Is it time once again to nerf the Python?

I spent a while in the type 7 and it was not fun. Get the clipper. The speed makes docking and getting away from pirates quicker.

The Python can not run away very well from pirates. When you get enough money to afford one: don't buy it. You need to have 80 or 90 million to upgrade it so you can survive.

And a Clipper costs 22 million before considering all the discounts. That's more in a T-7 range so more comparable but outperforms a lot with the same cargo space.
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Wait......NERF THE CLIPPPER !!!

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A clipper could not do it, it would not even sustain close fire from 2 FDL, even with 6A SCB at its disposal.

You still made it up.
 
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I grinded to an Anaconda from a Python, then i grinded to get a Python and keep my Anaconda.
Now i use the Python for smuggling, mining, and occasional combat, i use the Anaconda for CG's where i can use a large pad, otherwise Python is used for CG's needing medium pad.
I loved the Python before as a multi purpose ship able to to trade and hold it's own. This is why i bought another, whilst keeping my Anaconda.
Such a great ship, capable of lots of roles. Hope they leave it as it is, it has suffered enough.
 
It also compares as superior to a similar cost single role combat ship.

The internals on the Python are too good and need to be taken down a notch, and the FDL needs to be brought up to be ahead of the FAS. Right now the FAS sits between the Python and FDL in fights, which is okay because combat ships are supposed to punch above their weight. In the same way that an Asp and a Viper is a toss-up, so too should the FAS and the Python be a toss-up. The FDL should be hands down better just like the majority of the other combat ships (don't forget that the dropship is a personnel transport that was put in the game 2 years too early) instead of struggling to be relevant.

This isn't a problem with the Python, it's a problem that lot's of internal slots and spare power are an advantage in combat more than low profile, speed and manueverabilty it's a problem with the design of the in game combat.

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http://i.imgur.com/mVGNVVL.jpg

So what you're saying is.... Exactly what I said, right?
 
So what you're saying is.... Exactly what I said, right?

Not at all, the Python costs a lot to load out and therefore delivers a lot. No need to change it. The issue that multi purpose ships seem better fitted to combat than combat ships is game design. Not an issue with the Python.
 
Such a great ship, capable of lots of roles

I don't understand how so many people keep saying this and continue to say the Python is balanced. Cognitive dissonance much?

*EVERY SHIP* in the game should be feasible to use IN SOME WAY. That's called BALANCE. "Well, it costs more" is a lazy excuse, attempting to justify the absurd power of the Python with the grind it takes to get and outfit one. I'm sorry you think you're entitled to an overpowered ship because you spent a hundred million space bucks on one. Really. But this game shouldn't be designed to satisfy your ego. Jack of All Trades, Master of None... except when you fly a Python.
 
I don't understand how so many people keep saying this and continue to say the Python is balanced. Cognitive dissonance much?

*EVERY SHIP* in the game should be feasible to use IN SOME WAY. That's called BALANCE. "Well, it costs more" is a lazy excuse, attempting to justify the absurd power of the Python with the grind it takes to get and outfit one. I'm sorry you think you're entitled to an overpowered ship because you spent a hundred million space bucks on one. Really. But this game shouldn't be designed to satisfy your ego. Jack of All Trades, Master of None... except when you fly a Python.

You are babbling. No, more expensive stuff should perform better. Should every ship perform equally regardless of price? Otherwise we should all get stock Sidewinders and no upgrades and that's it.
I don't think I'm entitled to an overpower ship, I think I'm entitled to a reasonably powered ship for the money I spend on it.
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Explain exactly how more expensive ships should not perform better in your little world?

Edit: I doubt anyone had 'my ego' in mind when they designed the Python.
 
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You pretty much just explained the problem. It is the BEST all around ship in the game. It's so good at everything it ALMOST beats the other ships that specialize in their own area. In fact, it's pretty much beats every ship in its area.

You want to bounty hunt, but not only bounty hunt? Buy a python
You want to do CZ, but not only do CZst? Buy a python
You want long range combat,, but not only do long range combat? Buy a python
You want short range combat, but not only do short rannge? Buy a python
You want PP ship (trade/pirate/CZ combo)? Buy a python
You want to trade, but not only trade? Buy a python
You want to mine, but not only mine? Buy a python

However, this doesn't necessarily mean it should be nerfed, but needs more competitors. The only ship to really compete with a Python is the Anaconda, and it's easily 3 times as expensive, and that multiplier scales as the fitting costs scale as well. i.e 200 to combat fit python vs 600 mil to combat fit an Anaconda, etc.

this is exactly my thoughts on the subject and I own a python.

