External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
Status
Thread Closed: Not open for further replies.
magical, god like, popping up view

What possible justification is there for regarding an external view of our toy spaceships as 'god like' or 'magical'? This is a computer game, it can have any view it likes in there, there is no need to regard it as impossible or magical. If staying on a cockpit only viewpoint is necessary for one's feeling of immersion, there is a simple solution, simply don't press the 'external view' key on your keyboard, or even un-assign the key press for it, and your feeling of immersion is preserved.

It certainly wouldn't ruin my feeling of immersion to be able to have a look at my ship against a cool space backdrop. I've certainly never really liked games which force one into a third person view alone, but I've never liked ones that don't at least allow you to check out what your character or vehicle looks like. I've also never really found that an external view offers a significant advantage in any combat sim or computer game so long as there is no HUD or radar info or anything of that nature overlaid on that view.
 
What possible justification is there for regarding an external view of our toy spaceships as 'god like' or 'magical'? This is a computer game, it can have any view it likes in there, there is no need to regard it as impossible or magical. If staying on a cockpit only viewpoint is necessary for one's feeling of immersion, there is a simple solution, simply don't press the 'external view' key on your keyboard, or even un-assign the key press for it, and your feeling of immersion is preserved.

It certainly wouldn't ruin my feeling of immersion to be able to have a look at my ship against a cool space backdrop. I've certainly never really liked games which force one into a third person view alone, but I've never liked ones that don't at least allow you to check out what your character or vehicle looks like. I've also never really found that an external view offers a significant advantage in any combat sim or computer game so long as there is no HUD or radar info or anything of that nature overlaid on that view.

They could easily have added a third person view to "Mirrors Edge" from a technical point of view. In many ways it would have made a lot of "sense" since it was a platformer game and that is the norm within that genre. They didn't though and that is a major part of what made that game special. If they had given the players an option to play the game with a third person camera a lot of the character of the game would have been ruined.

Have said it many times. This is not a technical issue. It's a design choice made by FD in how they want the players to experience the game. I for one really hope they stick to that vision! :)
 
Is this argument still going on? God, all they have to do is remove and targeting information from the 3rd person view and that would sort every issue that people have against it right? If it was only useful for looking around your ship and it wouldnt convey any advantage at all in combat what is the argument here? And really, who cares if it gives you a bit of assistance in your docking? I mean, really - so what?

As has been pointed out that does not prevent 3rd person view being used by a spotter who - thanks to his wholly artificial & borderline magical increased field of view can call out positional info on other ships to his mates on teamspeak etc. That's exactly how its exploited in other games.

Now if FD introduce this magical eye they would now not only need to remove all HUD info and all targeting information, but also magically 'hide' all other ships from the person in 3rd person mode to keep 3rd person view from being used in that way. Which kind of defeats its purpose in the first place - unless people are only interested in seeing their ship decals :)
 
Last edited:
External Hologram view

I would like to see a large holographic view of the ship to view damage and when purchasing upgrades. I see in the Alpha an external view for outfitting the ship but this could be implemented in a 3-d rotatable view with better visibility for internal components like engines, capacitors, flight computers, etc. Or when upgrading such internal components will we be able to see the placement in first-person as well as the weapons?

I think a screen-capture feature or recording in-game footage for later playback would really enhance my experience and shareability without having to use an external screen recorder app. Memories...
 
I would like to see a large holographic view of the ship to view damage and when purchasing upgrades. I see in the Alpha an external view for outfitting the ship but this could be implemented in a 3-d rotatable view with better visibility for internal components like engines, capacitors, flight computers, etc. Or when upgrading such internal components will we be able to see the placement in first-person as well as the weapons?

That might very well be the plan since Sandro wrote this a couple of days ago:
Hello Riandor!

The station and outfitting is work in progress. We are looking at various ways to keep the concept of you "being there" (as you might have guessed, it's a fairly major thing for us), but we're not in a position to make concrete statements just yet.
 
for me it is a strong argument because i love watching my plane, ship, tank...
from the outside.

i'm allowed to have an opinion, right?

