I'm a bit of a newcomer to the whole Open vs Private vs Solo debate, having lurked in the background of this thread but never having made my own opinions known, but the post I've quoted below finally gave me the impetus needed to put my own thoughts into words.
First off, I'd like to make it clear that what I'm about to say is *my opinion only*, and not to be taken as any sort of attempt to force *my way of playing* on other players. How you play is your business, and more power to you for making the choices you do. However, I do feel the need to respond to some of the points raised by LasherX5 based on my own experiences in the E: D universe.
Here goes.
ED is a Great game and I am looking forward to Horizons and beyond, It is a game that forces its players to create their own content in the huge sandbox that is Elite Dangerous.
My first point is to refute the idea that ED is '...a game that
forces its players to create their own content...' ED doesn't *force* anyone to do anything. Yes, the game as it stands *encourages* players to create their own content and does allow for some incredible emergent game play (Fuel Rats, Mercs of Mikkun, The Code, etc), but there's nobody holding a gun to your head telling you *have* to do this. There's not even any form of player-driven storyline to guide players through the 'verse, just the FDev appointed Community Goals that players can choose to do if they wish.
Currently our community of gamers have options to play Solo, Open, and in Private groups, With all of the available Play modes I feel our community is fragmented, and this fragmentation of players is really hurting our ability to create engaging content, situations and opportunities for exciting gameplay.
If we're talking about the scarcity of players in any given instance then it's not just the modes that's fragmenting the player base: there's also the different platforms (do Mac & PC players exist in the same universe? I know Xbox players have their own somewhat alternate reality to play around in); there's the vagaries of the P2P instancing system (the few times I've been in Open, even when involved in player-heavy CGs, I've barely encountered other CMDRs - I've had more meaningful encounters in the Mobius Private Group than I've experienced in Open); and there's the time-zone differences (the chances of me, in the UK, being on at the same time as a CMDR in Australia are pretty slim). Even without the mode options that's a lot of fragmentation.
As for this fragmentation '...hurting our ability to create engaging content, situations and opportunities for exciting gameplay...', I'd argue that all of that already exists. How many of the recent CGs have been player-designed? I know of at least five (including the current 'Among The Stars' CG) recently that were either created or driven by player involvement, and where there are CGs you can pretty much count on the more PvP-centric players being there to pirate, blockade or protect the event as they desire. The reason The Code get so much airtime on these forums is *exactly* because they're creating '...engaging content, situations and opportunities for exciting gameplay...'
I do not play online games to fight NPCs, NPCs are predictable, boring and easily outsmarted by the player. Traders have no Risk they are all in Solo, Pirating NPCs sucks but thats your only real option with no traders in open to find, bounty hunters are stuck fighting endless waves of NPCs due to the lack of Pirates in Open, Trade Escorts dont exist as the traders play Solo, I could go on but you get the idea.
Perhaps you find NPCs to be '...predictable, boring and easily outsmarted...' but not all players do. For some players, NPCs are the *only* valid targets for pew-pew, either because they know they wouldn't last five seconds against a capable CMDR or because their own code of honour as a player simply won't allow them to target other players. I fall into the latter camp; I really don't see any justification for targeting other players given that I know just how frustrated I'd feel if someone came along and PK'd me just for lulz. I don't like being on the receiving end of such behaviour, so why should I expect others to put up with it? If I want some PvP action then I'll launch CQC instead of the main game; at least there everybody knows what to expect.
I'd also argue that traders in Solo *do* face risks. Since the 1.4 update I'd argue that traders in solo face a great deal of risk, what with the increased difficulty in evading interdictions and the somewhat more aggressive NPC behaviour that I've been seeing. Solo traders are now in a situation where they have to learn how to mitigate the risk by equipping their cargo haulers with shields, learning how to boost and run, and (the number one rule) not flying without a decent buffer of credits to cover buy-back and a fresh load of cargo. Canny traders will also start to pay attention to the BGS and move their trade operations into higher Security systems where there's less chance of being interdicted, but even then they're still facing the possibility that their next hyper jump could find them at the business end of an NPC pirate's beam lasers.
