. It would mean so much to us force feedback fans.
If some devs read the thread where I list the top force feedback joysticks also.

Force Feedback Support (Haptic Feedback) - Varied For All Ships - In the unfolding PU

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Please post in my request thread to show your support. And if you know a dev, please try and point them to the thread.
 
What HOTAS do you have? Start by carefully binding everything. Do this in the first training mission, against the canisters, so you can test&try anything. After that is done, head to the 2nd mission versus the Sidewinder. Do not shoot it. Just practice following it, and keep your crosshairs on it as much as you can. If you can consistently follow him from <1km, fight him. If you want to learn to fight with fixed weapons, do this mission frequently. If you are not going for fixed weapons, move to the 3rd mission (2v1) and repeat until it is easy. Make sure that you control all axis, thrusters, FA on/off, primary and alt fire, sub-system targeting, ship selection, chaff and SCB directly from the HOTAS. The rest can be added as you encounter a need for them (gears, panels, you name it).

Also, check out JoystickCurves. It allows you to customize the responsiveness at every position of every joystick and will make things a lot easier. Many people diminish the response when making small adjustments, so you can fly more accurately.
 
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Hi, guys!
Does someone using Razer Nostromo + Mouse? Please, share the bindings for Nostromo. Want to use it with profile switching and maybe someone's bindings will already comfortable and I will use it rather than reinventing the wheel :)
Thanks!
 
Help aiming with joystick

Hello everyone.

I just got done trying to do the 2nd tutorial mission (The one against a sidewinder) and I in suck. It honestly took me 45 minutes to down that damn thing.It feels almost impossible for me to get a steady aim on an enemy, whenever I try to maneuver in his direction I'm constantly spiraling around the outside of his target, never actually getting my cross hairs on him.

Is there a flight school of sort or some way to learn the basics of flight sticks. I honestly don't know when to roll, when to yaw, ect. I'm just flailing around blinfly taking almost an hour for what should surely be a 10 minute or less tutorial.

Thanks for any help.
 
I did and still do have the same problem, my stick doesn't have a curves editor, so it is way too sensitive in the center.
Makes keeping aim with fixed weapons very hard.
But in the main game you can get gimbal mounted weapons that track your target so you only have to be pointed in general direction.
 
I can get in the general direction, Its the fine aiming part I'm struggling with. I can get roughly on target, but once I need to fine tune I ether over or under correct my pitch or yaw to center the crosshairs.

I'm using the Thrustmasters HOTAS X, if that helps any.
 
So it appears that you are trying to learn a HOTAS and aiming with fixed weapons at the same time. I recommend a slower approach. Use gimbaled weapons while you learn how the HOTAS works - roll, pitch, yaw. After you're comfortable with roll, pitch, yaw, THEN switch to fixed weapons. The basic method with HOTAS is roll and pitch - roll to get the target above you and then pitch to bring it in front of you. This is the preferred method because roll and pitch maneuvers are much faster than yaw. After awhile, you'll naturally start to use roll and pitch at the same time and putting your target in front of you becomes easy. Use yaw to make fine adjustments when aiming, or to make the roll/pitch maneuver slightly faster. After awhile, you'll naturally start to use roll, pitch and yaw at the same time for aiming, landing, avoiding collision with a star/ship, etc. ED has a control option for yaw on roll to help with aiming but, after using it for awhile, I turned it off as I got proficient about using roll and yaw together. Of course, gimbaled weapons makes this a moot point because aiming is incredibly easier with gimbaled than fixed. I still used fixed mode aiming when the target uses chaff but that isn't often.

My HOTAS (Saitek X52 Pro) is good enough that I don't need a deadzone near zero and I don't need curves to allow fine adjustments near zero. The only reason you want a deadzone near zero is when the HOTAS has slack on one or more axis near zero. The control panel will show you if there is slack near zero. If there is none, don't downgrade your HOTAS experience by adding a deadzone.
 
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I was simply trying to do the tutorial missions, I had no idea I was making it harder on myself XD
I'll try out gimbled weapons and see how that goes.

Could you elaborate on dead zones? I have mine all the way to the left, I thought that meant NO deadzone and that the stick responded ful,y to even the slightest movement. There is a tension adjustment on the bottom of my stick I have tightened almost fully, making it feel stiffer, which to me gives me a feeling of more control.

Maybe I should loosen it?
 
The HOTAS X is a great, fun stick for the money but it's really quite inaccurate. I did a video on joystick curves a while ago and it can help a little with it (especially on the yaw) but in the end, gimballed weapons are your friend.
 
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The most common mistake that causes such issue is assigning digital controls to the joystick axes instead of analogue. I.e. assigning pitch up/down, roll/yaw left/right to joystick axes instead of pitch/roll/yaw axes. So check your controls settings whether you have assigned everything the right way.
 
Use Joystick Curves to make it less sensitive initially. For the rest:

roll: to get the target horizontally centered
pitch: to get the target vertically centered
yaw: final adjustments

Gimballed truly is way easier, but eventually you want to learn fixed for two reasons: 1) its more fun, 2) anyone with chaff can fully counter anyone who relies on gimballed weapons. If you want to practice fixed, do the 2nd tutorial again but do NOT shoot at the sidewinder. Just practice following it and getting your crosshair on it. Do this for ten minutes a day. Next week, try killing it and see if you can do it faster.
 
Hello everyone.

I just got done trying to do the 2nd tutorial mission (The one against a sidewinder) and I in suck. It honestly took me 45 minutes to down that damn thing.It feels almost impossible for me to get a steady aim on an enemy, whenever I try to maneuver in his direction I'm constantly spiraling around the outside of his target, never actually getting my cross hairs on him.



Is there a flight school of sort or some way to learn the basics of flight sticks. I honestly don't know when to roll, when to yaw, ect. I'm just flailing around blinfly taking almost an hour for what should surely be a 10 minute or less tutorial.

Thanks for any help.

Check that the joystick is set up in the "natural way for avionics", ie that when you pull the stick towards you, it pulls the nose of the ship up, and when you push it away from you, it pushes the ship down. This is by far the best way to use a joystick, adopted for just about as long as aircraft have existed.

It took me a while to work out how to set it up on the Options menu .... cant remember what I did now, perhaps someone else can indicate the options to select to achieve this.

I think you should find it easier to follow and shoot at the target when it is set up this way.

Also follow ALEXSEJ's advice.
 
Joystick or Gamepad

Ok my dilema is this:- which to buy?
at the moment i am playing with mouse and kb
i am cheap so am not looking to spend hundreds on a joystick i will only use for 1 game, so i ended up at this stage

thrustmaster t 16000 joystick -£40uk
xbox360 wired game pad -£25uk

or other.

points to note most of my game time will be played in an armchair using my laptop running windows 10, so something like the x52 is a no no, i do have a ps3 controller at hand but they are rather tempremental to configure at times
 
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