If game don't offers this then you have no right to demmand that just because you want that. Don't buy it if game don't have option that you love so much and don't force that thing in any game because you are hurting people who don't like that thing and they found game that don't have that thing and want to buy it.
 
If game don't offers this then you have no right to demmand that just because you want that. Don't buy it if game don't have option that you love so much and don't force that thing in any game because you are hurting people who don't like that thing and they found game that don't have that thing and want to buy it.

well the poll says otherwise...

and i could say exactly the same about people not wanting an outside view.
 
Last edited:
If game don't offers this then you have no right to demmand that just because you want that. Don't buy it if game don't have option that you love so much and don't force that thing in any game because you are hurting people who don't like that thing and they found game that don't have that thing and want to buy it.

Currently the game doesn't exist. It's an unfinished alpha, with plenty of mileage for design changes to occur. Hence it's totally reasonable to debate features we'd like to see, and their merits or lack of. FD and DB have in fact indicated they're looking at some form of 3rd person ability, whether it's camera drones or something else, so I'd say there's good reason to explore the possibilities.

So at the moment - both the "yes" and "no" camps for 3rd person views have equal right to "demand" their way, as you put it. The decision comes down to who is more convincing to the devs, combined with their own preferences and any wider market research they might've conducted. Shouting each other down doesn't help your argument.
 
well the poll says otherwise...

Sadly it appears the poll is rather broken, the total %age is 150% or so :) Not really possible to draw many conclusions from it, other than there's a sizeable population on either side of the 3rd person fence (plus, presumably, an even larger silent majority who don't really care a rat's backside if it's in or not).
 
I don't want to sound deliberately obtuse or anything - I'm not trying to be argumentative for the sake of it, however, "one person fires on another"...

What does that mean? If I'm in an instance and anyone fires at another person should that remove everyone's 3rd person view in the instance - how long should 3rd person view be disabled for? What if I move from one instance to another? What if I fire my laser but miss? What if I hit someone I didn't intend to hit? etc etc

Your definition of combat is not programmatically enforceable because the computer cannot know the intent of the human(s) involved.

My other thought is that in many cases by the time a shot is fired a significant portion of the "combat" - the maneuvering into position - has already taken place. Someone using a 3rd person view during this initial maneuvering phase will have an advantage I would say. That means I've got to use 3rd person to neutralise that advantage....

I concur. The definition of "combat" is very vague :) ie: When does combat start/end?

IMHO - An external view must be (generally) always available, or basically not at all.

The alternative of an EVA where you in person have to go outside sounds as if it will be so slow and contrived it will be too consuming to fit the requirement. ie: A fleet of strange Anaconda's are passing you somewhere and you want to get a better look at them. By the time you've potentially got outside (in person) the moment has passed and you've missed it :(
 
Sadly it appears the poll is rather broken, the total %age is 150% or so :) Not really possible to draw many conclusions from it, other than there's a sizeable population on either side of the 3rd person fence (plus, presumably, an even larger silent majority who don't really care a rat's backside if it's in or not).

just wanted to say there are also a lot of people who want that feature.
 
WOW, yes I do, Ive been gaming for over 25 years, I think I know what immersion is.

How you see immersion differs how I see it.
Throwing here how many years you are player is meaningless especially that I have very long mileage in gaming too. I dont want to put out my d*** and measure it like silly kids but to just throw anything I have very similar mileage as gamer.

Silent hunter does have that option, in its REALISM settings, doesnt mention immersion anywhere.

Same as Arma3.

Immersion and realism - two seperate things.

Yes they have much in common if for someone realism is important. For me it is (that don't means that I want 100% realism. It is obvious that it is not possible)
You have just small demands in that aspect. I have very huge demands but I must tone them down to be able to play any game at all because of modern games that are mainly created for casuals to make money on them. Casual players are not to much demanding. Because of that rest gamers suffers. I am one of them.