One of my main gripes about ED is that Multi-Role ships are not jack of all trades, but often Master of all trades.

Both Combat ships and Trade ships are less capable than their multirole counterparts
 
I have seen a python fitted with prismatics and loaded fully with SCB tank fire from 2 clippers and 2 fdl (focused) for about 8 minutes....does not seem right to me this level of tankiness (2 ships yes, but not the full wing).

The problem here is the SCBs, not the Python. There's been plenty of proposals to fix SCBs. For example, here's one from me here, which makes shields temporarily leak through damage after shield cell bank usage (they're "overloaded and no longer 100% effective):

https://forums.frontier.co.uk/showthread.php?t=191738

Oh yes, couple to the fact that the python is no longer mass-locked by either clipper or fdl, and it makes for very boring fights with them - 10 seconds to go SC after shields down.

There really needs to be a "frame shift inhibitor" module, which increases the mass lock rating (at the cost of a module slot, of course). And also high waking shouldn't be mass lock immune. However after you add in another module, as well as the SRVs, you'll probably want a way to swap modules, of which I've detailed a proposal here:

https://forums.frontier.co.uk/showthread.php?t=193961

General gameplay fixes is what's needed, not a nerf to the Python. The Clipper also is overpowered compared the the T7 also. What is needed is not a Python or Clipper nerf, but a T7 boost. The simplest approach I think is to scale down it's model and allow it to land on outposts. Also I'd boost the T7 shields, currently the T6 has 30% better base shields than the T7, which is ridiculous. I'd give the T7 shields a 40-50% boost. They'd still be quite poor but at least not paper thin.
 
My Python is gathering a lot of dust. It is a good ship but it is the master of nothing. It can be great at a lot of things at once and that is nice but once you get enough credits it is hard to find a reason to get into it.
 
Well, a fully kitted FDL is nowhere close to the cost of a combat fitted python.

Yet the FDL has similar combat performances, so I really don't see what you are taking about.

then they should raise the upgrade ceiling for the FDL. Its only cheaper to upgrade because FD have set the upgrade cieling so low. I would be very happy if the FDL could be upgraded further but cost 200m overall

especially if it became a combat ship that outperformed a multirole in its supposedly designed specialty
 
Not at all, the Python costs a lot to load out and therefore delivers a lot. No need to change it. The issue that multi purpose ships seem better fitted to combat than combat ships is game design. Not an issue with the Python.

The Python hull costs the same as an FDL, and yet the FDL can't be fitted out to the same degree. We've been over this. The fact that you can spend so much money equipping the Python doesn't justify the Python's performance, it is the source of the problem. Module type and layout is an integral part of balancing any ship and the Python's luxurious module slots are what causes it to be unbalanced.
 
The problem here is the SCBs, not the Python.

Yes! this is totally the problem. The thing about SCB's in their current form is that they exaggerate massively the strengths of multi-role ships because multi-role ships can stack so many of them
where as combat ships can have maybe 1 or 2.

I'm not saying that SCB's should be removed but if you think about a fight without them, the picture starts to look a lot more balanced in terms of ship abilities
 
Yes! this is totally the problem. The thing about SCB's in their current form is that they exaggerate massively the strengths of multi-role ships because multi-role ships can stack so many of them
where as combat ships can have maybe 1 or 2.

I'm not saying that SCB's should be removed but if you think about a fight without them, the picture starts to look a lot more balanced in terms of ship abilities

SCBs should generate a lot more heat than they do.
 
Yes! this is totally the problem. The thing about SCB's in their current form is that they exaggerate massively the strengths of multi-role ships because multi-role ships can stack so many of them
where as combat ships can have maybe 1 or 2.

I'm not saying that SCB's should be removed but if you think about a fight without them, the picture starts to look a lot more balanced in terms of ship abilities

Well, even if SBCs are put "in their place", internals can still stack armor modules. :)
 
Yes! this is totally the problem. The thing about SCB's in their current form is that they exaggerate massively the strengths of multi-role ships because multi-role ships can stack so many of them
where as combat ships can have maybe 1 or 2.

I'm not saying that SCB's should be removed but if you think about a fight without them, the picture starts to look a lot more balanced in terms of ship abilities


The problem is that someone at Frontier is absolutely in love with the things, and won't touch them. I've been trying to find the shrine this person has allegedly built for months to destroy it and bring them back to reality but I can only conclude after countless hours of searching that they've either hidden it in the sewers or their mother's basement, both equally formidable territories that I will not be daring.

If we can't get SCB's balanced, it's time to get the ships balanced around SCB's.
 
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