I doubt that, I think with horizon planets are going to take in a role as well, and stuff can be added to it with that alone, pp on planets? maybe it gives more merits to take out their actual bases of operations then just their pilots you happen to catch?
If Horizons adds yet more ways of just mindlessly farming merits, simply building on the very mechanism that causes PP to be such a mess in the first place (IMHO), I'll give up! ie: I'd hate to see FD invest (waste) more time following the same approach. If FD have time to spend on PP, and simply extend it further down its current (questionable) approach, it's a slap in the face as far as I'm concerned given the myriad of other ways/areas that development effort could be spent on the core game!
Powerplay is just ill-conceived IMHO. It needs to be integrated into the core game rather than being some bolted on meta-board game.
Use local Factions, with missions to help your chosen Power, and most importantly, let the Powers decide what needs to be done where, and simply offer the missions accordingly. You then decide if you want to help them. Get rid of merits!
And most importantly, for goodness sake make the tasks (missions) more than just yet more mindless take A to B, or got to X and blow up Y. Surely a year in, the game can offer us more than that?:-
- Give us exploration missions.
- Give us covert spy missions in asteroid fields (using the new CQC line-of-sight scanner approach?).
- Give us convoy escort missions and convoy attack missions (PvP opportunity?).
- Put CQC type combat into the core game so you take up missions to offer fighter cover for a platform or capital ship or convoys etc...
In short, make PP a chance to give us more involved/interesting things to do, as well as affecting the politic fabric of the core systems (at the same time).
This is not a PP is rubbish thread Neil.
It's about a specific aspect of it that is broken. Please beat your well worn drum in the appropriate thread.
Please.
Edit...I agree with you though, just not appropriate here.
Fair point - Incase you didn't gather PP really annoys me![]()
Fair point - Incase you didn't gather PP really annoys me![]()
beating a broken drum here, but the problem with 5th Columing is not the activity itself, its the lack of any balanced way of countering it. It sometimes takes 5-10 times the level of activity to keep awful systems off the prep list. WHile there have been many innovative strategies developed to counter, ultimately powers are forced to eat the awful system.
Hi, fresh (read: new) perspective on this here from a new player who just pledged to Winters yesterday...
I spent 15 minutes trying to understand PP as much as I could (because who wants to spend more than 15 mins reading stuff during their "gaming time" window). Once I thought I got my head around it I flew to Rhea. Then grabbed some Liberal Flyer thingos, then checked where I could send them... #1 on the list? Barathaona.
"Righto, that must be the place everyone is pushing on because it's #1. Oh look, it's also relatively close to Rhea too so I can do a bunch of drops and increase my rep and start earning a tasty CR salary. Excellent!"
I did two trips (10 each) with the Liberal Flyer because it was close and I was earning rep with Winters. In my (beginner) mind, it was win/win.
Have you considered that maybe there ISN'T an evil group of dissidents inside the Winters camp, trying to stuff things up and INSTEAD, there are a bunch of freshly-minted CMDR's (from maybe hmm, the consoles?) that are doing runs from Rhea to Barataona purely because of the same circumstances I just outlined in my first foray into PP?
And the reason you're not seeing them is because they are on another platform, or like me, are so fresh they are still learning the game whilst in Private Group mode with a couple of mates.
You can't blame them really. The game is ridiculously unhelpful at teaching players about PP and then there is zero information on which systems to choose based on what you're faction is doing (apart from a 1-10 system ranking that is obviously HIGHLY prone to human error, thus being useless).
Right on. Poor documentation. Complex mechanic. That's why you also see systems near the HQ that are fortified to 500% and some are undermined to the tune of 300-400%... We call them "merit grinders"...
I'd be interested to see some raw numbers on just how many cmdr's are responsible for this kind of sabotage. It always occurs in solo. It seems to occur rapidly and otherwise indicates a large group of organized individuals at work. However, it seems unlikely that a large group would waste their time in this manner. Which makes me think it's more likely the result of a handful of cmdr's perhaps taking advantage of an exploit / cheat or just jobless individuals spending 24/7 grinding.
Would be nice to know if FD has some automated triggers that red flag activity that seems otherwise impossible.
I believe this is being looked into as it's counted as Griefing, but I have to find the staff post about it.
There is a substantial difference between merit grinders and active 5c. Merit grinders hurt their Power in that they are not effective merits, which isn't such a big deal, just kind of wasteful. 5c is completely different because it is organized players, who have to put forth relatively little effort to undo or sabotage the actions of hundreds. We know for a fact the 5c in Winter, this specific example, is a small number of people, who have no interest in merit grinding.
Merit grinding = merits wasted
5c = merits that damage a Power
This is part of the game that is working as intended. Sorry...but it always has been designed this way. <shrug> Play or not play. Do or not do. It is voluntary.
Yes, I do understand the difference. But in reply to the post I am quoting in my original message, there are definitely merit grinders that over-fortify, over-undermine and over-prepare those systems but there might well be people who don't have a clue. In the same vein, it is well possible that some non-educated players are also preparing systems that are a deficit for the power because they don't fully understand how PP works. Sorry, I didn't word my message properly. My point was that there might be a fifth column that is working against the power but there might well be people who don't understand the damage they're causing.
beating a broken drum here, but the problem with 5th Columing is not the activity itself, its the lack of any balanced way of countering it. It sometimes takes 5-10 times the level of activity to keep awful systems off the prep list. WHile there have been many innovative strategies developed to counter, ultimately powers are forced to eat the awful system.
Guys hi..
I dont know much of that powerplay so i have to ask!
What parameter do you look for and understand that something is really going wrong in the game?
And what it should be..
Thanks
don't forget the lack of an effective way to shed those systems as well! If that were in place then their efforts might be limited to a cycle or two rather than the effective perpetuity it is now
don't forget the lack of an effective way to shed those systems as well! If that were in place then their efforts might be limited to a cycle or two rather than the effective perpetuity it is now