What possible justification is there for regarding an external view of our toy spaceships as 'god like' or 'magical'? This is a computer game, it can have any view it likes in there, there is no need to regard it as impossible or magical. If staying on a cockpit only viewpoint is necessary for one's feeling of immersion, there is a simple solution, simply don't press the 'external view' key on your keyboard, or even un-assign the key press for it, and your feeling of immersion is preserved.

It certainly wouldn't ruin my feeling of immersion to be able to have a look at my ship against a cool space backdrop. I've certainly never really liked games which force one into a third person view alone, but I've never liked ones that don't at least allow you to check out what your character or vehicle looks like. I've also never really found that an external view offers a significant advantage in any combat sim or computer game so long as there is no HUD or radar info or anything of that nature overlaid on that view.

Because it is only a game don't means that everyone treats that programs as JUST games. Thats why I can describe myself as demanding user of programs that are called games. What is fun for you is not fun for me. Is that means that all games must be made for you? Who are you? Kim jung ul il BLAH ?

What if there is game created that meats my demands and then I see bunch of players that have other demands come in and start to demand things that they like and completely ignores what other players think?

I ask again, who you think you are?

As far as I know many people mentioned already that creators of that game don't want magical views and as everyone can see in alfa there is NO EXTERNAL VIEW (except cameras in station for outfitting!) so it indicates that there will be no external view but then here comes post with demanding players that are from another gaming world and starts to demand things that they want ignoring what at beginning this game already is.

There is so many games out there. I am not going to forums of some games and start to demand things just because I WANT THEM!

I didn't go to forums of for example battlefield 4 when it was in alpha and didn't demand of making that game more realistic! I didnt go to forums of COD ghost and didn't demand that they must remove that dumb silly magical healing !! I waited for ARMA 3 instead!!
I didn't buy battlefield 4! I didnt buy COD ghost I BOUGHT ARMA 3

I am asking one more time... WHO YOU THINK YOU ARE ?!?!?!?!
 
Last edited:
Sadly it appears the poll is rather broken, the total %age is 150% or so :) Not really possible to draw many conclusions from it, other than there's a sizeable population on either side of the 3rd person fence (plus, presumably, an even larger silent majority who don't really care a rat's backside if it's in or not).
LOL! I hadn't even noticed that! Personally I'd like that poll remove! Infact I'll PM a mod about it.

As for how popular an external view will be, if it can be offered without any real impact to gameplay (ie: no tactical advantage) what's the problem. Personally I suspect many/most players would love to periodically see the ED universe from an external view. IMHO at least...
 
If you are close enough to be in scanner range of a ship you want to attack, lets say you are into your piracy, and the 'victim' doesn't know your intentions, then any FOV advantage, even a 10, 20 degrees is still a considerable advantage. And given that, a) you may be the only 2 ships in the system, and that b) I don't believe this is an 'unrealistic' scenario the advantage still exists. And if you look like you are minding your own business, mining, prospecting whatever then running 'hot' makes little to no difference. The same applies to large capital type ships, stations and other large structures.
Sorry, you'll need to explain this?

So you're flying around in external view to give you a FOV advantage. Mean while you have no HUD/scanner etc? How is this an advantage, ignoring the suggested 4-5 second control loss you're going to get while the droid dock (when you exit external view).




The portion of my post that mentions realism or lack of it was a direct reply to your opening post, where your counter is 'well, x, y and z are not realistic so 3rd person is no more/less of an evil. I will counter agian with what I said in my previous post, just because x, y or z is 'unrealistic and in game does not mean we should have a carte blanche for anything and everything imo.
How is deploying a droid as the "excuse" for external view unrealistic. Surely it's far far more believable than a maximum speed limit of 250m/s in space?
 
To all those raising FOV concerns with an external view...

It seems the main/only concern with offering an external view is a FOV advantage? If we try and put this concern into context and scale...


