Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
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Robert Maynard

Volunteer Moderator
Killing the game for the vast PVP community.

Players are not restricted. We're all play the same game with the same start. It's silly to expect the similar level of combat experience from the players who mostly PVE. If one wants to move to dangerous areas he should be skilled and equipped for it. It's the same as complaining about inability to access anarchy system in the shieldless hauler.

Those who eschew PvP are probably not that concerned as to whether their play choice affects the PvP community - we're all told to play the game how *we* want to, not how other players want us to....

Could you provide some stats to support the "vast PvP community" statement, please?
 
Lol, true, sir.

So, what do you make of this quote, taken right now, from the ED website?

"Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy."

Id say that is telling people such as myself that open world PVP is encouraged. -- But people often see what they want.


it could mean PVP, or if you look at the mechanics and how influences at stations and in PP it gives a whole new idea as to what they meant.
 
I play in solo, because I want to be able to go where I like, when I like, and not have other players try to make me part of their content.

This isn't a game where some players can lay claim to certain areas. That's why I play it.

I personally loathe PvP. I find it dull and boring. Frontier allow players to avoid PvP entirely, and this lets them attract more players (maybe those on the introverted side). I have no problem with people who enjoy PvP, but it shouldn't be compulsory. Differing modes let the game appeal to people with differing personalities.

Cheers, Phos.

I'm completely with you here on terms of the player's freedom to choose their modes. However, the conversation lays in the different dimension as for removing non-consensual PVP in general and restricting it to ON/Off enablement in settings. I see it as the assault on the Open mode which would be the similar request as the removal Solo mode at all. I'm content with how things are and I think requesting the changes is pushing the boundaries.
 
On/Off PVP switch will never work. It will remove entirely piracy from the game and other content. The game will become duller and more shallow. It's not like ED has already plenty of content.

I wasn't advocating an On/Off PvP switch.

Killing the game for the vast PVP community.

Players are not restricted. We're all play the same game with the same start. It's silly to expect the similar level of combat experience from the players who mostly PVE. If one wants to move to dangerous areas he should be skilled and equipped for it. It's the same as complaining about inability to access anarchy system in the shieldless hauler.

If the PvP community is so vast then it will surely sustain itself, and there's absolutely no need to force players who are not interested in PvP to join.

If you feel that PvP players are superior to PvE players, that's your prerogative. Most PvE players probably don't care that much... ;)
 
I wasn't advocating an On/Off PvP switch.



If the PvP community is so vast then it will surely sustain itself, and there's absolutely no need to force players who are not interested in PvP to join.

If you feel that PvP players are superior to PvE players, that's your prerogative. Most PvE players probably don't care that much... ;)

It already sustains itself. Everyone is aware that they can play: Solo/Mobius, move away from danger, avoid interdiction, escape after being interdicted or simply destroy the offender. I'm not sure what the fuss is about here :)
 
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Unpredictable encounters;

Fuel Rats
Hutton Truckers G.I.M.P.P. challenge (I've run Hutton Mugs out to Sag A to give to another player)
Elite Racers
The Canonn Research Group

None of what these folk do on a day to day basis was predictable when the game launched, and none require PvP to join in.
Emergent game play without the need for guns /ammo ;)

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Doing well buddy. Welcome back, how are you doing?

We should organise a tea and biscuits club for how long we all spend in this thread ;)


mmm.. just got my christmas biscuit tins in.. love the designs and the biscuits/cookies are good to ^,^ and Tea.. drinking my own blend today
 
It already sustains itself. Everyone is aware that they can play: Solo/Mobius, move away from danger, avoid interdiction, escape after being interdicted or simple destroy the offender. I'm not sure what the fuss is about here :)

Fair enough. Perhaps I misunderstood your post, but it sounded like you felt that anyone playing outside of Open was "killing the game". No fuss at all. :)
 

Robert Maynard

Volunteer Moderator
You meant to say that as long as 10% of the content stays it's an OK solution? I think we're becoming demagogues now.

I know what I intended to say, thanks.

The fact that there are player traders in Open (at the moment - see other threads that are trying to get high-wake mass-lockable and, presumably later, a thread on "remove interdiction submission short FSD delay") suggests that some players are content to be content for other players. Your 10% guess is just that - a guess.
 
And I guess I am no one.. because in EVERY Multiplayer game I have bought the intent was to interact with people and to fight bots, sometimes alongside them.

Sir, you take things way too personally sometimes. Im not calling you a "nobody". I am saying that 95% of the people that play these games dont enjoy fighting vs bots. It isnt as challenging, and it isnt as competitive. Not your cup of tea, as you have stated, but I doesnt have to be, and its not an insult, so stop trying to interpret it as such.

To suggest that piracy would disappear if there were no player targets is rather telling - why is piracy only attractive if the target is a player?

Because NPC's are not dynamic. I want my target to be thinking of ways to outsmart me, or out pilot me. People are smart, and they play smart. NPC piracy is extremely boring and very often, not worth the time it takes to make the interdiction.
 
I know what I intended to say, thanks.

The fact that there are player traders in Open (at the moment - see other threads that are trying to get high-wake mass-lockable and, presumably later, a thread on "remove interdiction submission short FSD delay") suggests that some players are content to be content for other players. Your 10% guess is just that - a guess.

Those poor traders and their precious cargo. Time to start the forum threadnaught crusade for PVP removal.
 
On "unwanted interactions": if you play Battlefield and you get shot in the back of your head by a sniper, the interaction is clearly unwanted yet it's the essential part of game scenario. The same with Tetris: it's also the unwanted interaction if you miss the shape placement. However, without the "unwanted" interactions we don't have the game.

You are correct, unwanted scenarios are core part of games but your Apple and oranging it I feel

if you are in Battlefield, COD, War Thunder (except for custom and scenario games) you are purposely playing PVP.

If you are playing ED, unless you are in CQC, you are not. PVP is a choosable unwanted Scenario..


A new player just going into open.. usually has no real clue to the scenario they just got themselves into. They are learning about the game and flying their ship. Suddenly an A rated decked out Python shows up. They may not even know that a hollow blip means another player. And suddenly with no interaction between them.. the python nukes em.

For the Python it was wanted interaction.. they got what they desire. For the newbie in the starter Sidy.. some have left the game entirely because they assume that the encounter they just had is the norm and an NPC character and it is wholly undesirable. Others have left knowing it was a player and deploring the kind of interaction. Some came back because by coming to the forums and voicing their frustration they learned of other options.

To just toss aside people's issues with unwanted pvp by claiming it is essential to the game ( as I feel your opinion is though I could be off base) . I disagree entirely. I don't want PVE /pvp flags.. but I do want clear choices for players when they join the game. Which is why I advocate for 2 Opens.. clearly marked PVP and PVE so people make a better informed decision and don't leave the game. Heck maybe even a "list of the top 10 private parties and what they are about.. to give a better understanding to new players.
 
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