There are traders in Open; from what I've seen of the recent trade CGs there are a lot of traders in Open. There are also a lot in Private Groups and a lot in Solo. And the pirates in Open (i.e. The Code to name one group) seem to be finding plenty of lovely fat targets for their particular brand of piracy. This in turn translates into plenty of Wanted targets for the dedicated Bounty Hunters who want a little bit of PvP action. And Trade Escorts? While I've never actually seen any of these in action for myself I've read enough posts on here and on reddit to suggest that they're already happening, especially at trade CGs.
The main reason that Bounty Hunters end up '...stuck fighting endless waves of NPCs...' isn't due to the lack of pirates in Open; it's because the endless waves of NPCs are easier targets and there's *always* going to be more of them, so that makes them more profitable for the career bounty hunter to target. When you're given a choice of hunting down a player CMDR (who may or may not be online at any given time, and may or may not appear in your instance even if you're lucky enough to be in the same star system) or a bunch of mindless NPCs, the obvious choice is to follow the path of least resistance and go for the NPCs - at least that way you can be sure of making some money out of the encounter.
Of course, there are going to be those Bounty Hunters who *only* want to target other CMDRs, and again I say more power to them. But given the size of just the inhabited bubble of space we get to play in and given the relatively tiny player base online at any given time, I'd say those CMDR Bounty Hunters are going to have one hell of a job on their hands to make a living.
Here is one suggestion that is Simple, EASILY implemented and will Help UNITE all our players in ONE GALAXY, AS IT SHOULD BE.
----------Give an extra 10% gain on any activity performed in Open Play-------
Ignoring for a moment the fact that FDev have repeatedly told us that they consider all three game modes equal and valid, this approach would only entice a very small number of players into Open, and they would be the ones for whom the credit grind is the be-all and end-all of the game. Fortunately, there's a lot more to E: D than collecting credits, and those players who are in it for more than just the credits (a reasonably large percentage, I would suspect), the promise of a 10% bonus for switching modes simply wouldn't be enough. It certainly wouldn't entice me into Open when I don't want to be there. I spend most of my time in Private, with occasional forays into Open when I feel like being more social (or when I feel like 'testing the waters' after reading yet another thread about how The Code have been PKing at the latest CG), and no amount of credit incentive would convince me to change the way I play. I play for fun, and follow my own path, 'blazing my own trail'.
Right now all big traders play in solo, and I want to bring them / entice them, into playing Open because without Traders there are no Pirates, without Pirates, there are no Bounty hunters. These 3 Proffesions are the pillars of a True Space game. Big Traders could hire Escorts or Mercenaries to hunt other Pirates, There would actually be a valid reason to use Wings in Trading, Mining, Pirating, Bounty Hunting. Powerplay would benefit as well as they create the perfect hub for players to find other players.
I've already discussed my thoughts about this above, but to reiterate my argument, I'd say Open already has a large enough population of willing participants, many of who fall into the categories of Big Traders, Pirates and Bounty Hunters, and there are already valid reasons to use wings in trading (trade vouchers), mining (miner + bodyguards), pirating (strength in superior numbers) and bounty hunting (as for pirates). As for Powerplay, I get all of my intel from the reddit group for my particular patron, and while I'll admit a PP-dedicated chat channel for each power would be nice in-game, I don't think you need to be in Open get the most out of PP.
I understand that you dont want to force players to play in Open but at least reward the players that do so. Players playing in Open, take bigger Risks and we are not being rewarded for taking that extra Risk. Let the folks who dont want player engagement to continue to have solo and private groups, and give the rest a good reason to play Open if they choose!
LasherX
Based on my own experiences I personally don't think that Open carries any more risk than the other two play modes. The few times I have been in Open I've rarely encountered other CMDRS, and of the two PvP encounters I've had, one was another CMDR ramming my cobra to death in a station's no-fire zone and the other was a pirate chasing me down because I chose to run instead of handing over the 8 tons of Heike Tea I'd just carried halfway across the bubble (it still took him three interdictions to finish me off). As a result, in my experience the amount of risk involved in playing in open would appear to be equal to that involved in playing in Private or Solo.
However, if you genuinely feel that Open offers a greater risk than the other two modes then I'm forced to echo an earlier commenter's questions: isn't that extra risk its own reward?