If we agree while in external view you may get a FOV advantage, but you also get some pretty serious penalties. eg: no scanner & deployment/docking time penalties. Agreed?

Can we also consider for a moment that first of all, any conceived advantages are most likely very thin on the ground at best, and also these are available to all players equally. eg: The scenario of hiding behind an asteroid on the off chance someone passes by on the opposite side in some practical time frame... etc.

Can we now try and put this matter into scale - There will be some players out there who will have a better FOV with no penalty, all the time. These are players with widescreen monitor setups and devices such as the Oculus Rift.

For example, personally I would suggest the OR will be a consistant advantage to any player using it over a player who is not. Surely the fact that only some players will have this advantage is not fair? Surely the benefits an OR (or widescreen monitor setup) gives completely outweight any minor FOV advantage given by an external view (which is heavily nerfed as described in the OP).
 
Last edited:

Robert Maynard

Volunteer Moderator
Can we now try and put this matter into scale - There will be some players out there who will have a better FOV with no penalty, all the time. These are players with widescreen monitor setups and devices such as the Oculus Rift.

For example, personally I would suggest the OR will be a consistant advantage to any player using it over a player who is not. Surely the fact that only some players will have this advantage is not fair? Surely the benefits an OR (or widescreen monitor setup) gives completely outweight any minor FOV advantage given by an external view (which is heavily nerfed as described in the OP).

While the Oculus Rift enhances the headlook functionality and widescreen and multi-monitor setups may enhance the FOV available to the pilot, neither allows the pilot to look through the ship to see things that would be visible from a viewpoint outwith the ship.

To re-iterate, OR maximises the utility of the existing (for all players) headlook functionality and a wider FOV still cannot see anything that cannot be seen through the windscreen.
 
How you see immersion differs how I see it.
Throwing here how many years you are player is meaningless especially that I have very long mileage in gaming too. I dont want to put out my d*** and measure it like silly kids

you should perhaps refrain from making accusations about someone you know nothing about and antagonising them

I wrote that because you came across as being immature.
 
While the Oculus Rift enhances the headlook functionality and widescreen and multi-monitor setups may enhance the FOV available to the pilot, neither allows the pilot to look through the ship to see things that would be visible from a viewpoint outwith the ship.

To re-iterate, OR maximises the utility of the existing (for all players) headlook functionality and a wider FOV still cannot see anything that cannot be seen through the windscreen.

Fair comment... But are you suggesting someone with an OR or widescreen setup will not have an obvious advantage over a regular player as regards with FOV, and accessibility to it?

I suspect it would be niave to suggest the addition of an OR is not a clear combat advantage?


Now keeping this in mind, we have people seemingly talking about an nerfed external view being a deal breaker, when the only scenario I've thusfar seen given is hiding behind a possible rotating/moving asteroid, with no hud and scanner, in the hope someone happens to fly through the extra few tens of degrees of FOV they have when using an external view. And this of course, even if we even agree it is an advantage, is an advantage that anyone/everyone can use...

Now compare this to an OR which is a constant advantage in all combat scenarios... always... with no negatives at all... only to a minority of players. Can you not see how this might make the argument thusfar raised about hiding behing an asteroid (with no scanners or a HUD, and control penalties) somewhat trivial when there's clearly far bigger imbalances right infront of our noses?


ps: I am in no way suggesting the game shouldn't make use of OR. But clearly it unbalanced the game (combat) far more than the suggested external view.
 
Last edited:
I concur. The definition of "combat" is very vague :) ie: When does combat start/end?

IMHO - An external view must be (generally) always available, or basically not at all.

The alternative of an EVA where you in person have to go outside sounds as if it will be so slow and contrived it will be too consuming to fit the requirement. ie: A fleet of strange Anaconda's are passing you somewhere and you want to get a better look at them. By the time you've potentially got outside (in person) the moment has passed and you've missed it :(

IMHO - an external view must never be present because it will render gameplay techniques like that described in this video, obsolete :
http://youtu.be/Fj3IrB7ejrw

If there's a fleet of anacondas you want to see..... Just fly over to it and take a look. No need for 3rd person and you'll feel like you are there instead of playing a video game.

