External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
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If there's no gameplay mechanism to explain how the insta-switched viewpoint is used in the alpha 3 ship hanger, then is an explanation really needed to have external viewpoints of our ship while we're flying in space?
I had that exact same thought the first time I saw the hangar view. Passes the cool test, but not exactly in keeping with the immersion rules.
 
Voted : No, keep it on-ship ..

I would however be keen to see, for example, a forward view without HUD, for sweet screenies of exotic sunrises and eclipses.
 
The only thing i really would see it's a small window/square hud where you can see what is goin on behind you.

like this:

retrovisore.JPG


turnable on/off at will.
 
I had that exact same thought the first time I saw the hangar view. Passes the cool test, but not exactly in keeping with the immersion rules.

On the other hand. Its not realistic or immersive to sit in the cockpit of your ship while someone is working on it. I think a bit of handwaving is going on there to save the time it would take to get out and get a quote off a dodgy mechanic
 
On the other hand. Its not realistic or immersive to sit in the cockpit of your ship while someone is working on it. I think a bit of handwaving is going on there to save the time it would take to get out and get a quote off a dodgy mechanic
Which is fair enough. But it demonstrates that you can rationalise any design decision you care to make.
 
a very smart and misleading poll where 3 possible choice are the same answer and 1 only for the external view.

229 votes against the external view.

This thing should stop here.

Did you stop to read the OP? You're response, with no point or reasoning, implies you didn't... (Basically just like your other comment saying the same sort of thing X weeks ago)
 
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Sandro did mention that an external view would be used in some cases.

In-station is obviously one of them, I'm happy about that, at least its something.

I'd still be willing to have a bet that in the future ED will implement an external view whilst in flight.
 
I actually don't mind the 3rd person view in the station. The game should be as seamless as possible, but at some point you need to see your ship.

I would prefer it though if there was a transition that showed that the view is being displayed by your HUD.
 
Sandro did mention that an external view would be used in some cases.

In-station is obviously one of them, I'm happy about that, at least its something.

I'd still be willing to have a bet that in the future ED will implement an external view whilst in flight.

I'd hope an external view can be employed at anytime, just as long as it's always at such a tactical disadvantage it can only be done for the view/novelty of it...
 
Only out if combat and only non immersion breaking. There should be a little camera drone you have to deploy and equip a VR headset.
 
David Braben can be clearly heard to say in the Scott Manley interview it would be cool to be able to see your heat vents opening.

I think he will backtrack on the 3rd person.
 
David Braben can be clearly heard to say in the Scott Manley interview it would be cool to be able to see your heat vents opening.

I think he will backtrack on the 3rd person.

In truth, I don't think there's really any back tracking to be done.

The view on ED appears to have always been you are the pilot in the ship and that is where the game should be played and experiences from. And I think we're all in agreement with that.

However, it would be nice, from time to time, to be able to experience the ED universe from an external view - NOT to play the game in proper, just to enjoy the view and mechanics of the universe. ie: See those heat vents opening up!

Now if this view is some God like supernatural external view, or explained via a droid, I for one don't really care. But as long as it sits nicely in the game, allows me to enjoy the game from another perspective, while in no way inpacting on gameplay (ie: giving a tactical advantage), brilliant!
 
I play GTA in 1st person, switching back to 3rd occasionally just to admire the scene.

I don't see that 3rd person adds any combat advantage - quite the opposite in fact.

There's in-game controls - movement, actions etc. - and there's UI controls, that interface the real and virtual worlds.

Because it is a virtual world, operated from the real one, this interface is insurmountable, at least via current techs. The interface can't be thwarted, it has to be exploited. You can't beat it, so join it.

External view is an interface control. It is a misapprehension to conflate it with the in-game controls. It's no more "unrealistic" or "un-immersive" than a game options menu. It no more "breaks the fourth wall" than a pause button or "load new commander?" profile selection; you simply can't apply measures of gameworld consistency to the UI, it's like confusing hardware with software...


And if it's observational advantages of the increased FOV that worries you, then there's no reason why the FOV has to increase for external view anyway (though it'd be a lame restriction if FOV isn't fully adjustable - fisheye galore if you can deal with it), and besides, in that case you ought to be far more worried about other players having much larger fields than you... my 6-screen rig allows really wide FoV's, and VR headsets will have even wider ones...

I always switch to external view when landing or launching in Pioneer because mentally i'm thinking "wow, that's me in that ship on that launchpad, in that city" etc. etc. It's a real immersion booster IMHO...
 
The "immersion breaking" argument is false because no one would be forced to use it if they did not want to.

If someone doesn't like 3rd person view then they can just stick to the 1st person view.

There is no combat advantage to a slowly rotating external view, especially if there is a delay in the transition of view modes.
 
Have we achieved the definitive answer to this definitive discussion yet?

Or are people still convinced that their all important immersion will be broken if they suspect someone else might be looking at their own ship ?
 
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