ED and the Oculus Rift DK1 Discussion Thread

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Oculus Track or ORIR

Dear sirs and madams...

I the intrepid Psykokow intend to carry out a specific experiment on Monday evening with two pieces of kit.

I will attempt to combine and use the Track IR System along with the Oculus Rift (Asuming delivery is OK and all is well).

My question / thesis / intention is not to create a vomit inducing nightmare of visual overload and sensory feedback... but more to create an Oculus with head tracking...

Will it work? Will it be cool? Will I cause the end of the universe?

Wanna watch anyway???

http://www.twitch.tv/psykokow

I will of course let you know once everything is in place...
 
cant see it working myself, doesn't track IR just tilt left right forwards and back, while OR lets you look around with all of the Track IR functions?

I would think that all you may get out of this experiment is an outer body experience.:eek:
 
That's interesting.

The crystal cove basically has an IR camera and markers on the goggles. It might have higher res (there are like a dozen markers instead of 3 for Track IR).

Still, it may just work.
 
Let me know how it works. I have misplaced my ballcap clip for my TrackIR pro, but I could possibly go out and buy little reflective stickers for my OR.

That could potentially provide a method of lateral control without foot pedals. I have those too, just waiting to play the alpha until after they fix the multi HID issue....
 
Maybe there are some config switches to disregard the head tracking from OR. Or some clever programmer at FD already tested this and ED prefer es the TrackIR 6 dof input
 
While I wish you luck I suspect it won't work. I think both device drivers will use the same motion variables for the view game loop.
 

Rex_Black

R
Intersting idea,

Why would you want to?, correct me if i am wrong but can you look around and out with the OR the same as Track IR?
 
Intersting idea,

Why would you want to?, correct me if i am wrong but can you look around and out with the OR the same as Track IR?

I'd like to know this too.

What can TrackIr do that OR can't?

I was thinking of getting OR this summer when its commercially released, maybe TrackIr is the better practical option for tracking targets and combat in general, with OR more geared toward game immersion?
 
Ok currently these systems do different things, however the Oculus is going to add head tracking.... so lets try to make the CURRENT differences known.

Oculus.
Different Images to each eye creating a total 3d Immersion.
Can look around from a fixed point in space (usually above the neck) So left right up down.


Track IR:
Normal Screen (your monitor)
Can look around from a fixed position (Left RIght Up and down)
Can also raise that position UP and Down, kind of like moving your eyes from above your head, right down to your toes.
Can Also move position Forward and Back.

Track IR takes a central point in space (pressing F12 set the point) and fixes that point to the point in the game deemed to be your head.

ANY MOVEMENT of your head is calculated relative to that ingame point.. making for some funky views.
Some games will limit these points so you don't get a severed head syndrome... others embrace it... it may be a limitation of the TRack IR that it doesn't limit well...


I currently have Track IR hence more of an insight to it...


So an oculus doesn't have that degree of tracking at the moment... but the retail unit plans to implement it..

I propose to do this BLUE PETER Style and that should allow me to REALLY REALLY hurt my brain.

I hope to get ingame shots of the body from in front staring right back...

Maybe some out of ship views too... don't know...

Join me Monday to see what we can see.....
 

Minti2

Deadly, But very fluffy...
I will be taking a peek, going by your others vids it will be funny if nothing else ;)
 
The current Dev release of OR doesn't include positional head tracking like the IR does, it will have it in the consumer version now that they have developed 'crystal cove'.
 
Well I finally got to try the rift at the weekend. The potential is so good. I am very glad I didn't buy dev1 however. The resolution would have been a deal breaker for me. That being said, WOW I am still all over buying the consumer version or possibly dev 2 :)
 
I've not had the opportunity to try the new dev kit. If they have the resolution and latency issues sorted it can't help but be a winner.
 
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