Ok currently these systems do different things, however the Oculus is going to add head tracking.... so lets try to make the CURRENT differences known.
Oculus.
Different Images to each eye creating a total 3d Immersion.
Can look around from a fixed point in space (usually above the neck) So left right up down.
Track IR:
Normal Screen (your monitor)
Can look around from a fixed position (Left RIght Up and down)
Can also raise that position UP and Down, kind of like moving your eyes from above your head, right down to your toes.
Can Also move position Forward and Back.
Track IR takes a central point in space (pressing F12 set the point) and fixes that point to the point in the game deemed to be your head.
ANY MOVEMENT of your head is calculated relative to that ingame point.. making for some funky views.
Some games will limit these points so you don't get a severed head syndrome... others embrace it... it may be a limitation of the TRack IR that it doesn't limit well...
I currently have Track IR hence more of an insight to it...
So an oculus doesn't have that degree of tracking at the moment... but the retail unit plans to implement it..
I propose to do this BLUE PETER Style and that should allow me to REALLY REALLY hurt my brain.
I hope to get ingame shots of the body from in front staring right back...
Maybe some out of ship views too... don't know...
Join me Monday to see what we can see.....