Toad.
 
I still think the main issue is still the question of perspective, how to relay an external view in a VR game to the player without making him feel "disembodied". Tactical advantages are just a side show. And that will probably become a "research problem" for all VR games.

My preferred solution is still a 3D monitor / holographic projector inside your ship's cockpit. So you move your head to switch between cockpit and focusing on an external view seamlessly.



but also magically 'hide' all other ships from the person in 3rd person mode to keep 3rd person view from being used in that way.

I disagree it would be "magical". There is nothing magical about a flying smartphone. It's here in 2014, flying from a store near you :)

But kidding aside: The OP proposal suggest that anything not on your scanner isn't shown in 3rd person view. Not rendering something is easy to implement. So you would still be able to see a convoy of anacondas, but not someone running cold and out of your cockpits view.

Also I've been convinced that a "virtual representation" is more realistic than a physical drone. And would be logical if it's not a real drone but a virtual representation your ship sensors and hull cameras that pick up all the info and create a holographic live 3D view of the available info.



, every single point you try to make here I answered already, asking the same questions over and over despite already having been given my answers is a waste of time.

No you didn't. Counter arguments against 3rd person view have been answered in the OP. If you disagree with those, it's not enough to reiterate the same arguments ignoring the OP. You have to point out flaws in the counter argument or show examples how the OP proposal gives a combat advantage. This way the discussion advances.

For example your picture about the wall in FPS has been addressed in the OP. You wouldn't be able to see the enemy if your scanner doesn't see him. But even without that functionality, FPS examples are hardly applicable for a space game. Asteroids are round, not flat, and offer a lower ration of hiding / lookout range. Furthermore that the OP suggest you "run hot" and would therefor be unable to hide. That is three things that address your argument that all have been mentioned in the OP but you ignored them.

It has been pointed out again an again that,
1. Even a non combat view could and will be used to gain a combat advantage even if the devs attempt ways to stop it

For example here, you gave 1 single counter argument in your post and it's a non sequitur. Just because a feature is theoretically exploitable doesn't mean the feature is bad.


Add up the no votes in the poll and you will see third person fans are in the minority, thus getting third person view WOULD spoil the game for the majority that dont want it by giving an advantage to those who do.

A multiple choice poll is a bad idea of course. But it still clearly shows the majority favours a non combat external view. 315 have voted, 523 votes in all.
159 in favour for non combat external view (5)
116 is the highest of the "no" votes (2, concern about immersion)

Most against the idea will have voted all 3 "no" options, so you can't just add them up. You can see this in the high similarity of the no votes, 116, 102, 103 (low variance). You can also see that 315 voters - 159 pro external view = 156 against.

So it's 159 against 116 and the poll didn't even offer a good solution to the problem but was attached later to this thread.


Yet another obligatory "Make it a feature of the groups system" post.

My problem with that is it makes the feature absolutely unusable. I want to play in the all group, and want to occasionally admire a spectacular view. I'd have to relog and fly again to that position which obviously would make it unusable.
Of course you can be of the opinion that you don't trust the measures in the OP to negate gameplay advantages and that you don't want it in the all group, but it doesn't solve anything for us :)


If this is to be a truly definitive discussion then your opening post should be more balanced in my opinion.

True, but AFAIK no arguments have been brought fourth to counter the OP (you said there are arguments and examples, but you haven't posted them). As soon as someone does it ought to be included in the OP of course.


If game don't offers this then you have no right to demmand

The "shut up and give me your money" fallacy :p It's up to the devs to listen to feedback, opinions and rational arguments.


What is combat to you?

There is no need to argue about combat because it's impossible as you point out. The proposal simple doesn't offer any advantages to combat in general (heat, slow, only show what's on scanner)

IMHO - an external view must never be present because it will render gameplay techniques like that described in this video, obsolete

In what way?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom